12,179 research outputs found

    Does ict resources improve the sport teaching processes in handball?

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    La motivación (M) y la capacidad de percepción-análisis (PA) del juego, variables del proceso de enseñanza-aprendizaje, fueron evaluadas tras utilizar diferentes recursos durante las explicaciones del entrenador. 71 jugadores(Sub-18) fueron divididos en dos grupos: G1 (n=35): recursos tradicionales; G2 (n=36): recursos multimedia. Se evaluó el nivel inicial (i) y final (f), tras 10 sesiones de entrenamiento. Ambas variables mejoraron significativamente en ambos grupos. Fueron mayores las mejoras del G2 en ambas variables (p<.001). Se hallaron únicamente diferencias intergrupales en la evaluación final en M y PA (p<.001), mostrando el Grupo 2 mejores resultados. Se concluye que la utilización de recursos multimedia posee un efecto positivo mayor que los recursos tradicionales sobre M y PA en jugadores de balonmano (Sub-18).Motivation (M) and game perception-analysis ability (PA), variables in the teaching-learning process, were evaluated after using different resources during the coach’s explanations. Seventy-one players (Under-18) were divided into 2 groups: G1 (n = 35) traditional resources; G2 (n = 36) multimedia resources. Initial (i) and final (f) levels of both variables were evaluated after 10 training sessions. Both variables showed a significant improvement in both groups. The improvements shown in G2 were greater in both variables (p<0.001). Intergroup differences were only found in the final evaluation in M and PA (p<0,001), where G2 obtained better results. It was concluded that using multimedia resources has a greater positive effect than traditional resources on M and PA in under-18 handball players

    DIGITAL: multidisciplinary and multidimensional in the classrooms

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    In this paper our aim is to analyse and present some pedagogical paths that prefigure and guide the teaching-learning devices developed "around" the digital tools. In this context issues related to the implementation with teaching methodologies and teaching techniques acquire a new dimension due to the need of transpose them into online learning environments (technologies to teach to technologies to learn). This starting point is a deep understanding from the analysis of actors in the online learning process: student, teacher, platform and e- contents. Thus, it is our goal in this chapter to promote digital education, think of teaching methods, tools and learning processes, to adapted to eLearninginfo:eu-repo/semantics/publishedVersio

    Scientific and Theoretical Prerequisites for Improvement of Modern Pedagogical Technologies

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    It is established that pedagogy performs the same functions as any other scientific discipline: description, explanation, and prediction of phenomena of that area of reality it studies. However, in the social and humanitarian sphere, it has its own characteristics. Pedagogical science cannot confine itself to objective reflection of what it is studying. Pedagogical science is required to influence the pedagogical reality and to transform and improve the pedagogical process. Therefore, it combines two functions: scientific-theoretical and constructive-technical. Scientific-theoretical function is a reflection of the pedagogical reality as it is. The constructive-technical one is a regulative function that reflects the pedagogical reality as it should be. The pedagogical process is closely connected with the application of teaching technologies. The application of teaching technologies presupposes organizational arrangement of all dependencies of the learning process, alignment of its stages, identification of conditions for their implementation, and correlation of methods, forms, measures, and means of training during conducting classes with capabilities of the teacher and students

    Online Physics Experiment

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    The current implementation of traditional hands-on laboratory work is limited by the physical constraints of both time and space. Besides that, other concerns such as inadequate equipment and safety hazard of laboratory work are also deterring the effectiveness ofthe experiments. An online experiment is aimed to provide analternative approach in implementing laboratory experiments where students can participate interactively and experience physics theories just as they would be taught by textbooks, lectures and labs. Besides that, this project will also lift the limitations faced by the traditional laboratory work. The targeted user for this project ranges from high school students up to university students taking introductory physics courses. The experiment contents were constructed based on basic and simple physics experiment and activities that will provide users with the understanding of the physics concept being taught. Meanwhile, the development ofthe online laboratory is using Adobe Flash and the World Wide Web technology as the platform. A learning theory is followed in order to ensure meaningful learning process takes place. Usability aspect of the system is also given priority in order to develop a user-friendly environment. ADDIE development methodology was followed inthe development ofthe whole system that ensures effective learning process takes place by giving learners what they need. By integrating an excellent pedagogical concept, proven methodologies, interactive multimedia application and web technology, the online physics experiment provides a whole new level of education

