259 research outputs found
Leader Election in Anonymous Rings: Franklin Goes Probabilistic
We present a probabilistic leader election algorithm for anonymous, bidirectional, asynchronous rings. It is based on an algorithm from Franklin, augmented with random identity selection, hop counters to detect identity clashes, and round numbers modulo 2. As a result, the algorithm is finite-state, so that various model checking techniques can be employed to verify its correctness, that is, eventually a unique leader is elected with probability one. We also sketch a formal correctness proof of the algorithm for rings with arbitrary size
Total algorithms
We define the notion of total algorithms for networks of processes. A total algorithm enforces that a "decision" is taken by a subset of the processes, and that participation of all processes is required to reach this decision. Total algorithms are an important building block in the design of distributed algorithms. For some important network control problems it can be shown that an algorithm solving it is necessarily total, and that any total algorithm can solve the problem. We study some total algorithms for a variety of network topologies. Constructions are shown to derive algorithms for Mutual Exclusion, Election, and Distributed Infirnum Approximation from arbitrary total algorithms. The paper puts many results and paradigms about designing distributed algorithms in a general framework.
This report oulines several other works of the author. Total algorithms, their properties, and some additional examples, as well as traversal algorithms and the time complexity of distributed algorithms are studied in [Tel94, Chap.6]. The construction of algorithms for distributed infirnum approximation is treated in [CBT94, Tel86] and [Tel91, Sec. 4.1]
Bounds for self-stabilization in unidirectional networks
A distributed algorithm is self-stabilizing if after faults and attacks hit
the system and place it in some arbitrary global state, the systems recovers
from this catastrophic situation without external intervention in finite time.
Unidirectional networks preclude many common techniques in self-stabilization
from being used, such as preserving local predicates. In this paper, we
investigate the intrinsic complexity of achieving self-stabilization in
unidirectional networks, and focus on the classical vertex coloring problem.
When deterministic solutions are considered, we prove a lower bound of
states per process (where is the network size) and a recovery time of at
least actions in total. We present a deterministic algorithm with
matching upper bounds that performs in arbitrary graphs. When probabilistic
solutions are considered, we observe that at least states per
process and a recovery time of actions in total are required (where
denotes the maximal degree of the underlying simple undirected graph).
We present a probabilistically self-stabilizing algorithm that uses
states per process, where is a parameter of the
algorithm. When , the algorithm recovers in expected
actions. When may grow arbitrarily, the algorithm
recovers in expected O(n) actions in total. Thus, our algorithm can be made
optimal with respect to space or time complexity
Leader Election for Anonymous Asynchronous Agents in Arbitrary Networks
We study the problem of leader election among mobile agents operating in an
arbitrary network modeled as an undirected graph. Nodes of the network are
unlabeled and all agents are identical. Hence the only way to elect a leader
among agents is by exploiting asymmetries in their initial positions in the
graph. Agents do not know the graph or their positions in it, hence they must
gain this knowledge by navigating in the graph and share it with other agents
to accomplish leader election. This can be done using meetings of agents, which
is difficult because of their asynchronous nature: an adversary has total
control over the speed of agents. When can a leader be elected in this
adversarial scenario and how to do it? We give a complete answer to this
question by characterizing all initial configurations for which leader election
is possible and by constructing an algorithm that accomplishes leader election
for all configurations for which this can be done
Communication Efficient Self-Stabilizing Leader Election
This paper presents a randomized self-stabilizing algorithm that elects a leader r in a general n-node undirected graph and constructs a spanning tree T rooted at r. The algorithm works under the synchronous message passing network model, assuming that the nodes know a linear upper bound on n and that each edge has a unique ID known to both its endpoints (or, alternatively, assuming the KT? model). The highlight of this algorithm is its superior communication efficiency: It is guaranteed to send a total of O? (n) messages, each of constant size, till stabilization, while stabilizing in O? (n) rounds, in expectation and with high probability. After stabilization, the algorithm sends at most one constant size message per round while communicating only over the (n - 1) edges of T. In all these aspects, the communication overhead of the new algorithm is far smaller than that of the existing (mostly deterministic) self-stabilizing leader election algorithms.
The algorithm is relatively simple and relies mostly on known modules that are common in the fault free leader election literature; these modules are enhanced in various subtle ways in order to assemble them into a communication efficient self-stabilizing algorithm
Optimal Collision/Conflict-free Distance-2 Coloring in Synchronous Broadcast/Receive Tree Networks
This article is on message-passing systems where communication is (a)
synchronous and (b) based on the "broadcast/receive" pair of communication
operations. "Synchronous" means that time is discrete and appears as a sequence
of time slots (or rounds) such that each message is received in the very same
round in which it is sent. "Broadcast/receive" means that during a round a
process can either broadcast a message to its neighbors or receive a message
from one of them. In such a communication model, no two neighbors of the same
process, nor a process and any of its neighbors, must be allowed to broadcast
during the same time slot (thereby preventing message collisions in the first
case, and message conflicts in the second case). From a graph theory point of
view, the allocation of slots to processes is know as the distance-2 coloring
problem: a color must be associated with each process (defining the time slots
in which it will be allowed to broadcast) in such a way that any two processes
at distance at most 2 obtain different colors, while the total number of colors
is "as small as possible". The paper presents a parallel message-passing
distance-2 coloring algorithm suited to trees, whose roots are dynamically
defined. This algorithm, which is itself collision-free and conflict-free, uses
colors where is the maximal degree of the graph (hence
the algorithm is color-optimal). It does not require all processes to have
different initial identities, and its time complexity is , where d
is the depth of the tree. As far as we know, this is the first distributed
distance-2 coloring algorithm designed for the broadcast/receive round-based
communication model, which owns all the previous properties.Comment: 19 pages including one appendix. One Figur
Leader election in distributed networks using agent based self-stabilizing technique
There are many variants of leader election algorithm in distributed networks. In this research, an agent based approach to leader election in distributed networks is investigated. Agents have shown to be useful in several ways. In the theoretical perspective, agents sometime help in reducing the message complexity of the system and sometimes help in lowering time complexity. In a more practical sense, agents perform operations independent of the processors, thereby lending a more flexible algorithm supporting different types of networks
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