323 research outputs found

    Heuristics in permutation GOMEA for solving the permutation flowshop scheduling problem

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    The recently introduced permutation Gene-pool Optimal Mixing Evolutionary Algorithm (GOMEA) has shown to be an effective Model Based Evolutionary Algorithm (MBEA) for permutation problems. So far, permutation GOMEA has only been used in the context of Black-Box Optimization (BBO). This paper first shows that permutation GOMEA can be improved by incorporating a constructive heuristic to seed the initial population. Secondly, the paper shows that hybridizing with job swapping neighborhood search does not lead to consistent improvement. The seeded permutation GOMEA is compared to a state-of-the-art algorithm (VNS4) for solving the Permutation Flowshop Scheduling Problem (PFSP). Both unstructured and structured instances are used in the benchmarks. The results show that permutation GOMEA often outperforms the VNS4 algorithm for the PFSP with the total flowtime criterion

    On the impact of linkage learning, gene-pool optimal mixing, and non-redundant encoding on permutation optimization

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    Gene-pool Optimal Mixing Evolutionary Algorithms (GOMEAs) have been shown to achieve state-of-the-art results on various types of optimization problems with various types of problem variables. Recently, a GOMEA for permutation spaces was introduced by leveraging the random keys encoding, obtaining promising first results on permutation flow shop instances. A key cited strength of GOMEAs is linkage learning, i.e., the ability to determine and leverage, during optimization, key dependencies between problem variables. However, the added value of linkage learning was not tested in depth for permutation GOMEA. Here, we introduce a new version of permutation GOMEA, called qGOMEA, that works directly in permutation space, removing the redundancy of using random keys. We additionally consider various linkage information sources, including random noise, in both GOMEA variants, and compare performance with various classic genetic algorithms on a wider range of problems than considered before. We find that, although the benefits of linkage learning are clearly visible for various artificial benchmark problems, this is far less the case for various real-world inspired problems. Finally, we find that qGOMEA performs best, and is more applicable to a wider range of permutation problems

    Hybrid linkage learning for permutation optimization with Gene-pool optimal mixing evolutionary algorithms

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    Linkage learning techniques are employed to discover dependencies between problem variables. This knowledge can then be leveraged in an Evolutionary Algorithm (EA) to improve the optimization process. Of particular interest is the Gene-pool Optimal Mixing Evolutionary Algorithm (GOMEA) family, which has been shown to exploit linkage effectively. Recently, Empirical Linkage Learning (ELL) techniques were proposed for binary-encoded problems. While these techniques are computationally expensive, they have the benefit of never reporting spurious dependencies (false linkages), i.e., marking two independent variables as being dependent. However, previous research shows that despite this property, for some problems, it is more suitable to employ more commonly-used Statistical-based Linkage Learning (SLL) techniques. Therefore, we propose to use both ELL and SLL in the form of Hybrid Linkage Learning (HLL). We also propose (for the first time) a variant of ELL for permutation problems. Using a wide range of problems and different GOMEA variants, we find that also for permutation problems, in some cases, ELL is more advantageous to use while SLL is more advantageous in other cases. However, we also find that employing the proposed HLL leads to results that are better or equal than the results obtained with SLL for all the considered problems

    Achieving highly scalable evolutionary real-valued optimization by exploiting partial evaluations

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    It is known that to achieve efficient scalability of an Evolutionary Algorithm (EA), dependencies (also known as linkage) must be properly taken into account during variation. In a Gray-Box Optimization (GBO) setting, exploiting prior knowledge regarding these dependencies can greatly benefit optimization. We specifically consider the setting where partial evaluations are possible, meaning that the partial modification of a solution can be efficiently evaluated. Such problems are potentially very difficult, for example, non-separable, multimodal, and multiobjective. The Gene-pool Optimal Mixing Evolutionary Algorithm (GOMEA) can effectively exploit partial evaluations, leading to a substantial improvement in performance and scalability. GOMEA was recently shown to be extendable to real-valued optimization through a combination with the real-valued estimation of distribution algorithm AMaLGaM. In this article, we definitively introduce the Real-Valued GOMEA (RV-GOMEA), and introduce a new variant, constructed by combining GOMEA with what is arguably the best-known real-valued EA, the Covariance Matrix Adaptation Evolution Strategies (CMA-ES). Both variants of GOMEA are compared to L-BFGS and the Limited Memory CMA-ES (LM-CMA-ES). We show that both variants of RV-GOMEA achieve excellent performance and scalability in a GBO setting, which can be orders of magnitude better than that of EAs unable to efficiently exploit the GBO setting

    Advances in Branch-and-Fix methods to solve the Hamiltonian cycle problem in manufacturing optimization

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    159 p.Esta tesis parte del problema de la optimización de la ruta de la herramienta donde se contribuye con unsistema de soporte para la toma de decisiones que genera rutas óptimas en la tecnología de FabricaciónAditiva. Esta contribución sirve como punto de partida o inspiración para analizar el problema del cicloHamiltoniano (HCP). El HCP consiste en visitar todos los vértices de un grafo dado una única vez odeterminar que dicho ciclo no existe. Muchos de los métodos propuestos en la literatura sirven paragrafos no dirigidos y los que se enfocan en los grafos dirigidos no han sido implementados ni testeados.Uno de los métodos para resolver el problema es el Branch-and-Fix (BF), un método exacto que utiliza latranformación del HCP a un problema continuo. El BF es un algoritmo de ramificación que consiste enconstruir un árbol de decisión donde en cada vértice dos problemas lineales son resueltos. Este método hasido testeado en grafos de tamaño pequeño y por ello, no se ha estudiado en profundidad las limitacionesque puede presentar. Por ello, en esta tesis se proponen cuatro contribuciones metodológicasrelacionadas con el HCP y el BF: 1) mejorar la enficiencia del BF en diferentes aspectos, 2) proponer unmétodo de ramificación global, 3) proponer un método del BF colapsado, 4) extender el HCP a unescenario multi-objetivo y proponer un método para resolverlo

    Cellular Automata

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    Modelling and simulation are disciplines of major importance for science and engineering. There is no science without models, and simulation has nowadays become a very useful tool, sometimes unavoidable, for development of both science and engineering. The main attractive feature of cellular automata is that, in spite of their conceptual simplicity which allows an easiness of implementation for computer simulation, as a detailed and complete mathematical analysis in principle, they are able to exhibit a wide variety of amazingly complex behaviour. This feature of cellular automata has attracted the researchers' attention from a wide variety of divergent fields of the exact disciplines of science and engineering, but also of the social sciences, and sometimes beyond. The collective complex behaviour of numerous systems, which emerge from the interaction of a multitude of simple individuals, is being conveniently modelled and simulated with cellular automata for very different purposes. In this book, a number of innovative applications of cellular automata models in the fields of Quantum Computing, Materials Science, Cryptography and Coding, and Robotics and Image Processing are presented

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Evolutionary Computation

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    This book presents several recent advances on Evolutionary Computation, specially evolution-based optimization methods and hybrid algorithms for several applications, from optimization and learning to pattern recognition and bioinformatics. This book also presents new algorithms based on several analogies and metafores, where one of them is based on philosophy, specifically on the philosophy of praxis and dialectics. In this book it is also presented interesting applications on bioinformatics, specially the use of particle swarms to discover gene expression patterns in DNA microarrays. Therefore, this book features representative work on the field of evolutionary computation and applied sciences. The intended audience is graduate, undergraduate, researchers, and anyone who wishes to become familiar with the latest research work on this field
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