751 research outputs found
Non-Rigid Structure from Motion for Complex Motion
Recovering deformable 3D motion from temporal 2D point tracks in a monocular video is an open problem with many everyday applications throughout science and industry, or the new augmented reality. Recently, several techniques have been proposed to deal the problem called Non-Rigid Structure from Motion (NRSfM), however, they can exhibit poor reconstruction performance on complex motion. In this project, we will analyze these situations for primitive human actions such as walk, run, sit, jump, etc. on different scenarios, reviewing first the current techniques to finally present our novel method. This approach is able to model complex motion into a union of subspaces, rather than the summation occurring in standard low-rank shape methods, allowing better reconstruction accuracy. Experiments in a
wide range of sequences and types of motion illustrate the benefits of this new approac
Wing and body motion during flight initiation in Drosophila revealed by automated visual tracking
The fruit fly Drosophila melanogaster is a widely used model organism in studies of genetics, developmental biology and biomechanics. One limitation for exploiting Drosophila as a model system for behavioral neurobiology is that measuring body kinematics during behavior is labor intensive and subjective. In order to quantify flight kinematics during different types of maneuvers, we have developed a visual tracking system that estimates the posture of the fly from multiple calibrated cameras. An accurate geometric fly model is designed using unit quaternions to capture complex body and wing rotations, which are automatically fitted to the images in each time frame. Our approach works across a range of flight behaviors, while also being robust to common environmental clutter. The tracking system is used in this paper to compare wing and body motion during both voluntary and escape take-offs. Using our automated algorithms, we are able to measure stroke amplitude, geometric angle of attack and other parameters important to a mechanistic understanding of flapping flight. When compared with manual tracking methods, the algorithm estimates body position within 4.4±1.3% of the body length, while body orientation is measured within 6.5±1.9 deg. (roll), 3.2±1.3 deg. (pitch) and 3.4±1.6 deg. (yaw) on average across six videos. Similarly, stroke amplitude and deviation are estimated within 3.3 deg. and 2.1 deg., while angle of attack is typically measured within 8.8 deg. comparing against a human digitizer. Using our automated tracker, we analyzed a total of eight voluntary and two escape take-offs. These sequences show that Drosophila melanogaster do not utilize clap and fling during take-off and are able to modify their wing kinematics from one wingstroke to the next. Our approach should enable biomechanists and ethologists to process much larger datasets than possible at present and, therefore, accelerate insight into the mechanisms of free-flight maneuvers of flying insects
ActiveMoCap: Optimized Viewpoint Selection for Active Human Motion Capture
The accuracy of monocular 3D human pose estimation depends on the viewpoint
from which the image is captured. While freely moving cameras, such as on
drones, provide control over this viewpoint, automatically positioning them at
the location which will yield the highest accuracy remains an open problem.
This is the problem that we address in this paper. Specifically, given a short
video sequence, we introduce an algorithm that predicts which viewpoints should
be chosen to capture future frames so as to maximize 3D human pose estimation
accuracy. The key idea underlying our approach is a method to estimate the
uncertainty of the 3D body pose estimates. We integrate several sources of
uncertainty, originating from deep learning based regressors and temporal
smoothness. Our motion planner yields improved 3D body pose estimates and
outperforms or matches existing ones that are based on person following and
orbiting.Comment: For associated video, see https://youtu.be/i58Bu-hbZHs Published in
CVPR 202
Beauty and the Beast: Optimal Methods Meet Learning for Drone Racing
Autonomous micro aerial vehicles still struggle with fast and agile
maneuvers, dynamic environments, imperfect sensing, and state estimation drift.
Autonomous drone racing brings these challenges to the fore. Human pilots can
fly a previously unseen track after a handful of practice runs. In contrast,
state-of-the-art autonomous navigation algorithms require either a precise
metric map of the environment or a large amount of training data collected in
the track of interest. To bridge this gap, we propose an approach that can fly
a new track in a previously unseen environment without a precise map or
expensive data collection. Our approach represents the global track layout with
coarse gate locations, which can be easily estimated from a single
demonstration flight. At test time, a convolutional network predicts the poses
of the closest gates along with their uncertainty. These predictions are
incorporated by an extended Kalman filter to maintain optimal
maximum-a-posteriori estimates of gate locations. This allows the framework to
cope with misleading high-variance estimates that could stem from poor
observability or lack of visible gates. Given the estimated gate poses, we use
model predictive control to quickly and accurately navigate through the track.
