723 research outputs found

    Parallel and Distributed Immersive Real-Time Simulation of Large-Scale Networks

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    Opaque Service Virtualisation: A Practical Tool for Emulating Endpoint Systems

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    Large enterprise software systems make many complex interactions with other services in their environment. Developing and testing for production-like conditions is therefore a very challenging task. Current approaches include emulation of dependent services using either explicit modelling or record-and-replay approaches. Models require deep knowledge of the target services while record-and-replay is limited in accuracy. Both face developmental and scaling issues. We present a new technique that improves the accuracy of record-and-replay approaches, without requiring prior knowledge of the service protocols. The approach uses Multiple Sequence Alignment to derive message prototypes from recorded system interactions and a scheme to match incoming request messages against prototypes to generate response messages. We use a modified Needleman-Wunsch algorithm for distance calculation during message matching. Our approach has shown greater than 99% accuracy for four evaluated enterprise system messaging protocols. The approach has been successfully integrated into the CA Service Virtualization commercial product to complement its existing techniques.Comment: In Proceedings of the 38th International Conference on Software Engineering Companion (pp. 202-211). arXiv admin note: text overlap with arXiv:1510.0142

    Scalable Bandwidth Management in Software-Defined Networks

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    There has been a growing demand to manage bandwidth as the network traffic increases. Network applications such as real time video streaming, voice over IP and video conferencing in IP networks has risen rapidly over the recently and is projected to continue in the future. These applications consume a lot of bandwidth resulting in increasing pressure on the networks. In dealing with such challenges, modern networks must be designed to be application sensitive and be able to offer Quality of Service (QoS) based on application requirements. Network paradigms such as Software Defined Networking (SDN) allows for direct network programmability to change the network behavior to suit the application needs in order to provide solutions to the challenge. In this dissertation, the objective is to research if SDN can provide scalable QoS requirements to a set of dynamic traffic flows. Methods are implemented to attain scalable bandwidth management to provide high QoS with SDN. Differentiated Services Code Point (DSCP) values and DSCP remarking with Meters are used to implement high QoS requirements such that bandwidth guarantee is provided to a selected set of traffic flows. The theoretical methodology is implemented for achieving QoS, experiments are conducted to validate and illustrate that QoS can be implemented in SDN, but it is unable to implement High QoS due to the lack of implementation for Meters with DSCP remarking. The research work presented in this dissertation aims at the identification and addressing the critical aspects related to the SDN based QoS provisioning using flow aggregation techniques. Several tests and demonstrations will be conducted by utilizing virtualization methods. The tests are aimed at supporting the proposed ideas and aims at creating an improved understanding of the practical SDN use cases and the challenges that emerge in virtualized environments. DiffServ Assured Forwarding is chosen as a QoS architecture for implementation. The bandwidth management scalability in SDN is proved based on throughput analysis by considering two conditions i.e 1) Per-flow QoS operation and 2) QoS by using DiffServ operation in the SDN environment with Ryu controller. The result shows that better performance QoS and bandwidth management is achieved using the QoS by DiffServ operation in SDN rather than the per-flow QoS operation

    Software-driven definition of virtual testbeds to validate emergent network technologies

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    This paper is an extended version of our paper published in XIII Jornadas de Ingeniería Telemática (JITEL 2017), Valencia, Spain, 27–29 September 2017, “Definición de Testbeds Virtualizados Utilizando Perfiles de Actividad de Red”The lack of privileged access to emergent and operational deployments is one of the key matters during validation and testing of novel telecommunication systems and technologies. This matter jeopardizes the repeatability of experiments, which results in burdens for innovation and research in these areas. In this light, we present a method and architecture to make the software-driven definition of virtual testbeds easier. As distinguishing features, our proposal can mimic operational deployments by using high-dimensional activity patterns. These activity patterns shape the effect of a control module that triggers agents for the generation of network traffic. This solution exploits the capabilities of network emulation and virtualization systems, which nowadays can be easily deployed in commodity servers. With this, we accomplish a reproducible definition of realistic experimental conditions and the introduction of real agent implementations in a cost-effective fashion. We evaluate our solution in a case study that is comprised of the validation of a network-monitoring tool for Voice over IP (VoIP) deployments. Our experimental results support the viability of the method and illustrate how this formulation can improve the experimentation in emergent technologies.This work has been partially funded by the SpanishMinistry of Economy and Competitiveness and the European Regional Development Fund under the projects TRÁFICA (MINECO/FEDER TEC2015-69417-C2-1-R) and RACING DRONES (MINECO/FEDER RTC-2016-4744-7

    Similitude: Interfacing a Traffic Simulator and Network Simulator with Emulated Android Clients

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    Mobile phone apps are increasingly part and parcel of today's intelligent transportation systems (ITS). Evaluating these apps at scale requires modeling of phones and networks, along with vehicles, people and roads. In this paper, we present Similitude, a system comprising a traffic simulator, network simulator, and cluster of Android emulators that has applications in mobile app development as well as modern transport simulation. Apps with their wireless network stack are run on an Android emulator, with network packet delivery modeled in detail via a network simulator. Each phone's location and human interaction elements are obtained through interfacing with a microscopic traffic simulator running driver and pedestrian behavioral models. A prototype of the system is shown to scale well up to 300 simultaneous connected Android emulators, with individual system components scaling upwards of thousands of agents. An ITS app that does road space rationing is used as the case study demonstrating a potential use case of Similitude

    NEMO: A flexible and highly scalable network EMulatOr

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    Evaluating novel applications and protocols in realistic scenarios has always been a very important task for all stakeholders working in the networking field. Network emulation, being a trade-off between actual deployment and simulations, represents a very powerful solution to this issue, providing a working network platform without requiring the actual deployment of all network components. We present NEMO, a flexible and scalable Java-based network emulator, which can be used to emulate either only a single link, a portion of a network, or an entire network. NEMO is able to work in both real and virtual time, depending on the tested scenarios and goals, and it can be run as either a stand-alone instance on a single machine, or distributed among different network-connected machines, leading to distributed and highly scalable emulation infrastructures. Among different features, NEMO is also capable of virtualizing the execution of third-party Java applications by running them on top of virtual nodes, possibly attached to an emulated or external network. Keywords: Network emulation, Protocol stack, Jav
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