733 research outputs found

    Evolutionary methods for the design of dispatching rules for complex and dynamic scheduling problems

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    Three methods, based on Evolutionary Algorithms (EAs), to support and automate the design of dispatching rules for complex and dynamic scheduling problems are proposed in this thesis. The first method employs an EA to search for problem instances on which a given dispatching rule performs badly. These instances can then be analysed to reveal weaknesses of the tested rule, thereby providing guidelines for the design of a better rule. The other two methods are hyper-heuristics, which employ an EA directly to generate effective dispatching rules. In particular, one hyper-heuristic is based on a specific type of EA, called Genetic Programming (GP), and generates a single rule from basic job and machine attributes, while the other generates a set of work centre-specific rules by selecting a (potentially) different rule for each work centre from a number of existing rules. Each of the three methods is applied to some complex and dynamic scheduling problem(s), and the resulting dispatching rules are tested against benchmark rules from the literature. In each case, the benchmark rules are shown to be outperformed by a rule (set) that results from the application of the respective method, which demonstrates the effectiveness of the proposed methods

    A hyper-heuristic ensemble method for static job-shop scheduling.

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    We describe a new hyper-heuristic method NELLI-GP for solving job-shop scheduling problems (JSSP) that evolves an ensemble of heuristics. The ensemble adopts a divide-and-conquer approach in which each heuristic solves a unique subset of the instance set considered. NELLI-GP extends an existing ensemble method called NELLI by introducing a novel heuristic generator that evolves heuristics composed of linear sequences of dispatching rules: each rule is represented using a tree structure and is itself evolved. Following a training period, the ensemble is shown to outperform both existing dispatching rules and a standard genetic programming algorithm on a large set of new test instances. In addition, it obtains superior results on a set of 210 benchmark problems from the literature when compared to two state-of-the-art hyperheuristic approaches. Further analysis of the relationship between heuristics in the evolved ensemble and the instances each solves provides new insights into features that might describe similar instances

    Automatic Design of Dispatching Rules for Job Shop Scheduling with Genetic Programming

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    Scheduling is an important planning activity in manufacturing systems to help optimise the usage of scarce resources and improve the customer satisfaction. In the job shop manufacturing environment, scheduling problems are challenging due to the complexity of production flows and practical requirements such as dynamic changes, uncertainty, multiple objectives, and multiple scheduling decisions. Also, job shop scheduling (JSS) is very common in small manufacturing businesses and JSS is considered one of the most popular research topics in this domain due to its potential to dramatically decrease the costs and increase the throughput. Practitioners and researchers have applied different computational techniques, from different fields such as operations research and computer science, to deal with JSS problems. Although optimisation methods usually show their dominance in the literature, applying optimisation techniques in practical situations is not straightforward because of the practical constraints and conditions in the shop. Dispatching rules are a very useful approach to dealing with these environments because they are easy to implement(by computers and shop floor operators) and can cope with dynamic changes. However, designing an effective dispatching rule is not a trivial task and requires extensive knowledge about the scheduling problem. The overall goal of this thesis is to develop a genetic programming based hyper-heuristic (GPHH) approach for automatic heuristic design of reusable and competitive dispatching rules in job shop scheduling environments. This thesis focuses on incorporating special features of JSS in the representations and evolutionary search mechanisms of genetic programming(GP) to help enhance the quality of dispatching rules obtained. This thesis shows that representations and evaluation schemes are the important factors that significantly influence the performance of GP for evolving dispatching rules. The thesis demonstrates that evolved rules which are trained to adapt their decisions based on the changes in shops are better than conventional rules. Moreover, by applying a new evaluation scheme, the evolved rules can effectively learn from the mistakes made in previous completed schedules to construct better scheduling decisions. The GP method using the newproposed evaluation scheme shows better performance than the GP method using the conventional scheme. This thesis proposes a new multi-objective GPHH to evolve a Pareto front of non-dominated dispatching rules. Instead of evolving a single rule with assumed preferences over different objectives, the advantage of this GPHH method is to allow GP to evolve rules to handle multiple conflicting objectives simultaneously. The Pareto fronts obtained by the GPHH method can be used as an effective tool to help decision makers select appropriate rules based on their knowledge regarding possible trade-offs. The thesis shows that evolved rules can dominate well-known dispatching rules when a single objective and multiple objectives are considered. Also, the obtained Pareto fronts show that many evolved rules can lead to favourable trade-offs, which have not been explored in the literature. This thesis tackles one of themost challenging issues in job shop scheduling, the interactions between different scheduling decisions. New GPHH methods have been proposed to help evolve scheduling policies containing multiple scheduling rules for multiple scheduling decisions. The two decisions examined in this thesis are sequencing and due date assignment. The experimental results show that the evolved scheduling rules are significantly better than scheduling policies in the literature. A cooperative coevolution approach has also been developed to reduce the complexity of evolving sophisticated scheduling policies. A new evolutionary search mechanisms and customised genetic operations are proposed in this approach to improve the diversity of the obtained Pareto fronts

