1,894 research outputs found

    Evolving product form designs using parametric shape grammars integrated with genetic programming

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    2008-2009 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe

    Design operators

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2004.Includes bibliographical references (leaves 58-61).Design operators is a thesis that investigates the nature and characteristics of the design process by examining the interaction of computation with architectural design. The effects of the introduction of these media in design are traced and their quantitative and qualitative characteristics are identified. The thesis hints for an emerging design mentality delineated by the implementation, documentation and critical evaluation of a series of experimental projects in computational design.by Stylianos Dritsas.S.M

    CItyMaker:

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    Due to its complexity, the evolution of cities is something that is difficult to predict and planning new developments for cities is therefore a difficult task. This complexity can be identified on two levels: on a micro level, it emerges from the multiple relations between the many components and actors in cities, whereas on a macro level it stems from the geographical, social and economic relations between cities. However, many of these relations can be measured. The design of plans for cities can only be improved if designers are able to address measurements of some of the relationships between the components of cities during the design process. These measurements are called urban indicators. By calculating such measurements, designers can grasp the meaning of the changes being proposed, not just as simple alternative layouts, but also in terms of the changes in indicators adding a qualitative perception. This thesis presents a method and a set of tools to generate alternative solutions for an urban context. The method proposes the use of a combined set of design patterns encoding typical design moves used by urban designers. The combination of patterns generates different layouts which can be adjusted by manipulating several parameters in relation to updated urban indicators. The patterns were developed from observation of typical urban design procedures, first encoded as discursive grammars and later translated into parametric design patterns. The CItyMaker method and tools allows the designer to compose a design solution from a set of programmatic premises and fine-tune it by pulling parameters whilst checking the changes in urban indicators. These tools improve the designer’s awareness of the consequences of their design moves

    CItyMaker

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    Due to its complexity, the evolution of cities is something that is difficult to predict and planning new developments for cities is therefore a difficult task. This complexity can be identified on two levels: on a micro level, it emerges from the multiple relations between the many components and actors in cities, whereas on a macro level it stems from the geographical, social and economic relations between cities. However, many of these relations can be measured. The design of plans for cities can only be improved if designers are able to address measurements of some of the relationships between the components of cities during the design process. These measurements are called urban indicators. By calculating such measurements, designers can grasp the meaning of the changes being proposed, not just as simple alternative layouts, but also in terms of the changes in indicators adding a qualitative perception. This thesis presents a method and a set of tools to generate alternative solutions for an urban context. The method proposes the use of a combined set of design patterns encoding typical design moves used by urban designers. The combination of patterns generates different layouts which can be adjusted by manipulating several parameters in relation to updated urban indicators. The patterns were developed from observation of typical urban design procedures, first encoded as discursive grammars and later translated into parametric design patterns. The CItyMaker method and tools allows the designer to compose a design solution from a set of programmatic premises and fine-tune it by pulling parameters whilst checking the changes in urban indicators. These tools improve the designer’s awareness of the consequences of their design moves

    Generative design in building information modelling (BIM) : approaches and requirements

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    The integration of generative design (GD) and building information modelling (BIM), as a new technology consolidation, can facilitate the constructability of GD’s automatic design solutions, while improving BIM’s capability in the early design phase. Thus, there has been an increasing interest to study GD-BIM, with current focuses mainly on exploring applications and investigating tools. However, there are a lack of studies regarding methodological relationships and skill requirement based on different development objectives or GD properties; thus, the threshold of developing GD-BIM still seems high. This study conducts a critical review of current approaches for developing GD in BIM, and analyses methodological relationships, skill requirements, and improvement of GD-BIM development. Accordingly, novel perspectives of objective-oriented, GD component-based, and skill-driven GD-BIM development as well as reference guides are proposed. Finally, future research directions, challenges, and potential solutions are discussed. This research aims to guide designers in the building industry to properly determine approaches for developing GD-BIM and inspire researchers’ future studies

    Constraint-handling techniques for generative product design systems in the mass customization context

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    Generative product design systems used in the context of mass customization are required to generate diverse solutions quickly and reliably without necessitating modification or tuning during use. When such systems are employed to allow for the mass customization of product form, they must be able to handle mass production and engineering constraints that can be time-consuming to evaluate and difficult to fulfill. These issues are related to how the constraints are handled in the generative design system. This article evaluates two promising sequential constraint-handling techniques and the often used weighted sum technique with regard to convergence time, convergence rate, and diversity of the design solutions. The application used for this purpose was a design system aimed at generating a table with an advanced form: a Voronoi diagram based structure. The design problem was constrained in terms of production as well as stability, requiring a timeconsuming finite element evaluation. Regarding convergence time and rate, one of the sequential constraint-handling techniques performed significantly better than the weighted sum technique. Nevertheless, the weighted sum technique presented respectable results and therefore remains a relevant technique. Regarding diversity, none of the techniques could generate diverse solutions in a single search run. In contrast, the solutions from different searches were always diverse. Solution diversity is thus gained at the cost of more runs, but no evaluation of the diversity of the solutions is needed. This result is important, because a diversity evaluation function would otherwise have to be developed for every new type of design. Efficient handling of complex constraints is an important step toward mass customization of nontrivial product forms

    Emergence through conflict : the Multi-Disciplinary Design System (MDDS)

