3,894 research outputs found

    The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension

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    There is currently significant interest in the use of instructional strategies in learning environments thanks to the emergence of new multimedia systems that combine text, audio, graphics and video, such as augmented reality (AR). In this light, this study compares the effectiveness of AR and video for listening comprehension tasks. The sample consisted of thirty-two elementary school students with different reading comprehension. Firstly, the experience, instructions and objectives were introduced to all the students. Next, they were divided into two groups to perform activities—one group performed an activity involving watching an Educational Video Story of the Laika dog and her Space Journey available by mobile devices app Blue Planet Tales, while the other performed an activity involving the use of AR, whose contents of the same history were visualized by means of the app Augment Sales. Once the activities were completed participants answered a comprehension test. Results (p = 0.180) indicate there are no meaningful differences between the lesson format and test performance. But there are differences between the participants of the AR group according to their reading comprehension level. With respect to the time taken to perform the comprehension test, there is no significant difference between the two groups but there is a difference between participants with a high and low level of comprehension. To conclude SUS (System Usability Scale) questionnaire was used to establish the measure usability for the AR app on a smartphone. An average score of 77.5 out of 100 was obtained in this questionnaire, which indicates that the app has fairly good user-centered design

    A Case Study in Matching Service Descriptions to Implementations in an Existing System

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    A number of companies are trying to migrate large monolithic software systems to Service Oriented Architectures. A common approach to do this is to first identify and describe desired services (i.e., create a model), and then to locate portions of code within the existing system that implement the described services. In this paper we describe a detailed case study we undertook to match a model to an open-source business application. We describe the systematic methodology we used, the results of the exercise, as well as several observations that throw light on the nature of this problem. We also suggest and validate heuristics that are likely to be useful in partially automating the process of matching service descriptions to implementations.Comment: 20 pages, 19 pdf figure

    Github application programme interface and wordnet for code reuse

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    It is clear that code reuse is important task in software development and maintenance. As a lot of software application and source code have been used as libraries in version control systems, such that Git, SVN, LibreSource and related web sites, such that GitHub.com, sourceforge.net, projectsgeek.com, Googlecode.com, more and more companies, especially Small and Medium Enterprises (SMEs), are reusing open source code to develop their own software. The problem in code reuse is, after download all relevant code, we need to identify most relevant code among pool of code. In this paper we use keyword search with n-gram NLP technique using GitHub Application Program Interface (API). Before search the source code, we retrieve all Repository name in GitHub belongs to particular programing language (JAVA, C++, etc.), as well as we retrieve all .java file name if we search java libraries using GitHub API. Then compare our keyword with this list, if the keyword extracted from Software architecture is connected word, then we will split using Apache Camel Splitter. If the particular keyword related to any project, we download the project. Otherwise using WordNet, get some synonym and do the above process again. For further relevancy, we will use a speech recognition technique (Dynamic Time Warping (DTW)) and a NLP technique (Part of Speech Tagging (POS)). Because of this is a part of the whole research, in this paper we will consider only GitHub API

    Lightweight Visualisations of COBOL Code for Supporting Migration to SOA

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    In this age of complex business landscapes, many enterprises turn to Service Oriented Architecture (SOA) for aligning their IT portfolio with their business. Because of the enormous business risk involved with replacing an enterpriseâs IT landscape, a stepwise migration to SOA is required. As a first step, they need to understand and assess the current structure of their legacy systems. Based on existing reverse engineering techniques, we provide visualisations to support this process for COBOL systems and present preliminary results of an ongoing industrial case study

    A Process-Oriented Software Architecture Reconstruction Taxonomy

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    International audienceTo maintain and understand large applications, it is cru- cial to know their architecture. The first problem is that architectures are not explicitly represented in the code as classes and packages are. The second problem is that suc- cessful applications evolve over time so their architecture inevitably drifts. Reconstructing and checking whether the architecture is still valid is thus an important aid. While there is a plethora of approaches and techniques supporting architecture reconstruction, there is no comprehensive state of the art and it is often difficult to compare the ap- proaches. This article presents a first state of the art in soft- ware architecture reconstruction, with the desire to support the understanding of the field

    On porting software visualization tools to the web

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    Software systems are hard to understand due to the complexity and the sheer size of the data to be analyzed. Software visualization tools are a great help as they can sum up large quantities of data in dense, meaningful pictures. Traditionally, such tools come in the form of desktop applications. Modern web frameworks are about to change this status quo, as building software visualization tools as web applications can help in making them available to a larger audience in a collaborative setting. Such a migration comes with a number of promises, perils, and technical implications that must be considered before starting any migration process. In this paper, we share our experiences in porting two such tools to the web and provide guidelines about the porting. In particular, we discuss promises and perils that go hand in hand with such an endeavor and present a number of technological alternatives that are available to implement web-based visualization
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