2,157 research outputs found
An Idiotypic Immune Network as a Short Term Learning Architecture for Mobile Robots
A combined Short-Term Learning (STL) and Long-Term Learning (LTL) approach to
solving mobile robot navigation problems is presented and tested in both real
and simulated environments. The LTL consists of rapid simulations that use a
Genetic Algorithm to derive diverse sets of behaviours. These sets are then
transferred to an idiotypic Artificial Immune System (AIS), which forms the STL
phase, and the system is said to be seeded. The combined LTL-STL approach is
compared with using STL only, and with using a handdesigned controller. In
addition, the STL phase is tested when the idiotypic mechanism is turned off.
The results provide substantial evidence that the best option is the seeded
idiotypic system, i.e. the architecture that merges LTL with an idiotypic AIS
for the STL. They also show that structurally different environments can be
used for the two phases without compromising transferabilityComment: 13 pages, 5 tables, 4 figures, 7th International Conference on
Artificial Immune Systems (ICARIS2008), Phuket, Thailan
Mimicking the behaviour of idiotypic AIS robot controllers using probabilistic systems
Previous work has shown that robot navigation systems that employ an architecture based upon the idiotypic network theory of the immune system have an advantage over control techniques that rely on reinforcement learning only. This is thought to be a result of intelligent behaviour selection on the part of the idiotypic robot. In this paper an attempt is made to imitate idiotypic dynamics by creating controllers that use reinforcement with a number of different probabilistic schemes to select robot behaviour. The aims are to show that the idiotypic system is not merely performing some kind of periodic random behaviour selection, and to try to gain further insight into the processes that govern the idiotypic mechanism. Trials are carried out using simulated Pioneer robots that undertake navigation exercises. Results show that a scheme that boosts the probability of selecting highly-ranked alternative behaviours to 50% during stall conditions comes closest to achieving the properties of the idiotypic system, but remains unable to match it in terms of all round performance
Mimicking the Behaviour of Idiotypic AIS Robot Controllers Using Probabilistic Systems
Previous work has shown that robot navigation systems that employ an
architecture based upon the idiotypic network theory of the immune system have
an advantage over control techniques that rely on reinforcement learning only.
This is thought to be a result of intelligent behaviour selection on the part
of the idiotypic robot. In this paper an attempt is made to imitate idiotypic
dynamics by creating controllers that use reinforcement with a number of
different probabilistic schemes to select robot behaviour. The aims are to show
that the idiotypic system is not merely performing some kind of periodic random
behaviour selection, and to try to gain further insight into the processes that
govern the idiotypic mechanism. Trials are carried out using simulated Pioneer
robots that undertake navigation exercises. Results show that a scheme that
boosts the probability of selecting highly-ranked alternative behaviours to 50%
during stall conditions comes closest to achieving the properties of the
idiotypic system, but remains unable to match it in terms of all round
performance.Comment: 7 pages, 2 figures, 6 tables, 13th World Multi-Conference on
Systemics, Cybernetics and Informatics: WMSCI 2009, Orlando, Florida, US
Bio-inspired Approaches for Engineering Adaptive Systems
AbstractAdaptive systems are composed of different heterogeneous parts or entities that interact and perform actions favouring the emer- gence of global desired behavior. In this type of systems entities might join or leave without disturbing the collective, and the system should self-organize and continue performing their goals. Furthermore, entities must self-evolve and self-improve by learn- ing from their interactions with the environment. The main challenge for engineering these systems is to design and develop distributed and adaptive algorithms that allow system entities to select the best suitable strategy/action and drive the system to the best suitable behavior according to the current state of the system and environment changes. This paper describes existing work related to the development of adaptive systems and approaches and shed light on how features from natural and biological systems could be exploited for engineering adaptive approaches
Two-Timescale Learning Using Idiotypic Behaviour Mediation For A Navigating Mobile Robot
A combined Short-Term Learning (STL) and Long-Term Learning (LTL) approach to
solving mobile-robot navigation problems is presented and tested in both the
real and virtual domains. The LTL phase consists of rapid simulations that use
a Genetic Algorithm to derive diverse sets of behaviours, encoded as variable
sets of attributes, and the STL phase is an idiotypic Artificial Immune System.
Results from the LTL phase show that sets of behaviours develop very rapidly,
and significantly greater diversity is obtained when multiple autonomous
populations are used, rather than a single one. The architecture is assessed
under various scenarios, including removal of the LTL phase and switching off
the idiotypic mechanism in the STL phase. The comparisons provide substantial
evidence that the best option is the inclusion of both the LTL phase and the
idiotypic system. In addition, this paper shows that structurally different
environments can be used for the two phases without compromising
transferability.Comment: 40 pages, 12 tables, Journal of Applied Soft Computin
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