7 research outputs found

    Electrodynamic loudspeaker linearization using a low complexity pth-Order inverse nonlinear filter

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    Nonlinear distortions are very challenging to tackle in electromechanical loudspeakers. They are observed in large signals mode, where high amplitude stimulus drives different components of the transducer to operate in their nonlinear region, resulting in harmonic and intermodulation distortions in the reproduced sounds. Many linearization schemes have been proposed to address this problem, they operate by pre-distorting the input signal before exciting the loudspeaker, in the aim of radiating distortion-free sound waves. In this work, we are interested in the performance evaluation of a low computational complexity feedforward linearization structure which is based on the pth order inverse of a one-dimension Volterra model of the driver. The scheme is designed to compensate for the 2nd and 3rd harmonic distortions. We will study the effect of varying the input voltage amplitude on the harmonic distortions reduction performance. A lumped-parameters model with parameters of a real driver will be used for the evaluation

    Various nonlinear models and their identification, equalization and linearization

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    System identification is a pre-requisite to analysis of a dynamic system and design of an appropriate controller for improving its performance. The more accurate the mathematical model identified for a system, the more effective will be the controller designed for it. The identification of nonlinear systems is a topic which has received considerable attention over the last two decades. Generally speaking, when it is difficult to model practical systems by mathematical analysis method, system identification may be an efficient way to overcome the shortage of mechanism analysis method. The goal of the modeling is to find a simple and efficient model which is in accord with the practical system. In many cases, linear models are not suitable to present these systems and nonlinear models have to be considered. Since there are nonlinear effects in practical systems, e.g. harmonic generation, intermediation, desensitization, gain expansion and chaos, we can infer that most control systems are nonlinear. Nonlinear models are more widely used in practice, because most phenomena are nonlinear in nature. Indeed, for many dynamic systems the use of nonlinear models is often of great interest and generally characterizes adequately physical processes over their whole operating range. Thus, accuracy and performance of the control law increase significantly. Therefore, nonlinear system modeling is much more important than linear system identification. We will deal with various nonlinear models and their processing

