296 research outputs found

    Tactile Displays with Parallel Mechanism

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    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022, held in Hamburg, Germany, in May 2022. The 36 regular papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: haptic science; haptic technology; and haptic applications

    Practical, appropriate, empirically-validated guidelines for designing educational games

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    There has recently been a great deal of interest in the potential of computer games to function as innovative educational tools. However, there is very little evidence of games fulfilling that potential. Indeed, the process of merging the disparate goals of education and games design appears problematic, and there are currently no practical guidelines for how to do so in a coherent manner. In this paper, we describe the successful, empirically validated teaching methods developed by behavioural psychologists and point out how they are uniquely suited to take advantage of the benefits that games offer to education. We conclude by proposing some practical steps for designing educational games, based on the techniques of Applied Behaviour Analysis. It is intended that this paper can both focus educational games designers on the features of games that are genuinely useful for education, and also introduce a successful form of teaching that this audience may not yet be familiar with

    Advances in Human-Robot Interaction

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    Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers

    Enhancing the E-Commerce Experience through Haptic Feedback Interaction

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    The sense of touch is important in our everyday lives and its absence makes it difficult to explore and manipulate everyday objects. Existing online shopping practice lacks the opportunity for physical evaluation, that people often use and value when making product choices. However, with recent advances in haptic research and technology, it is possible to simulate various physical properties such as heaviness, softness, deformation, and temperature. The research described here investigates the use of haptic feedback interaction to enhance e-commerce product evaluation, particularly haptic weight and texture evaluation. While other properties are equally important, besides being fundamental to the shopping experience of many online products, weight and texture can be simulated using cost-effective devices. Two initial psychophysical experiments were conducted using free motion haptic exploration in order to more closely resemble conventional shopping. One experiment was to measure weight force thresholds and another to measure texture force thresholds. The measurements can provide better understanding of haptic device limitation for online shopping in terms of the availability of different stimuli to represent physical products. The outcomes of the initial psychophysical experimental studies were then used to produce various absolute stimuli that were used in a comparative experimental study to evaluate user experience of haptic product evaluation. Although free haptic exploration was exercised on both psychophysical experiments, results were relatively consistent with previous work on haptic discrimination. The threshold for weight force discrimination represented as downward forces was 10 percent. The threshold for texture force discrimination represented as friction forces was 14.1 percent, when using dynamic coefficient of friction at any level of static coefficient of friction. On the other hand, the comparative experimental study to evaluate user experience of haptic product information indicated that haptic product evaluation does not change user performance significantly. However, although there was an increase in the time taken to complete the task, the number of button click actions tended to decrease. The results showed that haptic product evaluation could significantly increase the confidence of shopping decision. Nevertheless, the availability of haptic product evaluation does not necessarily impose different product choices but it complements other selection criteria such as price and appearance. The research findings from this work are a first step towards exploring haptic-based environments in e-commerce environments. The findings not only lay the foundation for designing online haptic shopping but also provide empirical support to research in this direction

    Principles and Guidelines for Advancement of Touchscreen-Based Non-visual Access to 2D Spatial Information

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    Graphical materials such as graphs and maps are often inaccessible to millions of blind and visually-impaired (BVI) people, which negatively impacts their educational prospects, ability to travel, and vocational opportunities. To address this longstanding issue, a three-phase research program was conducted that builds on and extends previous work establishing touchscreen-based haptic cuing as a viable alternative for conveying digital graphics to BVI users. Although promising, this approach poses unique challenges that can only be addressed by schematizing the underlying graphical information based on perceptual and spatio-cognitive characteristics pertinent to touchscreen-based haptic access. Towards this end, this dissertation empirically identified a set of design parameters and guidelines through a logical progression of seven experiments. Phase I investigated perceptual characteristics related to touchscreen-based graphical access using vibrotactile stimuli, with results establishing three core perceptual guidelines: (1) a minimum line width of 1mm should be maintained for accurate line-detection (Exp-1), (2) a minimum interline gap of 4mm should be used for accurate discrimination of parallel vibrotactile lines (Exp-2), and (3) a minimum angular separation of 4mm should be used for accurate discrimination of oriented vibrotactile lines (Exp-3). Building on these parameters, Phase II studied the core spatio-cognitive characteristics pertinent to touchscreen-based non-visual learning of graphical information, with results leading to the specification of three design guidelines: (1) a minimum width of 4mm should be used for supporting tasks that require tracing of vibrotactile lines and judging their orientation (Exp-4), (2) a minimum width of 4mm should be maintained for accurate line tracing and learning of complex spatial path patterns (Exp-5), and (3) vibrotactile feedback should be used as a guiding cue to support the most accurate line tracing performance (Exp-6). Finally, Phase III demonstrated that schematizing line-based maps based on these design guidelines leads to development of an accurate cognitive map. Results from Experiment-7 provide theoretical evidence in support of learning from vision and touch as leading to the development of functionally equivalent amodal spatial representations in memory. Findings from all seven experiments contribute to new theories of haptic information processing that can guide the development of new touchscreen-based non-visual graphical access solutions

