8 research outputs found

    A Geometric Deep Learning Approach to Sound Source Localization and Tracking

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    La localización y el tracking de fuentes sonoras mediante agrupaciones de micrófonos es un problema que, pese a llevar décadas siendo estudiado, permanece abierto. En los últimos años, modelos basados en deep learning han superado el estado del arte que había sido establecido por las técnicas clásicas de procesado de señal, pero estos modelos todavía presentan problemas para trabajar en espacios con alta reverberación o para realizar el tracking de varias fuentes sonoras, especialmente cuando no es posible aplicar ningún criterio para clasificarlas u ordenarlas. En esta tesis, se proponen nuevos modelos que, basados en las ideas del Geometric Deep Learning, suponen un avance en el estado del arte para las situaciones mencionadas previamente.Los modelos propuestos utilizan como entrada mapas de potencia acústica calculados con el algoritmo SRP-PHAT, una técnica clásica de procesado de señal que permite estimar la energía acústica recibida desde cualquier dirección del espacio. Además, también proponemos una nueva técnica para suprimir analíticamente el efecto de una fuente en las funciones de correlación cruzada usadas para calcular los mapas SRP-PHAT. Basándonos en técnicas de banda estrecha, se demuestra que es posible proyectar las funciones de correlación cruzada de las señales capturadas por una agrupación de micrófonos a un espacio ortogonal a una dirección dada simplemente usando una combinación lineal de las funciones originales con retardos temporales. La técnica propuesta puede usarse para diseñar sistemas iterativos de localización de múltiples fuentes que, tras localizar la fuente con mayor energía en las funciones de correlación cruzada o en los mapas SRP-PHAT, la cancelen para poder encontrar otras fuentes que estuvieran enmascaradas por ella.Antes de poder entrenar modelos de deep learning necesitamos datos. Esto, en el caso de seguir un esquema de aprendizaje supervisado, supone un dataset de grabaciones de audio multicanal con la posición de las fuentes etiquetada con precisión. Pese a que existen algunos datasets con estas características, estos no son lo suficientemente extensos para entrenar una red neuronal y los entornos acústicos que incluyen no son suficientemente variados. Para solventar el problema de la falta de datos, presentamos una técnica para simular escenas acústicas con una o varias fuentes en movimiento y, para realizar estas simulaciones conforme son necesarias durante el entrenamiento de la red, presentamos la que es, que sepamos, la primera librería de software libre para la simulación de acústica de salas con aceleración por GPU. Tal y como queda demostrado en esta tesis, esta librería es más de dos órdenes de magnitud más rápida que otras librerías del estado del arte.La idea principal del Geometric Deep Learning es que los modelos deberían compartir las simetrías (i.e. las invarianzas y equivarianzas) de los datos y el problema que se quiere resolver. Para la estimación de la dirección de llegada de una única fuente, el uso de mapas SRP-PHAT como entrada de nuestros modelos hace que la equivarianza a las rotaciones sea obvia y, tras presentar una primera aproximación usando redes convolucionales tridimensionales, presentamos un modelo basado en convoluciones icosaédricas que son capaces de aproximar la equivarianza al grupo continuo de rotaciones esféricas por la equivarianza al grupo discreto de las 60 simetrías del icosaedro. En la tesis se demuestra que los mapas SRP-PHAT son una característica de entrada mucho más robusta que los espectrogramas que se usan típicamente en muchos modelos del estado del arte y que el uso de las convoluciones icosaédricas, combinado con una nueva función softargmax que obtiene una salida de regresión a partir del resultado de una red convolucional interpretándolo como una distribución de probabilidad y calculando su valor esperado, permite reducir enormemente el número de parámetros entrenables de los modelos sin reducir la precisión de sus estimaciones.Cuando queremos realizar el tracking de varias fuentes en movimiento y no podemos aplicar ningún criterio para ordenarlas o clasificarlas, el problema se vuelve invariante a las permutaciones de las estimaciones, por lo que no podemos compararlas directamente con las etiquetas de referencia dado que no podemos esperar que sigan el mismo orden. Este tipo de modelos se han entrenado típicamente usando estrategias de entrenamiento invariantes a las permutaciones, pero estas normalmente no penalizan los cambios de identidad por lo que los modelos entrenados con ellas no mantienen la identidad de cada fuente de forma consistente. Para resolver este problema, en esta tesis proponemos una nueva estrategia de entrenamiento, a la que llamamos sliding permutation invariant training (sPIT), que es capaz de optimizar todas las características que podemos esperar de un sistema de tracking de múltiples fuentes: la precisión de sus estimaciones de dirección de llegada, la exactitud de sus detecciones y la consistencia de las identidades asignadas a cada fuente.Finalmente, proponemos un nuevo tipo de red recursiva que usa conjuntos de vectores en lugar de vectores para representar su entrada y su estado y que es invariante a las permutaciones de los elementos del conjunto de entrada y equivariante a las del conjunto de estado. En esta tesis se muestra como este es el comportamiento que deberíamos esperar