9,610 research outputs found
Evolving neural networks to follow trajectories of arbitrary complexity
Many experiments have been performed that use evolutionary algorithms for learning the topology and connection weights of a neural network that controls a robot or virtual agent. These experiments are not only performed to better understand basic biological principles, but also with the hope that with further progress of the methods, they will become competitive for automatically creating robot behaviors of interest. However, current methods are limited with respect to the (Kolmogorov) complexity of evolved behavior. Using the evolution of robot trajectories as an example, we show that by adding four features, namely (1) freezing of previously evolved structure, (2) temporal scaffolding, (3) a homogeneous transfer function for output nodes, and (4) mutations that create new pathways to outputs, to standard methods for the evolution of neural networks, we can achieve an approximately linear growth of the complexity of behavior over thousands of generations. Overall, evolved complexity is up to two orders of magnitude over that achieved by standard methods in the experiments reported here, with the major limiting factor for further growth being the available run time. Thus, the set of methods proposed here promises to be a useful addition to various current neuroevolution methods
Deep Learning: Our Miraculous Year 1990-1991
In 2020, we will celebrate that many of the basic ideas behind the deep
learning revolution were published three decades ago within fewer than 12
months in our "Annus Mirabilis" or "Miraculous Year" 1990-1991 at TU Munich.
Back then, few people were interested, but a quarter century later, neural
networks based on these ideas were on over 3 billion devices such as
smartphones, and used many billions of times per day, consuming a significant
fraction of the world's compute.Comment: 37 pages, 188 references, based on work of 4 Oct 201
Comparative evaluation of approaches in T.4.1-4.3 and working definition of adaptive module
The goal of this deliverable is two-fold: (1) to present and compare different approaches towards learning and encoding movements us- ing dynamical systems that have been developed by the AMARSi partners (in the past during the first 6 months of the project), and (2) to analyze their suitability to be used as adaptive modules, i.e. as building blocks for the complete architecture that will be devel- oped in the project. The document presents a total of eight approaches, in two groups: modules for discrete movements (i.e. with a clear goal where the movement stops) and for rhythmic movements (i.e. which exhibit periodicity). The basic formulation of each approach is presented together with some illustrative simulation results. Key character- istics such as the type of dynamical behavior, learning algorithm, generalization properties, stability analysis are then discussed for each approach. We then make a comparative analysis of the different approaches by comparing these characteristics and discussing their suitability for the AMARSi project
Computational neural learning formalisms for manipulator inverse kinematics
An efficient, adaptive neural learning paradigm for addressing the inverse kinematics of redundant manipulators is presented. The proposed methodology exploits the infinite local stability of terminal attractors - a new class of mathematical constructs which provide unique information processing capabilities to artificial neural systems. For robotic applications, synaptic elements of such networks can rapidly acquire the kinematic invariances embedded within the presented samples. Subsequently, joint-space configurations, required to follow arbitrary end-effector trajectories, can readily be computed. In a significant departure from prior neuromorphic learning algorithms, this methodology provides mechanisms for incorporating an in-training skew to handle kinematics and environmental constraints
Evolving a Behavioral Repertoire for a Walking Robot
Numerous algorithms have been proposed to allow legged robots to learn to
walk. However, the vast majority of these algorithms is devised to learn to
walk in a straight line, which is not sufficient to accomplish any real-world
mission. Here we introduce the Transferability-based Behavioral Repertoire
Evolution algorithm (TBR-Evolution), a novel evolutionary algorithm that
simultaneously discovers several hundreds of simple walking controllers, one
for each possible direction. By taking advantage of solutions that are usually
discarded by evolutionary processes, TBR-Evolution is substantially faster than
independently evolving each controller. Our technique relies on two methods:
(1) novelty search with local competition, which searches for both
high-performing and diverse solutions, and (2) the transferability approach,
which com-bines simulations and real tests to evolve controllers for a physical
robot. We evaluate this new technique on a hexapod robot. Results show that
with only a few dozen short experiments performed on the robot, the algorithm
learns a repertoire of con-trollers that allows the robot to reach every point
in its reachable space. Overall, TBR-Evolution opens a new kind of learning
algorithm that simultaneously optimizes all the achievable behaviors of a
robot.Comment: 33 pages; Evolutionary Computation Journal 201
A Particle Swarm Optimization-based Flexible Convolutional Auto-Encoder for Image Classification
Convolutional auto-encoders have shown their remarkable performance in
stacking to deep convolutional neural networks for classifying image data
during past several years. However, they are unable to construct the
state-of-the-art convolutional neural networks due to their intrinsic
architectures. In this regard, we propose a flexible convolutional auto-encoder
by eliminating the constraints on the numbers of convolutional layers and
pooling layers from the traditional convolutional auto-encoder. We also design
an architecture discovery method by using particle swarm optimization, which is
capable of automatically searching for the optimal architectures of the
proposed flexible convolutional auto-encoder with much less computational
resource and without any manual intervention. We use the designed architecture
optimization algorithm to test the proposed flexible convolutional auto-encoder
through utilizing one graphic processing unit card on four extensively used
image classification datasets. Experimental results show that our work in this
paper significantly outperform the peer competitors including the
state-of-the-art algorithm.Comment: Accepted by IEEE Transactions on Neural Networks and Learning
Systems, 201
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