We conduct extensive experiments in the physical world, demonstrating agile and
robust flight through complex and diverse previously-unseen race tracks. The
presented approach was used to win the IROS 2018 Autonomous Drone Race
Competition, outracing the second-placing team by a factor of two.Comment: 6 pages (+1 references
Real-time 3D reconstruction of non-rigid shapes with a single moving camera
© . This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/This paper describes a real-time sequential method to simultaneously recover the camera motion and the 3D shape of deformable objects from a calibrated monocular video. For this purpose, we consider the Navier-Cauchy equations used in 3D linear elasticity and solved by finite elements, to model the time-varying shape per frame. These equations are embedded in an extended Kalman filter, resulting in sequential Bayesian estimation approach. We represent the shape, with unknown material properties, as a combination of elastic elements whose nodal points correspond to salient points in the image. The global rigidity of the shape is encoded by a stiffness matrix, computed after assembling each of these elements. With this piecewise model, we can linearly relate the 3D displacements with the 3D acting forces that cause the object deformation, assumed to be normally distributed. While standard finite-element-method techniques require imposing boundary conditions to solve the resulting linear system, in this work we eliminate this requirement by modeling the compliance matrix with a generalized pseudoinverse that enforces a pre-fixed rank. Our framework also ensures surface continuity without the need for a post-processing step to stitch all the piecewise reconstructions into a global smooth shape. We present experimental results using both synthetic and real videos for different scenarios ranging from isometric to elastic deformations. We also show the consistency of the estimation with respect to 3D ground truth data, include several experiments assessing robustness against artifacts and finally, provide an experimental validation of our performance in real time at frame rate for small mapsPeer ReviewedPostprint (author's final draft
Fast, Autonomous Flight in GPS-Denied and Cluttered Environments
One of the most challenging tasks for a flying robot is to autonomously
navigate between target locations quickly and reliably while avoiding obstacles
in its path, and with little to no a-priori knowledge of the operating
environment. This challenge is addressed in the present paper. We describe the
system design and software architecture of our proposed solution, and showcase
how all the distinct components can be integrated to enable smooth robot
operation. We provide critical insight on hardware and software component
selection and development, and present results from extensive experimental
testing in real-world warehouse environments. Experimental testing reveals that
our proposed solution can deliver fast and robust aerial robot autonomous
navigation in cluttered, GPS-denied environments.Comment: Pre-peer reviewed version of the article accepted in Journal of Field
Robotic
Combining local-physical and global-statistical models for sequential deformable shape from motion
The final publication is available at link.springer.comIn this paper, we simultaneously estimate camera pose and non-rigid 3D shape from a monocular video, using a sequential solution that combines local and global representations. We model the object as an ensemble of particles, each ruled by the linear equation of the Newton's second law of motion. This dynamic model is incorporated into a bundle adjustment framework, in combination with simple regularization components that ensure temporal and spatial consistency. The resulting approach allows to sequentially estimate shape and camera poses, while progressively learning a global low-rank model of the shape that is fed back into the optimization scheme, introducing thus, global constraints. The overall combination of local (physical) and global (statistical) constraints yields a solution that is both efficient and robust to several artifacts such as noisy and missing data or sudden camera motions, without requiring any training data at all. Validation is done in a variety of real application domains, including articulated and non-rigid motion, both for continuous and discontinuous shapes. Our on-line methodology yields significantly more accurate reconstructions than competing sequential approaches, being even comparable to the more computationally demanding batch methods.Peer ReviewedPostprint (author's final draft
Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture
Recent monocular human performance capture approaches have shown compelling dense tracking results of the full body from a single RGB camera. However, existing methods either do not estimate clothing at all or model cloth deformation with simple geometric priors instead of taking into account the underlying physical principles. This leads to noticeable artifacts in their reconstructions, such as baked-in wrinkles, implausible deformations that seemingly defy gravity, and intersections between cloth and body. To address these problems, we propose a person-specific, learning-based method that integrates a finite element-based simulation layer into the training process to provide for the first time physics supervision in the context of weakly-supervised deep monocular human performance capture. We show how integrating physics into the training process improves the learned cloth deformations, allows modeling clothing as a separate piece of geometry, and largely reduces cloth-body intersections. Relying only on weak 2D multi-view supervision during training, our approach leads to a significant improvement over current state-of-the-art methods and is thus a clear step towards realistic monocular capture of the entire deforming surface of a clothed human
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