de un sistema de tracking que toma como entradas las estimaciones de un modelo de localización multifuente y se compara el rendimiento de estas redes recursivas invariantes a las permutaciones con redes recursivas GRU convencionales para aplicaciones de tracking de fuentes sonoras.The localization and tracking of sound sources using microphone arrays is a problem that, even if it has attracted attention from the signal processing research community for decades, remains open. In recent years, deep learning models have surpassed the state-of-the-art that had been established by classic signal processing techniques, but these models still struggle with handling rooms with strong reverberations or tracking multiple sources that dynamically appear and disappear, especially when we cannot apply any criteria to classify or order them. In this thesis, we follow the ideas of the Geometric Deep Learning framework to propose new models and techniques that mean an advance of the state-of-the-art in the aforementioned scenarios. As the input of our models, we use acoustic power maps computed using the SRP-PHAT algorithm, a classic signal processing technique that allows us to estimate the acoustic energy received from any direction of the space and, therefore, compute arbitrary-shaped power maps. In addition, we also propose a new technique to analytically cancel a source from the generalized cross-correlations used to compute the SRP-PHAT maps. Based on previous narrowband cancellation techniques, we prove that we can project the cross-correlation functions of the signals captured by a microphone array into a space orthogonal to a given direction by just computing a linear combination of time-shifted versions of the original cross-correlations. The proposed cancellation technique can be used to design iterative multi-source localization systems where, after having found the strongest source in the generalized cross-correlation functions or in the SRP-PHAT maps, we can cancel it and find new sources that were previously masked by thefirst source. Before being able to train deep learning models we need data, which, in the case of following a supervised learning approach, means a dataset of multichannel recordings with the position of the sources accurately labeled. Although there exist some datasets like this, they are not large enough to train a neural network and the acoustic environments they include are not diverse enough. To overcome this lack of real data, we present a technique to simulate acoustic scenes with one or several moving sound sources and, to be able to perform these simulations as they are needed during the training, we present what is, to the best of our knowledge, the first free and open source room acoustics simulation library with GPU acceleration. As we prove in this thesis, the presented library is more than two orders of magnitude faster than other state-of-the-art CPU libraries. The main idea of the Geometric Deep Learning philosophy is that the models should fit the symmetries (i.e. the invariances and equivariances) of the data and the problem we want to solve. For single-source direction of arrival estimation, the use of SRP-PHAT maps as inputs of our models makes the rotational equivariance of the problem undeniably clear and, after a first approach using 3D convolutional neural networks, we present a model using icosahedral convolutions that approximate the equivariance to the continuous group of spherical rotations by the discrete group of the 60 icosahedral symmetries. We prove that the SRP-PHAT maps are a much more robust input feature than the spectrograms typically used in many state-of-the-art models and that the use of the icosahedral convolutions, combined with a new soft-argmax function that obtains a regression output from the output of the convolutional neural network by interpreting it as a probability distribution and computing its expected value, allows us to dramatically reduce the number of trainable parameters of the models without losing accuracy in their estimations. When we want to track multiple moving sources and we cannot use any criteria to order or classify them, the problem becomes invariant to the permutations of the estimates, so we cannot directly compare them with the ground truth labels since we cannot expect them to be in the same order. This kind of models has typically been trained using permutation invariant training strategies, but these strategies usually do not penalize the identity switches and the models trained with them do not keep the identity of every source consistent during the tracking. To solve this issue, we propose a new training strategy, which we call sliding permutation invariant training, that is able to optimize all the features that we could expect from a multi-source tracking system: the precision of the direction of arrival estimates, the accuracy of the source detections, and the consistency of the assigned identities. Finally, we propose a new kind of recursive neural network that, instead of using vectors as their input and their state, uses sets of vectors and is invariant to the permutation of the elements of the input set and equivariant to the permutations of the elements of the state set. We show how this is the behavior that we should expect from a tracking model which takes as inputs the estimates of a multi-source localization model and compare these permutation-invariant recursive neural networks with the conventional gated recurrent units for sound source tracking applications.<br /

