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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Slight-Delay Shaped Variable Bit Rate (SD-SVBR) Technique for Video Transmission
The aim of this thesis is to present a new shaped Variable Bit Rate (VBR) for video transmission, which plays a crucial role in delivering video traffic over the Internet. This is due to the surge of video media applications over the Internet and the video typically has the characteristic of a highly bursty traffic, which leads to the Internet bandwidth fluctuation. This new shaped algorithm, referred to as Slight Delay - Shaped Variable Bit Rate (SD-SVBR), is aimed at controlling the video rate for video application transmission. It is designed based on the Shaped VBR (SVBR) algorithm and was implemented in the Network Simulator 2 (ns-2). SVBR algorithm is devised for real-time video applications and it has several limitations and weaknesses due to its embedded estimation or prediction processes. SVBR faces several problems, such as the occurrence of unwanted sharp decrease in data rate, buffer overflow, the existence of a low data rate, and the generation of a cyclical negative fluctuation. The new algorithm is capable of producing a high data rate and at the same time a better quantization parameter (QP) stability video sequence. In
addition, the data rate is shaped efficiently to prevent unwanted sharp increment or decrement, and to avoid buffer overflow. To achieve the aim, SD-SVBR has three strategies, which are processing the next Group of Picture (GoP) video sequence and obtaining the QP-to-data rate list, dimensioning the data rate to a higher utilization of the leaky-bucket, and implementing a QP smoothing method by carefully measuring the effects of following the previous QP value. However, this algorithm has to be combined with a network feedback algorithm to produce a better overall video rate control. A combination of several video clips, which consisted of a varied video rate, has been used for the purpose of evaluating SD-SVBR performance. The results showed that SD-SVBR gains an impressive overall Peak Signal-to-Noise Ratio (PSNR) value. In addition, in almost all cases, it gains a high video rate but without buffer overflow, utilizes the buffer well, and interestingly, it is still able to obtain smoother QP fluctuation
QoS and QoE Aware N-Screen Multicast Service
The paper focuses on ensuring the quality-of-service (QoS) and quality-of-experience (QoE) requirements of users having heterogeneous devices in a multicast session. QoS parameters such as bit rate, delays, and packet losses are good indicators for optimizing network services but fall short in characterizing user perception (QoE). In N-Screen service, the users have different devices with heterogeneous attributes like screen size, resolution, and access network interface, and the users have different QoE on N-Screen devices with the same QoS parameters. We formulate the objective function of the N-Screen multicast grouping to ensure the minimum user’s QoE with smaller bandwidth requirement. We propose a dynamic user reassignment scheme to maintain and satisfy the QoE by adapting the user’s membership to the varying network conditions. The proposed schemes combine the available bandwidth and multimedia visual quality to ensure the QoS and QoE. In the network architecture, we introduce the functions of the QoS and QoE aware multicast group management and the estimation schemes for the QoS and QoE parameters. The simulation results show that the proposed multicast service ensures the network QoS and guarantees the QoE of users in the varying network conditions
Content-Aware Multimedia Communications
The demands for fast, economic and reliable dissemination of multimedia
information are steadily growing within our society. While people and
economy increasingly rely on communication technologies, engineers still
struggle with their growing complexity.
Complexity in multimedia communication originates from several sources. The
most prominent is the unreliability of packet networks like the Internet.
Recent advances in scheduling and error control mechanisms for streaming
protocols have shown that the quality and robustness of multimedia delivery
can be improved significantly when protocols are aware of the content they
deliver. However, the proposed mechanisms require close cooperation between
transport systems and application layers which increases the overall system
complexity. Current approaches also require expensive metrics and focus on
special encoding formats only. A general and efficient model is missing so
far.
This thesis presents efficient and format-independent solutions to support
cross-layer coordination in system architectures. In particular, the first
contribution of this work is a generic dependency model that enables
transport layers to access content-specific properties of media streams,
such as dependencies between data units and their importance. The second
contribution is the design of a programming model for streaming
communication and its implementation as a middleware architecture. The
programming model hides the complexity of protocol stacks behind simple
programming abstractions, but exposes cross-layer control and monitoring
options to application programmers. For example, our interfaces allow
programmers to choose appropriate failure semantics at design time while
they can refine error protection and visibility of low-level errors at
run-time.