    Tribological interactions of the finger pad and tactile displays

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    This thesis summarise the results of an investigation of the tribological interactions of the human finger pad with different surfaces and tactile displays. In the wide range of analyses of the mechanical properties of the finger pad, an attempt has been made to explain the nature of the interactions based on critical material parameters and experimental data. The experimental data are presented together with detailed modelling of the contact mechanics of the finger pad compressed against a smooth flat surface. Based on the model and the experimental data, it was possible to account of the loading behaviour of a finger pad and derive the Young’s modulus of the fingerprint ridges. The frictional measurements of a finger pad against smooth flat surfaces are consistent with an occlusion mechanism that is governed by first order kinetics. In contrast, measurements against a rough surface demonstrated that the friction is unaffected by occlusion since Coulombic slip was exhibited. The thesis includes an investigation of critical parameters such as the contact area. It has been shown that four characteristic length scales, rather than just two as previously assumed, are required to describe the contact mechanics of the finger pad. In addition, there are two characteristic times respectively associated with the growth rates of junctions formed by the finger pad ridges and of the real area of contact. These length and time scales are important in understanding how the Archardian-Hertzian transition drives both the large increase of friction and the reduction of the areal load index during persisting finger contacts with impermeable surfaces. Established and novel models were evaluated with statistically meaningful experiments for phenomena such as lateral displacement, electrostatic forces and squeeze-film that have advanced applications

    Modern Applications of Electrostatics and Dielectrics

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    Electrostatics and dielectric materials have important applications in modern society. As such, they require improved characteristics. More and more equipment needs to operate at high frequency, high voltage, high temperature, and other harsh conditions. This book presents an overview of modern applications of electrostatics and dielectrics as well as research progress in the field

    Modeling of frictional forces during bare-finger interactions with solid surfaces

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    Touching an object with our fingers yields frictional forces that allow us to perceive and explore its texture, shape, and other features, facilitating grasping and manipulation. While the relevance of dynamic frictional forces to sensory and motor function in the hand is well established, the way that they reflect the shape, features, and composition of touched objects is poorly understood. Haptic displays -electronic interfaces for stimulating the sense of touch- often aim to elicit the perceptual experience of touching real surfaces by delivering forces to the fingers that mimic those felt when touching real surfaces. However, the design and applications of such displays have been limited by the lack of knowledge about what forces are felt during real touch interactions. This represents a major gap in current knowledge about tactile function and haptic engineering. This dissertation addresses some aspects that would assist in their understanding. The goal of this research was to measure, characterize, and model frictional forces produced by a bare finger sliding over surfaces of multiple shapes. The major contributions of this work are (1) the design and development of a sensing system for capturing fingertip motion and forces during tactile exploration of real surfaces; (2) measurement and characterization of contact forces and the deformation of finger tissues during sliding over relief surfaces; (3) the development of a low order model of frictional force production based on surface specifications; (4) the analysis and modeling of contact geometry, interfacial mechanics, and their effects in frictional force production during tactile exploration of relief surfaces. This research aims to guide the design of algorithms for the haptic rendering of surface textures and shape. Such algorithms can be used to enhance human-machine interfaces, such as touch-screen displays, by (1) enabling users to feel surface characteristics also presented visually; (2) facilitating interaction with these devices; and (3) reducing the need for visual input to interact with them.Ph.D., Electrical Engineering -- Drexel University, 201
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