    Suivi Multi-Locuteurs avec des Informations Audio-Visuelles pour la Perception des Robots

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    Robot perception plays a crucial role in human-robot interaction (HRI). Perception system provides the robot information of the surroundings and enables the robot to give feedbacks. In a conversational scenario, a group of people may chat in front of the robot and move freely. In such situations, robots are expected to understand where are the people, who are speaking, or what are they talking about. This thesis concentrates on answering the first two questions, namely speaker tracking and diarization. We use different modalities of the robot’s perception system to achieve the goal. Like seeing and hearing for a human-being, audio and visual information are the critical cues for a robot in a conversational scenario. The advancement of computer vision and audio processing of the last decade has revolutionized the robot perception abilities. In this thesis, we have the following contributions: we first develop a variational Bayesian framework for tracking multiple objects. The variational Bayesian framework gives closed-form tractable problem solutions, which makes the tracking process efficient. The framework is first applied to visual multiple-person tracking. Birth and death process are built jointly with the framework to deal with the varying number of the people in the scene. Furthermore, we exploit the complementarity of vision and robot motorinformation. On the one hand, the robot’s active motion can be integrated into the visual tracking system to stabilize the tracking. On the other hand, visual information can be used to perform motor servoing. Moreover, audio and visual information are then combined in the variational framework, to estimate the smooth trajectories of speaking people, and to infer the acoustic status of a person- speaking or silent. In addition, we employ the model to acoustic-only speaker localization and tracking. Online dereverberation techniques are first applied then followed by the tracking system. Finally, a variant of the acoustic speaker tracking model based on von-Mises distribution is proposed, which is specifically adapted to directional data. All the proposed methods are validated on datasets according to applications.La perception des robots joue un rôle crucial dans l’interaction homme-robot (HRI). Le système de perception fournit les informations au robot sur l’environnement, ce qui permet au robot de réagir en consequence. Dans un scénario de conversation, un groupe de personnes peut discuter devant le robot et se déplacer librement. Dans de telles situations, les robots sont censés comprendre où sont les gens, ceux qui parlent et de quoi ils parlent. Cette thèse se concentre sur les deux premières questions, à savoir le suivi et la diarisation des locuteurs. Nous utilisons différentes modalités du système de perception du robot pour remplir cet objectif. Comme pour l’humain, l’ouie et la vue sont essentielles pour un robot dans un scénario de conversation. Les progrès de la vision par ordinateur et du traitement audio de la dernière décennie ont révolutionné les capacités de perception des robots. Dans cette thèse, nous développons les contributions suivantes : nous développons d’abord un cadre variationnel bayésien pour suivre plusieurs objets. Le cadre bayésien variationnel fournit des solutions explicites, rendant le processus de suivi très efficace. Cette approche est d’abord appliqué au suivi visuel de plusieurs personnes. Les processus de créations et de destructions sont en adéquation avecle modèle probabiliste proposé pour traiter un nombre variable de personnes. De plus, nous exploitons la complémentarité de la vision et des informations du moteur du robot : d’une part, le mouvement actif du robot peut être intégré au système de suivi visuel pour le stabiliser ; d’autre part, les informations visuelles peuvent être utilisées pour effectuer l’asservissement du moteur. Par la suite, les informations audio et visuelles sont combinées dans le modèle variationnel, pour lisser les trajectoires et déduire le statut acoustique d’une personne : parlant ou silencieux. Pour experimenter un scenario où l’informationvisuelle est absente, nous essayons le modèle pour la localisation et le suivi des locuteurs basé sur l’information acoustique uniquement. Les techniques de déréverbération sont d’abord appliquées, dont le résultat est fourni au système de suivi. Enfin, une variante du modèle de suivi des locuteurs basée sur la distribution de von-Mises est proposée, celle-ci étant plus adaptée aux données directionnelles. Toutes les méthodes proposées sont validées sur des bases de données specifiques à chaque application

