17,678 research outputs found
Metadata enrichment for digital heritage: users as co-creators
This paper espouses the concept of metadata enrichment through an expert and user-focused approach to metadata creation and management. To this end, it is argued the Web 2.0 paradigm enables users to be proactive metadata creators. As Shirky (2008, p.47) argues Web 2.0âs social tools enable âaction by loosely structured groups, operating without managerial direction and outside the profit motiveâ. Lagoze (2010, p. 37) advises, âthe participatory nature of Web 2.0 should not be dismissed as just a popular phenomenon [or fad]â. Carletti (2016) proposes a participatory digital cultural heritage approach where Web 2.0 approaches such as crowdsourcing can be sued to enrich digital cultural objects. It is argued that âheritage crowdsourcing, community-centred projects or other forms of public participationâ. On the other hand, the new collaborative approaches of Web 2.0 neither negate nor replace contemporary standards-based metadata approaches. Hence, this paper proposes a mixed metadata approach where user created metadata augments expert-created metadata and vice versa. The metadata creation process no longer remains to be the sole prerogative of the metadata expert. The Web 2.0 collaborative environment would now allow users to participate in both adding and re-using metadata. The case of expert-created (standards-based, top-down) and user-generated metadata (socially-constructed, bottom-up) approach to metadata are complementary rather than mutually-exclusive. The two approaches are often mistakenly considered as dichotomies, albeit incorrectly (Gruber, 2007; Wright, 2007) .
This paper espouses the importance of enriching digital information objects with descriptions pertaining the about-ness of information objects. Such richness and diversity of description, it is argued, could chiefly be achieved by involving users in the metadata creation process. This paper presents the importance of the paradigm of metadata enriching and metadata filtering for the cultural heritage domain. Metadata enriching states that a priori metadata that is instantiated and granularly structured by metadata experts is continually enriched through socially-constructed (post-hoc) metadata, whereby users are pro-actively engaged in co-creating metadata. The principle also states that metadata that is enriched is also contextually and semantically linked and openly accessible. In addition, metadata filtering states that metadata resulting from implementing the principle of enriching should be displayed for users in line with their needs and convenience. In both enriching and filtering, users should be considered as prosumers, resulting in what is called collective metadata intelligence
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Ideation as an intellectual information acquisition and use context: Investigating game designersâ information-based ideation behavior
Human Information Behavior (HIB) research commonly examines behavior in the context of why information is acquired and how it will be used, but usually at the level of the work or everyday-life tasks the information will support. HIB has not been examined in detail at the broader contextual level of intellectual purpose (i.e. the higher-order conceptual tasks the information was acquired to support). Examination at this level can enhance holistic understanding of HIB as a âmeans to an intellectual endâ and inform the design of digital information environments that support information interaction for specific intellectual purposes. We investigate information-based ideation (IBI) as a specific intellectual information acquisition and use context by conducting Critical Incident-style interviews with ten game designers, focusing on how they interact with information to generate and develop creative design ideas. Our findings give rise to a framework of their ideation-focused HIB, which systems designers can leverage to reason about how best to support certain behaviors to drive design ideation. These findings emphasize the importance of intellectual purpose as a driver for acquisition and desired outcome of use
An examination of automatic video retrieval technology on access to the contents of an historical video archive
Purpose â This paper aims to provide an initial understanding of the constraints that historical video collections pose to video retrieval technology and the potential that online access offers to both archive and users.
Design/methodology/approach â A small and unique collection of videos on customs and folklore was used as a case study. Multiple methods were employed to investigate the effectiveness of technology and the modality of user access. Automatic keyframe extraction was tested on the visual content while the audio stream was used for automatic classification of speech and music clips. The user access (search vs browse) was assessed in a controlled user evaluation. A focus group and a survey provided insight on the actual use of the analogue archive. The results of these multiple studies were then compared and integrated (triangulation).
Findings â The amateur material challenged automatic techniques for video and audio indexing, thus suggesting that the technology must be tested against the material before deciding on a digitisation strategy. Two user interaction modalities, browsing vs searching, were tested in a user evaluation. Results show users preferred searching, but browsing becomes essential when the search engine fails in matching query and indexed words. Browsing was also valued for serendipitous discovery; however the organisation of the archive was judged cryptic and therefore of limited use. This indicates that the categorisation of an online archive should be thought of in terms of users who might not understand the current classification. The focus group and the survey showed clearly the advantage of online access even when the quality of the video surrogate is poor. The evidence gathered suggests that the creation of a digital version of a video archive requires a rethinking of the collection in terms of the new medium: a new archive should be specially designed to exploit the potential that the digital medium offers. Similarly, users' needs have to be considered before designing the digital library interface, as needs are likely to be different from those imagined.
