1,555 research outputs found

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Learning to Look Around: Intelligently Exploring Unseen Environments for Unknown Tasks

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    It is common to implicitly assume access to intelligently captured inputs (e.g., photos from a human photographer), yet autonomously capturing good observations is itself a major challenge. We address the problem of learning to look around: if a visual agent has the ability to voluntarily acquire new views to observe its environment, how can it learn efficient exploratory behaviors to acquire informative observations? We propose a reinforcement learning solution, where the agent is rewarded for actions that reduce its uncertainty about the unobserved portions of its environment. Based on this principle, we develop a recurrent neural network-based approach to perform active completion of panoramic natural scenes and 3D object shapes. Crucially, the learned policies are not tied to any recognition task nor to the particular semantic content seen during training. As a result, 1) the learned "look around" behavior is relevant even for new tasks in unseen environments, and 2) training data acquisition involves no manual labeling. Through tests in diverse settings, we demonstrate that our approach learns useful generic policies that transfer to new unseen tasks and environments. Completion episodes are shown at https://goo.gl/BgWX3W

    Exploiting Stereoscopic Disparity for Augmenting Human Activity Recognition Performance

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    This work investigates several ways to exploit scene depth information, implicitly available through the modality of stereoscopic disparity in 3D videos, with the purpose of augmenting performance in the problem of recognizing complex human activities in natural settings. The standard state-of-the-art activity recognition algorithmic pipeline consists in the consecutive stages of video description, video representation and video classification. Multimodal, depth-aware modifications to standard methods are being proposed and studied, both for video description and for video representation, that indirectly incorporate scene geometry information derived from stereo disparity. At the description level, this is made possible by suitably manipulating video interest points based on disparity data. At the representation level, the followed approach represents each video by multiple vectors corresponding to different disparity zones, resulting in multiple activity descriptions defined by disparity characteristics. In both cases, a scene segmentation is thus implicitly implemented, based on the distance of each imaged object from the camera during video acquisition. The investigated approaches are flexible and able to cooperate with any monocular low-level feature descriptor. They are evaluated using a publicly available activity recognition dataset of unconstrained stereoscopic 3D videos, consisting in extracts from Hollywood movies, and compared both against competing depth-aware approaches and a state-of-the-art monocular algorithm. Quantitative evaluation reveals that some of the examined approaches achieve state-of-the-art performance

    A Self-Guided Docking Architecture for Autonomous Surface Vehicles

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    Autonomous Surface Vehicles (ASVs) provide the ideal platform to further explore the many opportunities in the cargo shipping industry, by making it more profitable and safer. Information retrieved from a 3D LIDAR, IMU, GPS, and Camera is combined to extract the geometric features of the floating platform and to estimate the relative position and orientation of the moor to the ASV. Then, a trajectory is planned to a specific target position, guaranteeing that the ASV will not collide with the mooring facility. To ensure that the sensors are within range of operation, a module has been developed to generate a trajectory that will deliver the ASV to a catch zone where it is able to function properly.A High-Level controler is also implemented, resorting to an heuristic to evaluate if the ASV is within this operating range and also its current orientation relative to the docking platform
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