    ‘Did the speaker change?’: Temporal tracking for overlapping speaker segmentation in multi-speaker scenarios

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    Diarization systems are an essential part of many speech processing applications, such as speaker indexing, improving automatic speech recognition (ASR) performance and making single speaker-based algorithms available for use in multi-speaker domains. This thesis will focus on the first task of the diarization process, that being the task of speaker segmentation which can be thought of as trying to answer the question ‘Did the speaker change?’ in an audio recording. This thesis starts by showing that time-varying pitch properties can be used advantageously within the segmentation step of a multi-talker diarization system. It is then highlighted that an individual’s pitch is smoothly varying and, therefore, can be predicted by means of a Kalman filter. Subsequently, it is shown that if the pitch is not predictable, then this is most likely due to a change in the speaker. Finally, a novel system is proposed that uses this approach of pitch prediction for speaker change detection. This thesis then goes on to demonstrate how voiced harmonics can be useful in detecting when more than one speaker is talking, such as during overlapping speaker activity. A novel system is proposed to track multiple harmonics simultaneously, allowing for the determination of onsets and end-points of a speaker’s utterance in the presence of an additional active speaker. This thesis then extends this work to explore the use of a new multimodal approach for overlapping speaker segmentation that tracks both the fundamental frequency (F0) and direction of arrival (DoA) of each speaker simultaneously. The proposed multiple hypothesis tracking system, which simultaneously tracks both features, shows an improvement in segmentation performance when compared to tracking these features separately. Lastly, this thesis focuses on the DoA estimation part of the newly proposed multimodal approach. It does this by exploring a polynomial extension to the multiple signal classification (MUSIC) algorithm, spatio-spectral polynomial (SSP)-MUSIC, and evaluating its performance when using speech sound sources.Open Acces

