5,555 research outputs found

    Evaluating the Graph-based Visualization Technique: A Controlled Experiment

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    Many researchers have highlighted the scarcity of empirical studies that systematically examine the advantages and disadvantages of the use of visualization techniques for software understanding activities. Such studies are crucial for gathering and analyzing objective and quantifiable evidence about the usefulness of proposed visualization techniques and tools, and ultimately, for guiding the research in software visualization. This paper presents a controlled experiment aimed at assessing the impact of a graph-based visualization technique on comprehension tasks. Six common comprehension tasks were performed by 20 undergraduate software engineering students. The completion time and the accuracy of the participants’ responses were measured. The results indicate that on one hand the use of the graph-based visualization increases the correctness (by 21.45% in average) but on the other hand it does not reduce the completion time in program comprehension tasks

    Supporting Project Comprehension with Revision Control System Repository Analysis

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    Context: Project comprehension is an activity relevant to all aspects of software engineering, from requirements specification to maintenance. The historical, transactional data stored in revision control systems can be mined and analysed to produce a great deal of information about a project. Aims: This research aims to explore how the data-mining, analysis and presentation of revision control systems can be used to augment aspects of project comprehension, including change prediction, maintenance, visualization, management, profiling, sampling and assessment. Method: A series of case studies investigate how transactional data can be used to support project comprehension. A thematic analysis of revision logs is used to explore the development process and developer behaviour. A benchmarking study of a history-based model of change prediction is conducted to assess how successfully such a technique can be used to augment syntax-based models. A visualization tool is developed for managers of student projects with the aim of evaluating what visualizations best support their roles. Finally, a quasi-experiment is conducted to determine how well an algorithmic model can automatically select a representative sample of code entities from a project, in comparison with expert strategies. Results: The thematic analysis case study classified maintenance activities in 22 undergraduate projects and four real-world projects. The change prediction study calculated information retrieval metrics for 34 undergraduate projects and three real-world projects, as well as an in-depth exploration of the model's performance and applications in two selected projects. File samples for seven projects were generated by six experts and three heuristic models and compared to assess agreement rates, both within the experts and between the experts and the models. Conclusions: When the results from each study are evaluated together, the evidence strongly shows that the information stored in revision control systems can indeed be used to support a range of project comprehension activities in a manner which complements existing, syntax-based techniques. The case studies also help to develop the empirical foundation of repository analysis in the areas of visualization, maintenance, sampling, profiling and management; the research also shows that students can be viable substitutes for industrial practitioners in certain areas of software engineering research, which weakens one of the primary obstacles to empirical studies in these areas

    Visualising Process Model Hierarchies

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    Empirical Evaluation of the Usefulness of Graph-based Visualization Techniques to Support Software Understanding

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    Many researchers have highlighted the scarcity of empirical studies that systematically examine the advantages and disadvantages of the use of visualization techniques for software understanding activities. Such studies are crucial for gathering and analyzing objective and quantifiable evidence about the usefulness of proposed visualization techniques and tools, and ultimately, for guiding the research in software visualization. This paper presents a controlled experiment aimed at assessing the impact of a graph-based visualization technique on comprehension tasks. Six common comprehension tasks were performed by 20 undergraduate software engineering students. The completion time and the accuracy of the participants’ responses were measured. The results indicate that on one hand the use of the graph-based visualization increases the correctness (by 21.45% in average) but on the other hand it does not reduce the completion time in program comprehension tasks.Resumen: Muchos investigadores han señalado la falta de estudios empíricos que sistemáticamente examinen las ventajas y desventajas del uso de técnicas de visualiza ción para soportar la comprensión del software. Estos estudios son indispensables para recolectar y analizar evidencia objetiva y cuantificable acerca de la utilidad de las técnicas de visualización y herramientas propuestas, y más aún, para servir como gu ía de la investigación en visualización de software. En este estudio, 6 tareas típicas de comprensión de software fueron realizadas por 20 estudiantes de ingeniería de software. Se midió el tiempo de respuesta y se calificó la exactitud en las respuestas d e los participantes. Los resultados indican que, por una parte, el uso de la técnica de visualización basada en grafos mejoró la exactitud en las respuestas de los estudiantes (21.45% en promedio), por otra parte, no se encontró evidencia de reducción en e l tiempo gastado por los estudiantes para resolver las tareas de comprensión de software.Maestrí