    A Classification of Hyper-heuristic Approaches

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    The current state of the art in hyper-heuristic research comprises a set of approaches that share the common goal of automating the design and adaptation of heuristic methods to solve hard computational search problems. The main goal is to produce more generally applicable search methodologies. In this chapter we present and overview of previous categorisations of hyper-heuristics and provide a unified classification and definition which captures the work that is being undertaken in this field. We distinguish between two main hyper-heuristic categories: heuristic selection and heuristic generation. Some representative examples of each category are discussed in detail. Our goal is to both clarify the main features of existing techniques and to suggest new directions for hyper-heuristic research

    Adaptive Order Dispatching based on Reinforcement Learning: Application in a Complex Job Shop in the Semiconductor Industry

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    Heutige Produktionssysteme tendieren durch die Marktanforderungen getrieben zu immer kleineren Losgrößen, höherer Produktvielfalt und größerer Komplexität der Materialflusssysteme. Diese Entwicklungen stellen bestehende Produktionssteuerungsmethoden in Frage. Im Zuge der Digitalisierung bieten datenbasierte Algorithmen des maschinellen Lernens einen alternativen Ansatz zur Optimierung von Produktionsabläufen. Aktuelle Forschungsergebnisse zeigen eine hohe Leistungsfähigkeit von Verfahren des Reinforcement Learning (RL) in einem breiten Anwendungsspektrum. Im Bereich der Produktionssteuerung haben sich jedoch bisher nur wenige Autoren damit befasst. Eine umfassende Untersuchung verschiedener RL-Ansätze sowie eine Anwendung in der Praxis wurden noch nicht durchgeführt. Unter den Aufgaben der Produktionsplanung und -steuerung gewährleistet die Auftragssteuerung (order dispatching) eine hohe Leistungsfähigkeit und Flexibilität der Produktionsabläufe, um eine hohe Kapazitätsauslastung und kurze Durchlaufzeiten zu erreichen. Motiviert durch komplexe Werkstattfertigungssysteme, wie sie in der Halbleiterindustrie zu finden sind, schließt diese Arbeit die Forschungslücke und befasst sich mit der Anwendung von RL für eine adaptive Auftragssteuerung. Die Einbeziehung realer Systemdaten ermöglicht eine genauere Erfassung des Systemverhaltens als statische Heuristiken oder mathematische Optimierungsverfahren. Zusätzlich wird der manuelle Aufwand reduziert, indem auf die Inferenzfähigkeiten des RL zurückgegriffen wird. Die vorgestellte Methodik fokussiert die Modellierung und Implementierung von RL-Agenten als Dispatching-Entscheidungseinheit. Bekannte Herausforderungen der RL-Modellierung in Bezug auf Zustand, Aktion und Belohnungsfunktion werden untersucht. Die Modellierungsalternativen werden auf der Grundlage von zwei realen Produktionsszenarien eines Halbleiterherstellers analysiert. Die Ergebnisse zeigen, dass RL-Agenten adaptive Steuerungsstrategien erlernen können und bestehende regelbasierte Benchmarkheuristiken übertreffen. Die Erweiterung der Zustandsrepräsentation verbessert die Leistung deutlich, wenn ein Zusammenhang mit den Belohnungszielen besteht. Die Belohnung kann so gestaltet werden, dass sie die Optimierung mehrerer Zielgrößen ermöglicht. Schließlich erreichen spezifische RL-Agenten-Konfigurationen nicht nur eine hohe Leistung in einem Szenario, sondern weisen eine Robustheit bei sich ändernden Systemeigenschaften auf. Damit stellt die Forschungsarbeit einen wesentlichen Beitrag in Richtung selbstoptimierender und autonomer Produktionssysteme dar. Produktionsingenieure müssen das Potenzial datenbasierter, lernender Verfahren bewerten, um in Bezug auf Flexibilität wettbewerbsfähig zu bleiben und gleichzeitig den Aufwand für den Entwurf, den Betrieb und die Überwachung von Produktionssteuerungssystemen in einem vernünftigen Gleichgewicht zu halten

