1,106 research outputs found

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

    Get PDF
    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Advanced Location-Based Technologies and Services

    Get PDF
    Since the publication of the first edition in 2004, advances in mobile devices, positioning sensors, WiFi fingerprinting, and wireless communications, among others, have paved the way for developing new and advanced location-based services (LBSs). This second edition provides up-to-date information on LBSs, including WiFi fingerprinting, mobile computing, geospatial clouds, geospatial data mining, location privacy, and location-based social networking. It also includes new chapters on application areas such as LBSs for public health, indoor navigation, and advertising. In addition, the chapter on remote sensing has been revised to address advancements

    Methodology and Algorithms for Pedestrian Network Construction

    Get PDF
    With the advanced capabilities of mobile devices and the success of car navigation systems, interest in pedestrian navigation systems is on the rise. A critical component of any navigation system is a map database which represents a network (e.g., road networks in car navigation systems) and supports key functionality such as map display, geocoding, and routing. Road networks, mainly due to the popularity of car navigation systems, are well defined and publicly available. However, in pedestrian navigation systems, as well as other applications including urban planning and physical activities studies, road networks do not adequately represent the paths that pedestrians usually travel. Currently, there are no techniques to automatically construct pedestrian networks, impeding research and development of applications requiring pedestrian data. This coupled with the increased demand for pedestrian networks is the prime motivation for this dissertation which is focused on development of a methodology and algorithms that can construct pedestrian networks automatically. A methodology, which involves three independent approaches, network buffering (using existing road networks), collaborative mapping (using GPS traces collected by volunteers), and image processing (using high-resolution satellite and laser imageries) was developed. Experiments were conducted to evaluate the pedestrian networks constructed by these approaches with a pedestrian network baseline as a ground truth. The results of the experiments indicate that these three approaches, while differing in complexity and outcome, are viable for automatically constructing pedestrian networks

    Towards an activity-based model for pedestrian facilities

    Get PDF
    This paper develops a framework for understanding pedestrian mobility pattern from WiFi traces and other data sources. It can be used to forecast demand for pedestrian facilities such as railway stations, music festivals, campus, airports, supermarkets or even pedestrian area in city centers. Scenarios regarding the walkable infrastructure and connectors, the scheduling (trains in stations, classes on campus, concerts in festivals) or the proposed services in the facility may then be evaluated. It is inspired by activity-based approach. We assume that pedestrian demand is driven by a willingness to perform activities. Activity scheduling decision is explicitly taken into account. Activity-based approach for urban areas is adapted for pedestrian facilities, with similarities (scheduling behavior) and differences (no ``home'' in pedestrian facilities, thus no tours). This is a first attempt to define a integrated system of choice models in the context of pedestrian facilities

    2nd Joint ERCIM eMobility and MobiSense Workshop

    Get PDF

    Indoor navigation for the visually impaired : enhancements through utilisation of the Internet of Things and deep learning

    Get PDF
    Wayfinding and navigation are essential aspects of independent living that heavily rely on the sense of vision. Walking in a complex building requires knowing exact location to find a suitable path to the desired destination, avoiding obstacles and monitoring orientation and movement along the route. People who do not have access to sight-dependent information, such as that provided by signage, maps and environmental cues, can encounter challenges in achieving these tasks independently. They can rely on assistance from others or maintain their independence by using assistive technologies and the resources provided by smart environments. Several solutions have adapted technological innovations to combat navigation in an indoor environment over the last few years. However, there remains a significant lack of a complete solution to aid the navigation requirements of visually impaired (VI) people. The use of a single technology cannot provide a solution to fulfil all the navigation difficulties faced. A hybrid solution using Internet of Things (IoT) devices and deep learning techniques to discern the patterns of an indoor environment may help VI people gain confidence to travel independently. This thesis aims to improve the independence and enhance the journey of VI people in an indoor setting with the proposed framework, using a smartphone. The thesis proposes a novel framework, Indoor-Nav, to provide a VI-friendly path to avoid obstacles and predict the user s position. The components include Ortho-PATH, Blue Dot for VI People (BVIP), and a deep learning-based indoor positioning model. The work establishes a novel collision-free pathfinding algorithm, Orth-PATH, to generate a VI-friendly path via sensing a grid-based indoor space. Further, to ensure correct movement, with the use of beacons and a smartphone, BVIP monitors the movements and relative position of the moving user. In dark areas without external devices, the research tests the feasibility of using sensory information from a smartphone with a pre-trained regression-based deep learning model to predict the user s absolute position. The work accomplishes a diverse range of simulations and experiments to confirm the performance and effectiveness of the proposed framework and its components. The results show that Indoor-Nav is the first type of pathfinding algorithm to provide a novel path to reflect the needs of VI people. The approach designs a path alongside walls, avoiding obstacles, and this research benchmarks the approach with other popular pathfinding algorithms. Further, this research develops a smartphone-based application to test the trajectories of a moving user in an indoor environment

    Vehicular Networks and Outdoor Pedestrian Localization

    Get PDF
    This thesis focuses on vehicular networks and outdoor pedestrian localization. In particular, it targets secure positioning in vehicular networks and pedestrian localization for safety services in outdoor environments. The former research topic must cope with three major challenges, concerning users’ privacy, computational costs of security and the system trust on user correctness. This thesis addresses those issues by proposing a new lightweight privacy-preserving framework for continuous tracking of vehicles. The proposed solution is evaluated in both dense and sparse vehicular settings through simulation and experiments in real-world testbeds. In addition, this thesis explores the benefit given by the use of low frequency bands for the transmission of control messages in vehicular networks. The latter topic is motivated by a significant number of traffic accidents with pedestrians distracted by their smartphones. This thesis proposes two different localization solutions specifically for pedestrian safety: a GPS-based approach and a shoe-mounted inertial sensor method. The GPS-based solution is more suitable for rural and suburban areas while it is not applicable in dense urban environments, due to large positioning errors. Instead the inertial sensor approach overcomes the limitations of previous technique in urban environments. Indeed, by exploiting accelerometer data, this architecture is able to precisely detect the transitions from safe to potentially unsafe walking locations without the need of any absolute positioning systems
    • …
    corecore