    Sound Source Localization and Modeling: Spherical Harmonics Domain Approaches

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    Sound source localization has been an important research topic in the acoustic signal processing community because of its wide use in many acoustic applications, including speech separation, speech enhancement, sound event detection, automatic speech recognition, automated camera steering, and virtual reality. In the recent decade, there is a growing interest in the research of sound source localization using higher-order microphone arrays, which are capable of recording and analyzing the soundfield over a target spatial area. This thesis studies a novel source feature called the relative harmonic coefficient, that easily estimated from the higher-order microphone measurements. This source feature has direct applications for sound source localization due to its sole dependence on the source position. This thesis proposes two novel sound source localization algorithms using the relative harmonic coefficients: (i) a low-complexity single source localization approach that localizes the source' elevation and azimuth separately. This approach is also appliable to acoustic enhancement for the higher-order microphone array recordings; (ii) a semi-supervised multi-source localization algorithm in a noisy and reverberant environment. Although this approach uses a learning schema, it still has a strong potential to be implemented in practice because only a limited number of labeled measurements are required. However, this algorithm has an inherent limitation as it requires the availability of single-source components. Thus, it is unusable in scenarios where the original recordings have limited single-source components (e.g., multiple sources simultaneously active). To address this issue, we develop a novel MUSIC framework based approach that directly uses simultaneous multi-source recordings. This developed MUSIC approach uses robust measurements of relative sound pressure from the higher-order microphone and is shown to be more suitable in noisy environments than the traditional MUSIC method. While the proposed approaches address the source localization problems, in practice, the broader problem of source localization has some more common challenges, which have received less attention. One such challenge is the common assumption of the sound sources being omnidirectional, which is hardly the case with a typical commercial loudspeaker. Therefore, in this thesis, we analyze the broader problem of analyzing directional characteristics of the commercial loudspeakers by deriving equivalent theoretical acoustic models. Several acoustic models are investigated, including plane waves decomposition, point source decomposition, and mixed source decomposition. We finally conduct extensive experimental examinations to see which acoustic model has more similar characteristics with commercial loudspeakers

    Evaluation of an Open-Source Implementation of the SRP-PHAT Algorithm within the 2018 Locata Challenge

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    International audienceThis short paper presents an efficient, flexible implementation of the SRP-PHAT multichannel sound source localization method. The method is evaluated on the single-source tasks of the LOCATA 2018 development dataset, and an associated Matlab toolbox is made available online

    Simulating realistic multiparty speech data: for the development of distant microphone ASR systems

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    Automatic speech recognition has become a ubiquitous technology integrated into our daily lives. However, the problem remains challenging when the speaker is far away from the microphone. In such scenarios, the speech is degraded both by reverberation and by the presence of additive noise. This situation is particularly challenging when there are competing speakers present (i.e. multi-party scenarios) Acoustic scene simulation has been a major tool for training and developing distant microphone speech recognition systems, and is now being used to develop solutions for mult-party scenarios. It has been used both in training -- as it allows cheap generation of limitless amounts of data -- and for evaluation -- because it can provide easy access to a ground truth (i.e. a noise-free target signal). However, whilst much work has been conducted to produce realistic artificial scene simulators, the signals produced from such simulators are only as good as the `metadata' being used to define the setups, i.e., the data describing, for example, the number of speakers and their distribution relative to the microphones. This thesis looks at how realistic metadata can be derived by analysing how speakers behave in real domestic environments. In particular, how to produce scenes that provide a realistic distribution for various factors that are known to influence the 'difficulty' of the scene, including the separation angle between speakers, the absolute and relative distances of speakers to microphones, and the pattern of temporal overlap of speech. Using an existing audio-visual multi-party conversational dataset, CHiME-5, each of these aspects has been studied in turn. First, producing a realistic angular separation between speakers allows for algorithms which enhance signals based on the direction of arrival to be fairly evaluated, reducing the mismatch between real and simulated data. This was estimated using automatic people detection techniques in video recordings from CHiME-5. Results show that commonly used datasets of simulated signals do not follow a realistic distribution, and when a realistic distribution is enforced, a significant drop in performance is observed. Second, by using multiple cameras it has been possible to estimate the 2-D positions of people inside each scene. This has allowed the estimation of realistic distributions for the absolute distance to the microphone and relative distance to the competing speaker. The results show grouping behaviour among participants when located in a room and the impact this has on performance depends on the room size considered. Finally, the amount of overlap and points in the mixture which contain overlap were explored using finite-state models. These models allowed for mixtures to be generated, which approached the overlap patterns observed in the real data. Features derived from these models were also shown to be a predictor of the difficulty of the mixture. At each stage of the project, simulated datasets derived using the realistic metadata distributions have been compared to existing standard datasets that use naive or uninformed metadata distributions, and implications for speech recognition performance are observed and discussed. This work has demonstrated how unrealistic approaches can produce over-promising results, and can bias research towards techniques that might not work well in practice. Results will also be valuable in informing the design of future simulated datasets
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