    Linear and nonlinear room compensation of audio rendering systems

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    [EN] Common audio systems are designed with the intent of creating real and immersive scenarios that allow the user to experience a particular acoustic sensation that does not depend on the room he is perceiving the sound. However, acoustic devices and multichannel rendering systems working inside a room, can impair the global audio effect and thus the 3D spatial sound. In order to preserve the spatial sound characteristics of multichannel rendering techniques, adaptive filtering schemes are presented in this dissertation to compensate these electroacoustic effects and to achieve the immersive sensation of the desired acoustic system. Adaptive filtering offers a solution to the room equalization problem that is doubly interesting. First of all, it iteratively solves the room inversion problem, which can become computationally complex to obtain when direct methods are used. Secondly, the use of adaptive filters allows to follow the time-varying room conditions. In this regard, adaptive equalization (AE) filters try to cancel the echoes due to the room effects. In this work, we consider this problem and propose effective and robust linear schemes to solve this equalization problem by using adaptive filters. To do this, different adaptive filtering schemes are introduced in the AE context. These filtering schemes are based on three strategies previously introduced in the literature: the convex combination of filters, the biasing of the filter weights and the block-based filtering. More specifically, and motivated by the sparse nature of the acoustic impulse response and its corresponding optimal inverse filter, we introduce different adaptive equalization algorithms. In addition, since audio immersive systems usually require the use of multiple transducers, the multichannel adaptive equalization problem should be also taken into account when new single-channel approaches are presented, in the sense that they can be straightforwardly extended to the multichannel case. On the other hand, when dealing with audio devices, consideration must be given to the nonlinearities of the system in order to properly equalize the electroacoustic system. For that purpose, we propose a novel nonlinear filtered-x approach to compensate both room reverberation and nonlinear distortion with memory caused by the amplifier and loudspeaker devices. Finally, it is important to validate the algorithms proposed in a real-time implementation. Thus, some initial research results demonstrate that an adaptive equalizer can be used to compensate room distortions.[ES] Los sistemas de audio actuales están diseñados con la idea de crear escenarios reales e inmersivos que permitan al usuario experimentar determinadas sensaciones acústicas que no dependan de la sala o situación donde se esté percibiendo el sonido. Sin embargo, los dispositivos acústicos y los sistemas multicanal funcionando dentro de salas, pueden perjudicar el efecto global sonoro y de esta forma, el sonido espacial 3D. Para poder preservar las características espaciales sonoras de los sistemas de reproducción multicanal, en esta tesis se presentan los esquemas de filtrado adaptativo para compensar dichos efectos electroacústicos y conseguir la sensación inmersiva del sistema sonoro deseado. El filtrado adaptativo ofrece una solución al problema de salas que es interesante por dos motivos. Por un lado, resuelve de forma iterativa el problema de inversión de salas, que puede llegar a ser computacionalmente costoso para los métodos de inversión directos existentes. Por otro lado, el uso de filtros adaptativos permite seguir las variaciones cambiantes de los efectos de la sala de escucha. A este respecto, los filtros de ecualización adaptativa (AE) intentan cancelar los ecos introducidos por la sala de escucha. En esta tesis se considera este problema y se proponen esquemas lineales efectivos y robustos para resolver el problema de ecualización mediante filtros adaptativos. Para conseguirlo, se introducen diferentes esquemas de filtrado adaptativo para AE. Estos esquemas de filtrado se basan en tres estrategias ya usadas en la literatura: la combinación convexa de filtros, el sesgado de los coeficientes del filtro y el filtrado basado en bloques. Más especificamente y motivado por la naturaleza dispersiva de las respuestas al impulso acústicas y de sus correspondientes filtros inversos óptimos, se presentan diversos algoritmos adaptativos de ecualización específicos. Además, ya que los sistemas de audio inmersivos requieren usar normalmente múltiples trasductores, se debe considerar también el problema de ecualización multicanal adaptativa cuando se diseñan nuevas estrategias de filtrado adaptativo para sistemas monocanal, ya que éstas deben ser fácilmente extrapolables al caso multicanal. Por otro lado, cuando se utilizan dispositivos acústicos, se debe considerar la existencia de no linearidades en el sistema elactroacústico, para poder ecualizarlo correctamente. Por este motivo, se propone un nuevo modelo no lineal de filtrado-x que compense a la vez la reverberación introducida por la sala y la distorsión no lineal con memoria provocada por el amplificador y el altavoz. Por último, es importante validar los algoritmos propuestos mediante implementaciones en tiempo real, para asegurarnos que pueden realizarse. Para ello, se presentan algunos resultados experimentales iniciales que muestran la idoneidad de la ecualización adaptativa en problemas de compensación de salas.[CA] Els sistemes d'àudio actuals es dissenyen amb l'objectiu de crear ambients reals i immersius que permeten a l'usuari experimentar una sensació acústica particular que no depèn de la sala on està percebent el so. No obstant això, els dispositius acústics i els sistemes de renderització multicanal treballant dins d'una sala poden arribar a modificar l'efecte global de l'àudio i per tant, l'efecte 3D del so a l'espai. Amb l'objectiu de conservar les característiques espacials del so obtingut amb tècniques de renderització multicanal, aquesta tesi doctoral presenta esquemes de filtrat adaptatiu per a compensar aquests efectes electroacústics i aconseguir una sensació immersiva del sistema acústic desitjat. El filtrat adaptatiu presenta una solució al problema d'equalització de sales que es interessant baix dos punts de vista. Per una banda, el filtrat adaptatiu resol de forma iterativa el problema inversió de sales, que pot arribar a ser molt complexe computacionalment quan s'utilitzen mètodes directes. Per altra banda, l'ús de filtres adaptatius permet fer un seguiment de les condicions canviants de la sala amb el temps. Més concretament, els filtres d'equalització adaptatius (EA) intenten cancel·lar els ecos produïts per la sala. A aquesta tesi, considerem aquest problema i proposem esquemes lineals efectius i robustos per a resoldre aquest problema d'equalització mitjançant filtres adaptatius. Per aconseguir-ho, diferent esquemes de filtrat adaptatiu es presenten dins del context del problema d'EA. Aquests esquemes de filtrat es basen en tres estratègies ja presentades a l'estat de l'art: la combinació convexa de filtres, el sesgat dels pesos del filtre i el filtrat basat en blocs. Més concretament, i motivat per la naturalesa dispersa de la resposta a l'impuls acústica i el corresponent filtre òptim invers, presentem diferents algorismes d'equalització adaptativa. A més a més, com que els sistemes d'àudio immersiu normalment requereixen l'ús de múltiples transductors, cal considerar també el problema d'equalització adaptativa multicanal quan es presenten noves solucions de canal simple, ja que aquestes s'han de poder estendre fàcilment al cas multicanal. Un altre aspecte a considerar quan es treballa amb dispositius d'àudio és el de les no linealitats del sistema a l'hora d'equalitzar correctament el sistema electroacústic. Amb aquest objectiu, a aquesta tesi es proposa una nova tècnica basada en filtrat-x no lineal, per a compensar tant la reverberació de la sala com la distorsió no lineal amb memòria introduïda per l'amplificador i els altaveus. Per últim, és important validar la implementació en temps real dels algorismes proposats. Amb aquest objectiu, alguns resultats inicials demostren la idoneïtat de l'equalització adaptativa en problemes de compensació de sales.Fuster Criado, L. (2015). Linear and nonlinear room compensation of audio rendering systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/5945