    Many-Objective Genetic Programming for Job-Shop Scheduling

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    The Job Shop Scheduling (JSS) problem is considered to be a challenging one due to practical requirements such as multiple objectives and the complexity of production flows. JSS has received great attention because of its broad applicability in real-world situations. One of the prominent solutions approaches to handling JSS problems is to design effective dispatching rules. Dispatching rules are investigated broadly in both academic and industrial environments because they are easy to implement (by computers and shop floor operators) with a low computational cost. However, the manual development of dispatching rules is time-consuming and requires expert knowledge of the scheduling environment. The hyper-heuristic approach that uses genetic programming (GP) to solve JSS problems is known as GP-based hyper-heuristic (GP-HH). GP-HH is a very useful approach for discovering dispatching rules automatically. Although it is technically simple to consider only a single objective optimization for JSS, it is now widely evidenced in the literature that JSS by nature presents several potentially conflicting objectives, including the maximal flowtime, mean flowtime, and mean tardiness. A few studies in the literature attempt to solve many-objective JSS with more than three objectives, but existing studies have some major limitations. First, many-objective JSS problems have been solved by multi-objective evolutionary algorithms (MOEAs). However, recent studies have suggested that the performance of conventional MOEAs is prone to the scalability challenge and degrades dramatically with many-objective optimization problems (MaOPs). Many-objective JSS using MOEAs inherit the same challenge as MaOPs. Thus, using MOEAs for many-objective JSS problems often fails to select quality dispatching rules. Second, although the reference points method is one of the most prominent and efficient methods for diversity maintenance in many-objective problems, it uses a uniform distribution of reference points which is only appropriate for a regular Pareto-front. However, JSS problems often have irregular Pareto-front and uniformly distributed reference points do not match well with the irregular Pareto-front. It results in many useless points during evolution. These useless points can significantly affect the performance of the reference points-based algorithms. They cannot help to enhance the solution diversity of evolved Pareto-front in many-objective JSS problems. Third, Pareto Local Search (PLS) is a prominent and effective local search method for handling multi-objective JSS optimization problems but the literature does not discover any existing studies which use PLS in GP-HH. To address these limitations, this thesis's overall goal is to develop GP-HH approaches to evolving effective rules to handle many conflicting objectives simultaneously in JSS problems. To achieve the first goal, this thesis proposes the first many-objective GP-HH method for JSS problems to find the Pareto-fronts of nondominated dispatching rules. Decision-makers can utilize this GP-HH method for selecting appropriate rules based on their preference over multiple conflicting objectives. This study combines GP with the fitness evaluation scheme of a many-objective reference points-based approach. The experimental results show that the proposed algorithm significantly outperforms MOEAs such as NSGA-II and SPEA2. To achieve the second goal, this thesis proposes two adaptive reference point approaches (model-free and model-driven). In both approaches, the reference points are generated according to the distribution of the evolved dispatching rules. The model-free reference point adaptation approach is inspired by Particle Swarm Optimization (PSO). The model-driven approach constructs the density model and estimates the density of solutions from each defined sub-location in a whole objective space. Furthermore, the model-driven approach provides smoothness to the model by applying a Gaussian Process model and calculating the area under the mean function. The mean function area helps to find the required number of the reference points in each mean function. The experimental results demonstrate that both adaptive approaches are significantly better than several state-of-the-art MOEAs. To achieve the third goal, the thesis proposes the first algorithm that combines GP as a global search with PLS as a local search in many-objective JSS. The proposed algorithm introduces an effective fitness-based selection strategy for selecting initial individuals for neighborhood exploration. It defines the GP's proper neighborhood structure and a new selection mechanism for selecting the effective dispatching rules during the local search. The experimental results on the JSS benchmark problem show that the newly proposed algorithm can significantly outperform its baseline algorithm (GP-NSGA-III)