    A Computer-Aided Instruction in Teaching History and Development in Bowling

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    This exploratory study evaluated the proposed Computer Aided Instruction in Bowling on human-computer interaction. Thirty five learners who were enrolled in Angeles University Foundation participated in the study taking up P.E. 03 bowling as their subject. Results indicated that the students and teachers response had considered the Computer Aided Instruction in the teaching of History and Development of Bowling an important medium that supplements activity in motivating the students to fully participate in the upcoming actual bowling drills and tournament. It was also concluded that computer-aided instruction in teaching the history and development of bowling was effective to the assimilation of important facts of the lesson for it is being comprehensive, simple and easy to understand on the part of the students

    Teaching Chemistry in Universities: A Modern Approach

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    The relevance of the study is to explore how visual modelling in education can enhance the process of understanding and retention of information in the context of globalization and increasing feasibility of multimedia content. The purpose of the study was to find ways to improve the methods of teaching chemistry to students using modern educational technologies implemented on the basis of multimedia and the Internet. The study conducted at Abai Kazakh National Pedagogical University aimed to improve the teaching methods of chemistry to undergraduate students using multimedia and internet-based educational technologies. The study involved 50 students over a period of six months and was divided into several stages. The results of the study showed that the use of these technologies had a positive impact on the cognitive, behavioral, and affective development of the students. The study provides strong evidence in support of the integration of multimedia and internet-based educational technologies in chemistry education, which can enhance students\u27 interest, motivation, and understanding of the subject. Therefore, the implementation of educational technology is a scientifically grounded choice of teaching methods that maximizes the development of the personality as a subject of the surrounding reality. The practical significance is due to the fact that the most effective innovative teaching technologies identified in the course of the study can be applied by introducing them into the educational system not only of the Republic of Kazakhstan, but also of the leading countries in medical education

    Libraries in transition: evolving the information ecology of the Learning Commons: a sabbatical report

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    This sabbatical report studied various models in order to determine best practices for design, implementation and service of Leaning Commons, a library service model which functionally and spatially integrates library services, information technology services, and media services to provide a continuum of services to the user

    The Use of Multimedia for Learning Badminton

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    This study aims to develop a multimedia-based learning model of badminton theory and practice. The method used in this research is research and development with 10 steps Borg &amp; Gall. The subjects consisted of 3 experts (badminton, learning, multimedia) and 150 students at three universities that have sports science faculties in West Java. Based on the results of expert validation, the product developed is suitable for use and has been proven to be effective in improving students' badminton skills. Based on the Paired Sample Test, it can be seen that only two Control groups (B and C) have Sig values. (2-Tailed) is more than 0.05 (2-tailed&gt; 0.05) so that in this result it can be stated that Ho is accepted and Ha is rejected, which means that in control groups (B and C) there is no difference in the average initial test scores with the final test. Thus, it can be stated that there is no effect of treatment on improving student badminton learning outcomes. Meanwhile, Pired 1, 4, 5, and 6 (four groups) have Sig values. (2-Tailed) is less than 0.05 (Sig. (2-Tailed) &lt;0.05) so that in this result it can be stated that Ho is rejected and Ha is accepted, which means that there is a difference in the results of the initial test and the final test. Thus, it can be stated that there is an effect of treatment on improving student badminton learning outcomes. Based on the Equal variances assumed section values it is known as Sig. (2-tailed) is 0.039 &lt;0.05, thus Ho is rejected and Ha is accepted, which means that there is a difference in the average test results of the control group and the experimental group. Based on the statistical results of the T test, it can be seen that between the control group and the experimental group there is a significant difference in the results of the final test. This shows that the developed model which was implemented as a treatment for the experimental group, has a better effect than the control group. However, in the control group, of the three groups, there was one group whose paired t test results showed a significant difference between the initial test and the final test. This is something that is beyond the prediction of the researcher, because there are other factors that may influence this achievement outside the variables studied
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