    Teaching programming at a distance: the Internet software visualization laboratory

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    This paper describes recent developments in our approach to teaching computer programming in the context of a part-time Masters course taught at a distance. Within our course, students are sent a pack which contains integrated text, software and video course material, using a uniform graphical representation to tell a consistent story of how the programming language works. The students communicate with their tutors over the phone and through surface mail. Through our empirical studies and experience teaching the course we have identified four current problems: (i) students' difficulty mapping between the graphical representations used in the course and the programs to which they relate, (ii) the lack of a conversational context for tutor help provided over the telephone, (iii) helping students who due to their other commitments tend to study at 'unsociable' hours, and (iv) providing software for the constantly changing and expanding range of platforms and operating systems used by students. We hope to alleviate these problems through our Internet Software Visualization Laboratory (ISVL), which supports individual exploration, and both synchronous and asynchronous communication. As a single user, students are aided by the extra mappings provided between the graphical representations used in the course and their computer programs, overcoming the problems of the original notation. ISVL can also be used as a synchronous communication medium whereby one of the users (generally the tutor) can provide an annotated demonstration of a program and its execution, a far richer alternative to technical discussions over the telephone. Finally, ISVL can be used to support asynchronous communication, helping students who work at unsociable hours by allowing the tutor to prepare short educational movies for them to view when convenient. The ISVL environment runs on a conventional web browser and is therefore platform independent, has modest hardware and bandwidth requirements, and is easy to distribute and maintain. Our planned experiments with ISVL will allow us to investigate ways in which new technology can be most appropriately applied in the service of distance education

    Graph-based Temporal Analysis in Digital Forensics

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    Establishing a timeline as part of a digital forensics investigation is a vital part of understanding the order in which system events occurred. However, most digital forensics tools present timelines as histogram or as raw artifacts. Consequently, digital forensics examiners are forced to rely on manual, labor-intensive practices to reconstruct system events. Current digital forensics analysis tools are at their technological limit with the increasing storage and complexity of data. A graph-based timeline can present digital forensics evidence in a structure that can be immediately understood and effortlessly focused. This paper presents the Temporal Analysis Integration Management Application (TAIMA) to enhance digital forensics analysis via information visualization (infovis) techniques. TAIMA is a prototype application that provides a graph-based timeline for event reconstruction using abstraction and visualization techniques. A workflow illustration and pilot usability study provided evidence that TAIMA assisted digital forensics specialists in identifying key system events during digital forensics analysis

    Augmenting IDEs with Runtime Information for Software Maintenance

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    Object-oriented language features such as inheritance, abstract types, late-binding, or polymorphism lead to distributed and scattered code, rendering a software system hard to understand and maintain. The integrated development environment (IDE), the primary tool used by developers to maintain software systems, usually purely operates on static source code and does not reveal dynamic relationships between distributed source artifacts, which makes it difficult for developers to understand and navigate software systems. Another shortcoming of today's IDEs is the large amount of information with which they typically overwhelm developers. Large software systems encompass several thousand source artifacts such as classes and methods. These static artifacts are presented by IDEs in views such as trees or source editors. To gain an understanding of a system, developers have to open many such views, which leads to a workspace cluttered with different windows or tabs. Navigating through the code or maintaining a working context is thus difficult for developers working on large software systems. In this dissertation we address the question how to augment IDEs with dynamic information to better navigate scattered code while at the same time not overwhelming developers with even more information in the IDE views. We claim that by first reducing the amount of information developers have to deal with, we are subsequently able to embed dynamic information in the familiar source perspectives of IDEs to better comprehend and navigate large software spaces. We propose means to reduce or mitigate the information by highlighting relevant source elements, by explicitly representing working context, and by automatically housekeeping the workspace in the IDE. We then improve navigation of scattered code by explicitly representing dynamic collaboration and software features in the static source perspectives of IDEs. We validate our claim by conducting empirical experiments with developers and by analyzing recorded development sessions
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