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2009.Includes bibliographical references (p. 413-430).This dissertation proposes a framework and a group of systematic methodologies to construct a computational Multi-Disciplinary Design System (MDDS) that can support the design of complex systems within a variety of domains. The way in which the resulting design system is constructed, and the capabilities it brings to bare, are totally different from the methods used in traditional sequential design. The MDDS embraces diverse areas of research that include design science, systems theory, artificial intelligence, design synthesis and generative algorithms, mathematical modeling and disciplinary analyses, optimization theory, data management and model integration, and experimental design among many others. There are five phases to generate the MDDS. These phases involve decomposition, formulation, modeling, integration, and exploration. These phases are not carried out in a sequential manner, but rather in a continuous move back and forth between the different phases. The process of building the MDDS begins with a top-down decomposition of a design concept. The design, seen as an object, is decomposed into its components and aspects, while the design, seen as a process, is decomposed into developmental levels and design activities. Then based on the process decomposition, the architecture of the MDDS is formulated into hierarchical levels each of which comprises a group of design cycles that include design modules at different degrees of abstraction. Based on the design object decomposition, the design activities which include synthesis, analysis, evaluation and optimization are modeled within the design modules.(cont.) Subsequently through a bottom-up approach, the design modules are integrated into a data flow network. This network forms MDDS as an integrated system that acts as a holistic structured functional unit that explores the design space in search of satisfactory solutions. The MDDS emergent properties are not detectable through the properties and behaviors of its parts, and can only be enucleated through a holistic approach. The MDDS is an adaptable system that is continuously dependent on, and responsive to, the uncertainties of the design process. The evolving MDDS is thus characterized a multi-level, multi-module, multi-variable and multi-resolution system. Although the MDDS framework is intended to be domain-independent, several MDDS prototypes were developed within this dissertation to generate exploratory building designs.by Anas Alfaris.Ph.D

    Design with shapes grammars and reinforcement learning.

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    Política de acceso abierto tomada de: https://v2.sherpa.ac.uk/id/publication/1733Shape grammars are a powerful and appealing formalism for automatic shape generation in computer-based design systems. This paper presents a proposal complementing the generative power of shape grammars with reinforcement learning techniques. We use simple (naive) shape grammars capable of generating a large variety of different designs. In order to generate those designs that comply with given design requirements, the grammar is subject to a process of machine learning using reinforcement learning techniques. Based on this method, we have developed a system for architectural design, aimed at generating two-dimensional layout schemes of single-family housing units. Using relatively simple grammar rules, we learn to generate schemes that satisfy a set of requirements stated in a design guideline. Obtained results are presented and discussed.La publicación recoge los resultados del proyecto “Nuevas Técnicas Inteligentes de Decisión Aplicada al Proyecto Arquitectónico” (TIN2009-14179, Gobierno de España

    Meta-parametric design: Developing a computational approach for early stage collaborative practice

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    Computational design is the study of how programmable computers can be integrated into the process of design. It is not simply the use of pre-compiled computer aided design software that aims to replicate the drawing board, but rather the development of computer algorithms as an integral part of the design process. Programmable machines have begun to challenge traditional modes of thinking in architecture and engineering, placing further emphasis on process ahead of the final result. Just as Darwin and Wallace had to think beyond form and inquire into the development of biological organisms to understand evolution, so computational methods enable us to rethink how we approach the design process itself. The subject is broad and multidisciplinary, with influences from design, computer science, mathematics, biology and engineering. This thesis begins similarly wide in its scope, addressing both the technological aspects of computational design and its application on several case study projects in professional practice. By learning through participant observation in combination with secondary research, it is found that design teams can be most effective at the early stage of projects by engaging with the additional complexity this entails. At this concept stage, computational tools such as parametric models are found to have insufficient flexibility for wide design exploration. In response, an approach called Meta-Parametric Design is proposed, inspired by developments in genetic programming (GP). By moving to a higher level of abstraction as computational designers, a Meta-Parametric approach is able to adapt to changing constraints and requirements whilst maintaining an explicit record of process for collaborative working

    Evolutionary Design Model for the design of complex engineered systems : Masdar City as a case study

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    Thesis (S.M.)--Massachusetts Institute of Technology, Computation for Design and Optimization Program, 2009."September 2009." Cataloged from PDF version of thesis.Includes bibliographical references (p. 150-157).This thesis develops a framework for constructing an Evolutionary Design Model (EDM) that would enhance the design of complex systems through an efficient process. The framework proposed is generic and suggests a group of systematic methodologies that eventually lead to a fully realized and integrated design model. Within this model, complexities of the design are handled and the uncertainties of the design evolution are managed. Using the framework, vast design spaces can be searched while solutions are intelligently modified, their performance evaluated, and their results aggregated into a compatible set for design decisions. The EDM is composed of several design states as well as design evolving processes. A design state describes a design at a particular point in time and maps the system's object to the system's requirements and identifies its relation to the context in which the system will operate. A design evolving process involves many sub-processes which include formulation, decomposition, modeling, and integration. These sub-processes are not always carried out in a sequential manner, but rather a continuous move back and forth to previous and subsequent stages is expected. The resulting design model is described as an evolutionary model that moves a system's design from simple abstract states to more complex and detailed states throughout its evolution.(cont.) The framework utilizes system modeling methodologies that include both logical and mathematical modeling methods. The type of model used within the EDM's evolving processes is highly dependent on and driven by design needs of each process. As the design progresses a shift from logical models to mathematical models occurs within the EDM. Finally, a partial EDM is implemented within the context of a computational design system for Masdar city to demonstrate the application of the proposed framework.By Anas Alfaris.S.M
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