    Loudspeaker Modelling with Recurrent Neural Networks

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    Digital twins of loudspeakers are a useful assets for fine-tuning purposes during the design and the manufacturing phase. They can serve as an alternative to real-time measurement for objective evaluation of adjustments made by digital signal processing. Binaural loudspeaker models could introduce a more repeatable framework for subjective listening and provide flexibility for remote work due to the reduced need for actual physical devices. Neural Networks are a well-proven tool for system identification of different audio hardware devices. This thesis project will focus on creating a digital twin of a multimedia stereo loudspeaker system by using stereo audio waveform as the input and a binaural recording of the system's playback as the target waveform for Recurrent Neural Network (RNN) training. The RNN architecture is inspired by the current state-of-the-art method for single channel audio effects modelling, and is adapted for the stereo waveform use case. Firstly, the RNN model is tested with different synthesized target data that simulates the real recorded data. This approach allows us to estimate the properties which are the most challenging for the RNN to learn. Secondly, the experiments are run with a real recorded, time-aligned dataset, and the RNN's performance is objectively evaluated by the Error-To-Signal Ratio (ESR). In the current state-of-the-art method on single channel audio modelling, the initial hidden state of the RNN is computed by using no-gradient startup inference to accumulate the hidden state over the first few hundred samples of the training sequence. The thesis project proposes a new method called Discontinuous Sequence Training (DISCO). The method prepares the training dataset according to the RNNs architecture’s hyper-parameter sequence length and the system's impulse response length, such that it allows for correct initialization of the initial hidden state without additional pre-training inference. DISCO reaches the training and inference precision of hidden state initialization in the current state-of-the-art method for black-box modelling with RNNs only by modifying the dataset

    Efficient audio signal processing for embedded systems

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    We investigated two design strategies that would allow us to efficiently process audio signals on embedded systems such as mobile phones and portable electronics. In the first strategy, we exploit properties of the human auditory system to process audio signals. We designed a sound enhancement algorithm to make piezoelectric loudspeakers sound "richer" and "fuller," using a combination of bass extension and dynamic range compression. We also developed an audio energy reduction algorithm for loudspeaker power management by suppressing signal energy below the masking threshold. In the second strategy, we use low-power analog circuits to process the signal before digitizing it. We designed an analog front-end for sound detection and implemented it on a field programmable analog array (FPAA). The sound classifier front-end can be used in a wide range of applications because programmable floating-gate transistors are employed to store classifier weights. Moreover, we incorporated a feature selection algorithm to simplify the analog front-end. A machine learning algorithm AdaBoost is used to select the most relevant features for a particular sound detection application. We also designed the circuits to implement the AdaBoost-based analog classifier.PhDCommittee Chair: Anderson, David; Committee Member: Hasler, Jennifer; Committee Member: Hunt, William; Committee Member: Lanterman, Aaron; Committee Member: Minch, Bradle

    Research Reports: 1988 NASA/ASEE Summer Faculty Fellowship Program

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    The basic objectives are to further the professional knowledge of qualified engineering and science faculty members; to stimulate an exchange of ideas between participants and NASA: to enrich and refresh the research and teaching activities of the participants' institutions; and to contribute to the research objectives of the NASA centers. Topics addressed include: cryogenics; thunderstorm simulation; computer techniques; computer assisted instruction; system analysis weather forecasting; rocket engine design; crystal growth; control systems design; turbine pumps for the Space Shuttle Main engine; electron mobility; heat transfer predictions; rotor dynamics; mathematical models; computational fluid dynamics; and structural analysis
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