    A Memetic Algorithm with Reinforcement Learning for Sociotechnical Production Scheduling

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    The following interdisciplinary article presents a memetic algorithm with applying deep reinforcement learning (DRL) for solving practically oriented dual resource constrained flexible job shop scheduling problems (DRC-FJSSP). From research projects in industry, we recognize the need to consider flexible machines, flexible human workers, worker capabilities, setup and processing operations, material arrival times, complex job paths with parallel tasks for bill of material (BOM) manufacturing, sequence-dependent setup times and (partially) automated tasks in human-machine-collaboration. In recent years, there has been extensive research on metaheuristics and DRL techniques but focused on simple scheduling environments. However, there are few approaches combining metaheuristics and DRL to generate schedules more reliably and efficiently. In this paper, we first formulate a DRC-FJSSP to map complex industry requirements beyond traditional job shop models. Then we propose a scheduling framework integrating a discrete event simulation (DES) for schedule evaluation, considering parallel computing and multicriteria optimization. Here, a memetic algorithm is enriched with DRL to improve sequencing and assignment decisions. Through numerical experiments with real-world production data, we confirm that the framework generates feasible schedules efficiently and reliably for a balanced optimization of makespan (MS) and total tardiness (TT). Utilizing DRL instead of random metaheuristic operations leads to better results in fewer algorithm iterations and outperforms traditional approaches in such complex environments.Comment: This article has been accepted by IEEE Access on June 30, 202

    A machine learning enhanced multi-start heuristic to efficiently solve a serial-batch scheduling problem

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    Serial-batch scheduling problems are widespread in several industries (e.g., the metal processing industry or industrial 3D printing) and consist of two subproblems that must be solved simultaneously: the grouping of jobs into batches and the sequencing of the created batches. This problem’s NP-hard nature prevents optimally solving large-scale problems; therefore, heuristic solution methods are a common choice to effectively tackle the problem. One of the best-performing heuristics in the literature is the ATCS–BATCS(β) heuristic which has three control parameters. To achieve a good solution quality, most appropriate parameters must be determined a priori or within a multi-start approach. As multi-start approaches performing (full) grid searches on the parameters lack efficiency, we propose a machine learning enhanced grid search. To that, Artificial Neural Networks are used to predict the performance of the heuristic given a specific problem instance and specific heuristic parameters. Based on these predictions, we perform a grid search on a smaller set of most promising heuristic parameters. The comparison to the ATCS–BATCS(β) heuristics shows that our approach reaches a very competitive mean solution quality that is only 2.5% lower and that it is computationally much more efficient: computation times can be reduced by 89.2% on average
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