Based on some examples we show how our middleware simplifies the
integration of stream-based communication into large-scale application
architectures. An important result of this work is that despite cross-layer
cooperation, neither application nor transport protocol designers
experience an increase in complexity. Application programmers can even
reuse existing streaming protocols which effectively increases system
robustness.Der Bedarf unsere Gesellschaft nach kostengĂĽnstiger und
zuverlässiger
Kommunikation wächst stetig. Während wir uns selbst immer mehr von modernen
Kommunikationstechnologien abhängig machen, müssen die Ingenieure dieser
Technologien sowohl den Bedarf nach schneller EinfĂĽhrung neuer Produkte
befriedigen als auch die wachsende Komplexität der Systeme beherrschen.
Gerade die Ăśbertragung multimedialer Inhalte wie Video und Audiodaten ist
nicht trivial. Einer der prominentesten GrĂĽnde dafĂĽr ist die
Unzuverlässigkeit heutiger Netzwerke, wie z.B.~dem Internet. Paketverluste
und schwankende Laufzeiten können die Darstellungsqualität massiv
beeinträchtigen. Wie jüngste Entwicklungen im Bereich der
Streaming-Protokolle zeigen, sind jedoch Qualität und Robustheit der
Ăśbertragung effizient kontrollierbar, wenn Streamingprotokolle
Informationen ĂĽber den Inhalt der transportierten Daten ausnutzen.
Existierende Ansätze, die den Inhalt von Multimediadatenströmen
beschreiben, sind allerdings meist auf einzelne Kompressionsverfahren
spezialisiert und verwenden berechnungsintensive Metriken. Das reduziert
ihren praktischen Nutzen deutlich. AuĂźerdem erfordert der
Informationsaustausch eine enge Kooperation zwischen Applikationen und
Transportschichten. Da allerdings die Schnittstellen aktueller
Systemarchitekturen nicht darauf vorbereitet sind, mĂĽssen entweder die
Schnittstellen erweitert oder alternative Architekturkonzepte geschaffen
werden. Die Gefahr beider Varianten ist jedoch, dass sich die Komplexität
eines Systems dadurch weiter erhöhen kann.
Das zentrale Ziel dieser Dissertation ist es deshalb,
schichtenĂĽbergreifende Koordination bei gleichzeitiger Reduzierung der
Komplexität zu erreichen. Hier leistet die Arbeit zwei Beträge zum
aktuellen Stand der Forschung. Erstens definiert sie ein universelles
Modell zur Beschreibung von Inhaltsattributen, wie Wichtigkeiten und
Abhängigkeitsbeziehungen innerhalb eines Datenstroms. Transportschichten
können dieses Wissen zur effizienten Fehlerkontrolle verwenden. Zweitens
beschreibt die Arbeit das Noja Programmiermodell fĂĽr multimediale
Middleware. Noja definiert Abstraktionen zur Ăśbertragung und Kontrolle
multimedialer Ströme, die die Koordination von Streamingprotokollen mit
Applikationen ermöglichen. Zum Beispiel können Programmierer geeignete
Fehlersemantiken und Kommunikationstopologien auswählen und den konkreten
Fehlerschutz dann zur Laufzeit verfeinern und kontrolliere
Adaptive filtering of MPEG system streams in IP networks
Congestion and large differences in available link bandwidth create challenges for the design of applications that want to deliver high quality video over the Internet. We present an efficient adaptive filter for MPEG System streams that can be placed in the network (e.g., as an active service). This filter adjusts the bandwidth demands of an MPEG System stream to the available bandwidth without transcoding while maintaining synchronization between the streams embedded in the MPEG System. The filter is network-friendly: it is fair with respect to other (TCP) competing streams and it avoids generating bursty traffic. This paper presents the system architecture and an evaluation of our implementation in three different operating environments: a networking testbed in a laboratory environment, a home-user scenario (DSL line with 640Kbit/s), and a wide area network covering the Atlantic (server in Europe, client in the US). Moreover we examine the network-friendliness of the adaptation protocol and the relationship between the quality of the received continuous media and the protocol's aggressiveness. Our architecture is based on efficient MPEG System filtering to achieve high-quality video over best-effort network
Dynamic adaptation of streamed real-time E-learning videos over the internet
Even though the e-learning is becoming increasingly popular in the academic environment,
the quality of synchronous e-learning video is still substandard and significant work needs to be
done to improve it. The improvements have to be brought about taking into considerations both:
the network requirements and the psycho- physical aspects of the human visual system.
