856 research outputs found

    Interactive 3D video editing

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    We present a generic and versatile framework for interactive editing of 3D video footage. Our framework combines the advantages of conventional 2D video editing with the power of more advanced, depth-enhanced 3D video streams. Our editor takes 3D video as input and writes both 2D or 3D video formats as output. Its underlying core data structure is a novel 4D spatio-temporal representation which we call the video hypervolume. Conceptually, the processing loop comprises three fundamental operators: slicing, selection, and editing. The slicing operator allows users to visualize arbitrary hyperslices from the 4D data set. The selection operator labels subsets of the footage for spatio-temporal editing. This operator includes a 4D graph-cut based algorithm for object selection. The actual editing operators include cut & paste, affine transformations, and compositing with other media, such as images and 2D video. For high-quality rendering, we employ EWA splatting with view-dependent texturing and boundary matting. We demonstrate the applicability of our methods to post-production of 3D vide

    Efficient MRF Energy Propagation for Video Segmentation via Bilateral Filters

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    Segmentation of an object from a video is a challenging task in multimedia applications. Depending on the application, automatic or interactive methods are desired; however, regardless of the application type, efficient computation of video object segmentation is crucial for time-critical applications; specifically, mobile and interactive applications require near real-time efficiencies. In this paper, we address the problem of video segmentation from the perspective of efficiency. We initially redefine the problem of video object segmentation as the propagation of MRF energies along the temporal domain. For this purpose, a novel and efficient method is proposed to propagate MRF energies throughout the frames via bilateral filters without using any global texture, color or shape model. Recently presented bi-exponential filter is utilized for efficiency, whereas a novel technique is also developed to dynamically solve graph-cuts for varying, non-lattice graphs in general linear filtering scenario. These improvements are experimented for both automatic and interactive video segmentation scenarios. Moreover, in addition to the efficiency, segmentation quality is also tested both quantitatively and qualitatively. Indeed, for some challenging examples, significant time efficiency is observed without loss of segmentation quality.Comment: Multimedia, IEEE Transactions on (Volume:16, Issue: 5, Aug. 2014

    Interactive image segmentation based on level sets of probabilities

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    In this paper, we present a robust and accurate algorithm for interactive image segmentation. The level set method is clearly advantageous for image objects with a complex topology and fragmented appearance. Our method integrates discriminative classification models and distance transforms with the level set method to avoid local minima and better snap to true object boundaries. The level set function approximates a transformed version of pixelwise posterior probabilities of being part of a target object. The evolution of its zero level set is driven by three force terms, region force, edge field force, and curvature force. These forces are based on a probabilistic classifier and an unsigned distance transform of salient edges. We further propose a technique that improves the performance of both the probabilistic classifier and the level set method over multiple passes. It makes the final object segmentation less sensitive to user interactions. Experiments and comparisons demonstrate the effectiveness of our method. © 2012 IEEE.published_or_final_versio

    Sunday in the Shop with Rob

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    On February 21st, 2019, Southern Illinois University Department of Theater produce

    Improving pavement marking performance through contrasting new methods to quantify marking presence and increasing installation efficiencies through an evaluation of prototype bead guns

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    Agencies continue to search for ways to measure and improve pavement marking performance. With regard to measuring performance this research first conducted a comparative study on the pavement marking evaluation process through a comparison of subjective and objective pavement marking durability rating techniques. The subjective and objective performance evaluation processes reported slight differences. In an effort to address pavement marking quality and efficiencies during installation another study was conducted to develop a methodology for evaluating different bead guns used in the pavement marking application process. An experiment evaluated the performance of the bead guns at various speeds. The SpeedBeader(TM) application gun dispensed more beads than the Zero-Velocity(TM) prototype in most cases, however, the Zero-Velocity(TM) gun worked effectively to reduce bead roll
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