17,042 research outputs found

    GCP: Gossip-based Code Propagation for Large-scale Mobile Wireless Sensor Networks

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    Wireless sensor networks (WSN) have recently received an increasing interest. They are now expected to be deployed for long periods of time, thus requiring software updates. Updating the software code automatically on a huge number of sensors is a tremendous task, as ''by hand'' updates can obviously not be considered, especially when all participating sensors are embedded on mobile entities. In this paper, we investigate an approach to automatically update software in mobile sensor-based application when no localization mechanism is available. We leverage the peer-to-peer cooperation paradigm to achieve a good trade-off between reliability and scalability of code propagation. More specifically, we present the design and evaluation of GCP ({\emph Gossip-based Code Propagation}), a distributed software update algorithm for mobile wireless sensor networks. GCP relies on two different mechanisms (piggy-backing and forwarding control) to improve significantly the load balance without sacrificing on the propagation speed. We compare GCP against traditional dissemination approaches. Simulation results based on both synthetic and realistic workloads show that GCP achieves a good convergence speed while balancing the load evenly between sensors

    Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication

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    Device-to-device (D2D) communication underlaying cellular networks allows mobile devices such as smartphones and tablets to use the licensed spectrum allocated to cellular services for direct peer-to-peer transmission. D2D communication can use either one-hop transmission (i.e., in D2D direct communication) or multi-hop cluster-based transmission (i.e., in D2D local area networks). The D2D devices can compete or cooperate with each other to reuse the radio resources in D2D networks. Therefore, resource allocation and access for D2D communication can be treated as games. The theories behind these games provide a variety of mathematical tools to effectively model and analyze the individual or group behaviors of D2D users. In addition, game models can provide distributed solutions to the resource allocation problems for D2D communication. The aim of this article is to demonstrate the applications of game-theoretic models to study the radio resource allocation issues in D2D communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Wireless industrial monitoring and control networks: the journey so far and the road ahead

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    While traditional wired communication technologies have played a crucial role in industrial monitoring and control networks over the past few decades, they are increasingly proving to be inadequate to meet the highly dynamic and stringent demands of today’s industrial applications, primarily due to the very rigid nature of wired infrastructures. Wireless technology, however, through its increased pervasiveness, has the potential to revolutionize the industry, not only by mitigating the problems faced by wired solutions, but also by introducing a completely new class of applications. While present day wireless technologies made some preliminary inroads in the monitoring domain, they still have severe limitations especially when real-time, reliable distributed control operations are concerned. This article provides the reader with an overview of existing wireless technologies commonly used in the monitoring and control industry. It highlights the pros and cons of each technology and assesses the degree to which each technology is able to meet the stringent demands of industrial monitoring and control networks. Additionally, it summarizes mechanisms proposed by academia, especially serving critical applications by addressing the real-time and reliability requirements of industrial process automation. The article also describes certain key research problems from the physical layer communication for sensor networks and the wireless networking perspective that have yet to be addressed to allow the successful use of wireless technologies in industrial monitoring and control networks

    Socially Trusted Collaborative Edge Computing in Ultra Dense Networks

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    Small cell base stations (SBSs) endowed with cloud-like computing capabilities are considered as a key enabler of edge computing (EC), which provides ultra-low latency and location-awareness for a variety of emerging mobile applications and the Internet of Things. However, due to the limited computation resources of an individual SBS, providing computation services of high quality to its users faces significant challenges when it is overloaded with an excessive amount of computation workload. In this paper, we propose collaborative edge computing among SBSs by forming SBS coalitions to share computation resources with each other, thereby accommodating more computation workload in the edge system and reducing reliance on the remote cloud. A novel SBS coalition formation algorithm is developed based on the coalitional game theory to cope with various new challenges in small-cell-based edge systems, including the co-provisioning of radio access and computing services, cooperation incentives, and potential security risks. To address these challenges, the proposed method (1) allows collaboration at both the user-SBS association stage and the SBS peer offloading stage by exploiting the ultra dense deployment of SBSs, (2) develops a payment-based incentive mechanism that implements proportionally fair utility division to form stable SBS coalitions, and (3) builds a social trust network for managing security risks among SBSs due to collaboration. Systematic simulations in practical scenarios are carried out to evaluate the efficacy and performance of the proposed method, which shows that tremendous edge computing performance improvement can be achieved.Comment: arXiv admin note: text overlap with arXiv:1010.4501 by other author

    On localized application-driven topology control for energy-efficient wireless peer-to-peer file sharing

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    Wireless Peer-to-Peer (P2P) file sharing Is widely envisioned as one of the major applications of ad hoc networks in the near future. This trend is largely motivated by the recent advances in high-speed wireless communication technologies and high traffic demand for P2P file sharing applications. To achieve the ambitious goal of realizing a practical wireless P2P network, we need a scalable topology control protocol to solve the neighbor discovery problem and network organization problem. Indeed, we believe that the topology control mechanism should be application driven in that we should try to achieve an efficient connectivity among mobile devices in order to better serve the file sharing application. We propose a new protocol, which consists of two components, namely, Adjacency Set Construction (ASC) and Community-Based Asynchronous Wakeup (CAW). Our proposed protocol is shown to be able to enhance the fairness and provide an incentive mechanism in wireless P2P file sharing applications. It is also capable of increasing the energy efficiency. © 2008 IEEE.published_or_final_versio
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