28 research outputs found

    Augmented Reality in Smart Cities: A Multimedia Approach

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    Intro: This paper presents an advance overview of utilizing Augmented Reality (AR) in smart cities. Although, Smart cities contain six major aspects (mobility, economy, government, environment, living, and people), this paper focuses on three of them that have more potentiality in using virtual assistant (mobility, environment, and living). Methodology: Presenting a state-of-the-art review studies undertake between 2013 and 2017, which is driven from highlighted libraries is the aim of this research. After exact examine, 15 emphasized studies are chosen to divide the main aspects while 120 selective articles are supporting them. These categorizes have been critically compared with an aim, method and chronological perspectives. Results: First of All, Environmental issues (Museums industry) attract the most attention of researchers while the living issues (maintenance) have lower significant compare t latter and mobility (indoor-outdoor navigation) attract the least. Moreover, a close connection between academic and industry fields is going to be created. Conclusions: it has been concluded that, because of economic advantages, utilizing AR technology has improved in the tourism and maintenance. Moreover, until now, most of studies try to prove their concept rather than illustrate well stablished analytic approach. Because of hardware and software improvement, it is essential for the future studies to evaluate their hypothesis in a real urban context

    Experimentation management in the co-created smart-city: Incentivization and citizen engagement

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    Under the smart city paradigm, cities are changing at a rapid pace. In this context, it is necessary to develop tools that allow service providers to perform rapid deployments of novel solutions that can be validated by citizens. In this sense, the OrganiCity experimentation-as-a-service platform brings about a unique solution to experiment with new urban services in a co-creative way, among all the involved stakeholders. On top of this, it is also necessary to ensure that users are engaged in the experimentation process, so as to guarantee that the resulting services actually fulfill their needs. In this work, we present the engagement monitoring framework that has been developed within the OrganiCity platform. This framework permits the tailored definition of metrics according to the experiment characteristics and provides valuable information about how citizens react to service modifications and incentivization campaigns.This research was funded by the European Union’s Horizon 2020 Framework Programme grant number 645198

    State-of-the Art Study in Citizen Observatories : Technological Trends, Development Challenges and Research Avenues

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    Citizen science has rapidly spread in the last decades around the world as a genuine interactive and inclusive opportunity for engaging citizens in the continuous collection of data relevant for science, governance, businesses, communal living and individual concerns. The present–day abundance of ICT technologies has caused the proliferation of two data collection methods in this field: participatory (user-centric) and opportunistic (device-centric). As a result, citizen observatories have become big data systems, with large scale volumes of data that come and go to millions of users.; about any social or environmental phenomenon (e.g. transit, air or weather) and comes in different formats (e.g. XML, Plain Text, CSV) and through different platforms (e.g. websites, mobile apps, sensor networks). This study reviewed the last 10 years of citizen science literature through a systematic literature review. This study identified 108 citizen observatories, which were deeply studied and clustered to identify global and European trends in environmental applications, practices, engagement techniques and technology uses. Challenges and recommendations from the literature in the field were classified to understand the common present and future path for the discipline. Furthermore, a survey and interviews were applied to stakeholders in Finland to gain broader understanding of the field country–wise. This study, provides the first comprehensive insight of the broad scale of contemporary ICT enabled citizen observatories in social and environmental dimensions

    The Future of Urban Technology: Exploring Smart Cities and Transportation through Game Theory and Scenario Planning

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    Technological innovation is occurring at a rapid pace in the world of personal devices. This trend of change has not been able to occur as fast in the city infrastructure. Consumers are curious about the next generation of technology and the integration of artificially intelligent technology in transportation and the urban fabric. In this project, I study the motivations and values of a set of characters involved in the integration and innovation of Smart City Technology. These characters create potential future scenarios of the city from their actions and reactions to specific decisions. This body of work can provide a visualization of the possible futures of the city. The games and scenarios, show potential outcomes based on a set of actions taken by players, not the certain future. The replicable method created in this work allows readers to use the characters, and their backgrounds, to carry out their own game that yields a variety of results that looks to broaden the amount of possible future situations of the city and quality of life with this next generation of technology

    Human Computer Interaction and Emerging Technologies

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    The INTERACT Conferences are an important platform for researchers and practitioners in the field of human-computer interaction (HCI) to showcase their work. They are organised biennially by the International Federation for Information Processing (IFIP) Technical Committee on Human–Computer Interaction (IFIP TC13), an international committee of 30 member national societies and nine Working Groups. INTERACT is truly international in its spirit and has attracted researchers from several countries and cultures. With an emphasis on inclusiveness, it works to lower the barriers that prevent people in developing countries from participating in conferences. As a multidisciplinary field, HCI requires interaction and discussion among diverse people with different interests and backgrounds. The 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2019) took place during 2-6 September 2019 in Paphos, Cyprus. The conference was held at the Coral Beach Hotel Resort, and was co-sponsored by the Cyprus University of Technology and Tallinn University, in cooperation with ACM and ACM SIGCHI. This volume contains the Adjunct Proceedings to the 17th INTERACT Conference, comprising a series of selected papers from workshops, the Student Design Consortium and the Doctoral Consortium. The volume follows the INTERACT conference tradition of submitting adjunct papers after the main publication deadline, to be published by a University Press with a connection to the conference itself. In this case, both the Adjunct Proceedings Chair of the conference, Dr Usashi Chatterjee, and the lead Editor of this volume, Dr Fernando Loizides, work at Cardiff University which is the home of Cardiff University Press

    SHELDON Smart habitat for the elderly.

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    An insightful document concerning active and assisted living under different perspectives: Furniture and habitat, ICT solutions and Healthcare
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