Originality/value â This paper is the first attempt to understand the advantages offered and limitations held by video retrieval technology for small video archives like those often found in special collections
Symbiosis between the TRECVid benchmark and video libraries at the Netherlands Institute for Sound and Vision
Audiovisual archives are investing in large-scale digitisation efforts of their analogue holdings and, in parallel, ingesting an ever-increasing amount of born- digital files in their digital storage facilities. Digitisation opens up new access paradigms and boosted re-use of audiovisual content. Query-log analyses show the shortcomings of manual annotation, therefore archives are complementing these annotations by developing novel search engines that automatically extract information from both audio and the visual tracks. Over the past few years, the TRECVid benchmark has developed a novel relationship with the Netherlands Institute of Sound and Vision (NISV) which goes beyond the NISV just providing data and use cases to TRECVid. Prototype and demonstrator systems developed as part of TRECVid are set to become a key driver in improving the quality of search engines at the NISV and will ultimately help other audiovisual archives to offer more efficient and more fine-grained access to their collections. This paper reports the experiences of NISV in leveraging the activities of the TRECVid benchmark
The experience of enchantment in human-computer interaction
Improving user experience is becoming something of a rallying call in humanâcomputer interaction but experience is not a unitary thing. There are varieties of experiences, good and bad, and we need to characterise these varieties if we are to improve user experience. In this paper we argue that enchantment is a useful concept to facilitate closer relationships between people and technology. But enchantment is a complex concept in need of some clarification. So we explore how enchantment has been used in the discussions of technology and examine experiences of film and cell phones to see how enchantment with technology is possible. Based on these cases, we identify the sensibilities that help designers design for enchantment, including the specific sensuousness of a thing, senses of play, paradox and openness, and the potential for transformation. We use these to analyse digital jewellery in order to suggest how it can be made more enchanting. We conclude by relating enchantment to varieties of experience.</p
ArchiveSpark: Efficient Web Archive Access, Extraction and Derivation
Web archives are a valuable resource for researchers of various disciplines.
However, to use them as a scholarly source, researchers require a tool that
provides efficient access to Web archive data for extraction and derivation of
smaller datasets. Besides efficient access we identify five other objectives
based on practical researcher needs such as ease of use, extensibility and
reusability.
Towards these objectives we propose ArchiveSpark, a framework for efficient,
distributed Web archive processing that builds a research corpus by working on
existing and standardized data formats commonly held by Web archiving
institutions. Performance optimizations in ArchiveSpark, facilitated by the use
of a widely available metadata index, result in significant speed-ups of data
processing. Our benchmarks show that ArchiveSpark is faster than alternative
approaches without depending on any additional data stores while improving
usability by seamlessly integrating queries and derivations with external
tools.Comment: JCDL 2016, Newark, NJ, US
'Breaking the glass': preserving social history in virtual environments
New media technologies play an important role in the evolution of our society. Traditional museums and heritage sites have evolved from the âcabinets of curiosityâ that focused mainly on the authority of the voice organising content, to the places that offer interactivity as a means to experience historical and cultural events of the past. They attempt to break down the division between visitors and historical artefacts, employing modern technologies that allow the audience to perceive a range of perspectives of the historical event. In this paper, we discuss virtual reconstruction and interactive storytelling techniques as a research methodology and educational and presentation practices for cultural heritage sites. We present the Narrating the Past project as a case study, in order to illustrate recent changes in the preservation of social history and guided tourist trails that aim to make the visitorâs experience more than just an architectural walk through
Research students exhibition catalogue 2013
This exhibition catalogue showcases the work of current UCA research students at various stages of their research journey.
The theme of the exhibition and the one day conference is time - place - space and through their practice the research students examine these concepts and realities
The new Reithians: Pararchive and citizen animateurs in the BBC digital archive
The ongoing Arts and Humanities Research Council (AHRC) Pararchive project seeks to build new interactive environments that explore issues of ownership, public and institutional relationships and provide tools for collaborative community research and creative expression using digital heritage resources. It was motivated by recognition that communities are encountering real barriers to organizing and connecting to resources and with each other. In the field of cultural heritage it is often difficult to access archival materials from public institutions and overcome barriers to what could and should be mutually enriching relationships. In this context, the British Broadcasting Corporation (BBC) has traditionally been seen as a problematic institution â publicly funded and immeasurably rich â yet distant and patrician. Working with Head of BBC Archive Development Tony Ageh, the project team is focusing on issues such as copyright and institutional voice as a means of facilitating a more open and collaborative audience relationship. As part of our current dialogue, we have also been examining the traditions within the BBC that might act as a block to these activities. Our initial conclusion is that a major part of the problem lies in the lack of partnership between the BBC and its licence paying audience, and we have made that a key focus of our study. This article outlines the background to the Pararchive project and the specific focus within it on the relationship between the BBC and its audiences
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