One of the problems of the synchronous e-learning video is that the head-and-shoulder video
of the instructor is mostly transmitted. This video presentation can be made more interesting by
transmitting shots from different angles and zooms. Unfortunately, the transmission of such
multi-shot videos will increase packet delay, jitter and other artifacts caused by frequent
changes of the scenes. To some extent these problems may be reduced by controlled reduction
of the quality of video so as to minimise uncontrolled corruption of the stream. Hence, there is a
need for controlled streaming of a multi-shot e-learning video in response to the changing
availability of the bandwidth, while utilising the available bandwidth to the maximum.
The quality of transmitted video can be improved by removing the redundant background
data and utilising the available bandwidth for sending high-resolution foreground information.
While a number of schemes exist to identify and remove the background from the foreground,
very few studies exist on the identification and separation of the two based on the understanding
of the human visual system. Research has been carried out to define foreground and background
in the context of e-learning video on the basis of human psychology. The results have been
utilised to propose methods for improving the transmission of e-learning videos.
In order to transmit the video sequence efficiently this research proposes the use of Feed-
Forward Controllers that dynamically characterise the ongoing scene and adjust the streaming
of video based on the availability of the bandwidth. In order to satisfy a number of receivers
connected by varied bandwidth links in a heterogeneous environment, the use of Multi-Layer
Feed-Forward Controller has been researched. This controller dynamically characterises the
complexity (number of Macroblocks per frame) of the ongoing video sequence and combines it
with the knowledge of availability of the bandwidth to various receivers to divide the video
sequence into layers in an optimal way before transmitting it into network.
The Single-layer Feed-Forward Controller inputs the complexity (Spatial Information and
Temporal Information) of the on-going video sequence along with the availability of bandwidth
to a receiver and adjusts the resolution and frame rate of individual scenes to transmit the
sequence optimised to give the most acceptable perceptual quality within the bandwidth
constraints.
The performance of the Feed-Forward Controllers have been evaluated under simulated
conditions and have been found to effectively regulate the streaming of real-time e-learning
videos in order to provide perceptually improved video quality within the constraints of the
available bandwidth
Cross layer techniques for flexible transport protocol using UDP-Lite over a satellite network
Traditional real-time multimedia and streaming services have utilised UDP over RTP. Wireless transmission, by its nature, may introduce a variable, sometimes high bit error ratio. Current transport layer protocols drop all corrupted packets, in contrast, protocols such as UDP-Lite allow error-resilient applications to be supported in the networking stack. This paper presents experimental quantitative performance metrics using H.264 and UDP Lite for the next generation transport of IP multimedia, and discusses the architectural implications for enhancing performance of a wireless and/or satellite environment
Survey of Transportation of Adaptive Multimedia Streaming service in Internet
[DE] World Wide Web is the greatest boon towards the technological advancement of modern era. Using the benefits of Internet globally, anywhere and anytime, users can avail the benefits of accessing live and on demand video services. The streaming media systems such as YouTube, Netflix, and Apple Music are reining the multimedia world with frequent popularity among users. A key concern of quality perceived for video streaming applications over Internet is the Quality of Experience (QoE) that users go through. Due to changing network conditions, bit rate and initial delay and the multimedia file freezes or provide poor video quality to the end users, researchers across industry and academia are explored HTTP Adaptive Streaming (HAS), which split the video content into multiple segments and offer the clients at varying qualities. The video player at the client side plays a vital role in buffer management and choosing the appropriate bit rate for each such segment of video to be transmitted. A higher bit rate transmitted video pauses in between whereas, a lower bit rate video lacks in quality, requiring a tradeoff between them. The need of the hour was to adaptively varying the bit rate and video quality to match the transmission media conditions. Further, The main aim of this paper is to give an overview on the state of the art HAS techniques across multimedia and networking domains. A detailed survey was conducted to analyze challenges and solutions in adaptive streaming algorithms, QoE, network protocols, buffering and etc. It also focuses on various challenges on QoE influence factors in a fluctuating network condition, which are often ignored in present HAS methodologies. Furthermore, this survey will enable network and multimedia researchers a fair amount of understanding about the latest happenings of adaptive streaming and the necessary improvements that can be incorporated in future developments.Abdullah, MTA.; Lloret, J.; Canovas Solbes, A.; GarcĂa-GarcĂa, L. (2017). Survey of Transportation of Adaptive Multimedia Streaming service in Internet. Network Protocols and Algorithms. 9(1-2):85-125. doi:10.5296/npa.v9i1-2.12412S8512591-
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