2,061 research outputs found

    Comparing Computing Platforms for Deep Learning on a Humanoid Robot

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    The goal of this study is to test two different computing platforms with respect to their suitability for running deep networks as part of a humanoid robot software system. One of the platforms is the CPU-centered Intel NUC7i7BNH and the other is a NVIDIA Jetson TX2 system that puts more emphasis on GPU processing. The experiments addressed a number of benchmarking tasks including pedestrian detection using deep neural networks. Some of the results were unexpected but demonstrate that platforms exhibit both advantages and disadvantages when taking computational performance and electrical power requirements of such a system into account.Comment: 12 pages, 5 figure

    IMPLEMENTATION OF A LOCALIZATION-ORIENTED HRI FOR WALKING ROBOTS IN THE ROBOCUP ENVIRONMENT

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    This paper presents the design and implementation of a human–robot interface capable of evaluating robot localization performance and maintaining full control of robot behaviors in the RoboCup domain. The system consists of legged robots, behavior modules, an overhead visual tracking system, and a graphic user interface. A human–robot communication framework is designed for executing cooperative and competitive processing tasks between users and robots by using object oriented and modularized software architecture, operability, and functionality. Some experimental results are presented to show the performance of the proposed system based on simulated and real-time information. </jats:p

    Embedded distributed vision system for humanoid soccer robot

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    Computer vision is one of the most challenging applications in sensor systems since the signal is complex from spatial and logical point of view. Due to these characteristics vision applications require high computing resources, which makes them especially difficult to use in embedded systems, like mobile robots with reduced amount memory and computing power. In this work a distributed architecture for humanoid visual control is presented using specific nodes for vision processing cooperating with the main CPU to coordinate the movements of the exploring behaviours. This architecture provides additional computing resources in a reduced area, without disturbing tasks related with low level control (mainly kinematics) with the ones involving vision processing algorithms. The information is exchanged allowing to linking control loops between both nodes.This work was supported from the Spanish MICINN project SIDIRELI DPI2008-06737-C02-01/02 and FEDER founds

    Using Convolutional Neural Networks in Robots with Limited Computational Resources: Detecting NAO Robots while Playing Soccer

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    The main goal of this paper is to analyze the general problem of using Convolutional Neural Networks (CNNs) in robots with limited computational capabilities, and to propose general design guidelines for their use. In addition, two different CNN based NAO robot detectors that are able to run in real-time while playing soccer are proposed. One of the detectors is based on the XNOR-Net and the other on the SqueezeNet. Each detector is able to process a robot object-proposal in ~1ms, with an average number of 1.5 proposals per frame obtained by the upper camera of the NAO. The obtained detection rate is ~97%.Comment: Accepted in the RoboCup Symposium 2017. Final version will be published at Springe

    Development of personal area network (PAN) for mobile robot using bluetooth transceiver

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    The work presents the concept of providing a Personal Area Network (PAN) for microcontroller based mobile robots using Bluetooth transceiver. With the concept of replacing cable, low cost, low power consumption and communication range between 10m to 100m, Bluetooth is suitable for communication between mobile robots since most mobile robots are powered by batteries and have high mobility. The network aimed to support real-time control of up to two mobile robots from a master mobile robot through communication using Bluetooth transceiver. If a fast network radio link is implemented, a whole new world of possibilities is opened in the research of robotics control and Artificial Intelligence (AI) research works, sending real time image and information. Robots could communicate through obstacles or even through walls. Bluetooth Ad Hoc topology provides a simple communication between devices in close by forming PAN. A system contained of both hardware and software is designed to enable the robots to form a PAN and communicating, sharing information. Three microcontroller based mobile robots are built for this research work. Bluetooth Protocol Stack and mobile robot control architecture is implemented on a single microcontroller chip. The PAN enabled a few mobile robots to communicate with each other to complete a given task. The wireless communication between mobile robots is reliable based from the result of experiments carried out. Thus this is a platform for multi mobile robots system and Ad Hoc networking system. Results from experiments show that microcontroller based mobile robots can easily form a Bluetooth PAN and communicate with each other
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