283 research outputs found

    Telemetry downlink interfaces and level-zero processing

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    The technical areas being investigated are as follows: (1) processing of space to ground data frames; (2) parallel architecture performance studies; and (3) parallel programming techniques. Additionally, the University administrative details and the technical liaison between New Mexico State University and Goddard Space Flight Center are addressed

    Design and Analysis of RT-Ring: A Protocol for Supporting Real-Time Communications

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    Distributed applications with quality of service (QoS) requirements are more and more used in several areas (e.g., automated factory networks, embedded systems, conferencing systems). These applications produce a type of traffic with hard timing requirements, i.e., transmissions must be completed within specified deadlines. To handle these transmissions, the communication system must use real-time protocols to provide a communication service that is able to satisfy the QoS requirements of the distributed applications. In this paper, we propose a new real-time protocol, called RT-Ring, able to support transmissions of both real-time and generic traffic over a ring network. RT-Ring provides both network guarantees and high network resource utilization, while ensuring the compatibility with the emerging differentiated service architectures. Network guarantees are fully proved and high network utilization is highlighted by a comparative study with the FDDI protocol. This comparison shows that RT-Ring network capacities are greater than the corresponding FDDI capacities. In fact, by assuming the FDDI frames with a length equal to the RT-Ring slot size and by using the same traffic load we show that the capacities of FDDI are equal to the lower bound capacities of RT-Ring. Index Terms Real-time protocol, quality of service (QoS) traffic, worst case analysis

    Performance Improvements for FDDI and CSMA/CD Protocols

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    The High-Performance Computing Initiative from the White House Office of Science and Technology Policy has defined 20 major challenges in science and engineering which are dependent on the solutions to a number of high-performance computing problems. One of the major areas of focus of this initiative is the development of gigabit rate networks to be used in environments such as the space station or a National Research and Educational Network (NREN). The strategy here is to use existing network designs as building blocks for achieving higher rates, with the ultimate goal being a gigabit rate network. Two strategies which contribute to achieving this goal are examined in detail.1 FDDI2 is a token ring network based on fiber optics capable of a 100 Mbps rate. Both media access (MAC) and physical layer modifications are considered. A method is presented which allows one to determine maximum utilization based on the token-holding timer settings. Simulation results show that employing the second counter-rotating ring in combination with destination removal has a multiplicative effect greater than the effect which either of the factors have individually on performance. Two 100 Mbps rings can handle loads in the range of 400 to 500 Mbps for traffic with a uniform distribution and fixed packet size. Performance is dependent on the number of nodes, improving as the number increases. A wide range of environments are examined to illustrate robustness, and a method of implementation is discussed

    Future benefits and applications of intelligent on-board processing to VSAT services

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    The trends and roles of VSAT services in the year 2010 time frame are examined based on an overall network and service model for that period. An estimate of the VSAT traffic is then made and the service and general network requirements are identified. In order to accommodate these traffic needs, four satellite VSAT architectures based on the use of fixed or scanning multibeam antennas in conjunction with IF switching or onboard regeneration and baseband processing are suggested. The performance of each of these architectures is assessed and the key enabling technologies are identified

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    Multilevel Parallel Communications

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    The research reported in this thesis investigates the use of parallelism at multiple levels to realize high-speed networks that offer advantages in throughput, cost, reliability, and flexibility over alternative approaches. This research specifically considers use of parallelism at two levels: the upper level and the lower level. At the upper level, N protocol processors perform functions included in the transport and network layers. At the lower level, M channels provide data and physical layer functions. The resulting system provides very high bandwidth to an application. A key concept of this research is the use of replicated channels to provide a single, high bandwidth channel to a single application. The parallelism provided by the network is transparent to communicating applications, thus differentiating this strategy from schemes that provide a collection of disjoint channels between applications on different nodes. Another innovative aspect of this research is that parallelism is exploited at multiple layers of the network to provide high throughput not only at the physical layer, but also at upper protocol layers. Schedulers are used to distribute data from a single stream to multiple channels and to merge data from multiple channels to reconstruct a single coherent stream. High throughput is possible by providing the combined bandwidth of multiple channels to a single source and destination through use of parallelism at multiple protocol layers. This strategy is cost effective since systems can be built using standard technologies that benefit from the economies of a broad applications base. The exotic and revolutionary components needed in non-parallel approaches to build high speed networks are not required. The replicated channels can be used to achieve high reliability as well. Multilevel parallelism is flexible since the degree of parallelism provided at any level can be matched to protocol processing demands and application requirements

    Design and implementation of high speed multimedia network.

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    by Yeung Chung Toa.Thesis (M.Phil.)--Chinese University of Hong Kong, 1994.Includes bibliographical references (leaves 63-[65]).Chapter 1 --- Introduction --- p.1Chapter 1.1 --- Bandwidth required by multimedia applications --- p.1Chapter 1.2 --- Real-time requirement --- p.2Chapter 1.3 --- Multicasting --- p.2Chapter 1.4 --- Other networks --- p.3Chapter 1.5 --- Overview of CUM LAUDE NET --- p.5Chapter 1.5.1 --- Protocols --- p.7Chapter 1.5.2 --- Network Services --- p.8Chapter 1.6 --- Scope of the Thesis --- p.9Chapter 2 --- Network Architecture --- p.11Chapter 2.1 --- CUM LAUDE NET Architectural Overview --- p.11Chapter 2.2 --- Level One Network Architecture --- p.12Chapter 2.3 --- Level-One Router --- p.14Chapter 2.3.1 --- packet forwarding --- p.14Chapter 2.3.2 --- packet insertion --- p.15Chapter 2.3.3 --- packet removal --- p.15Chapter 2.3.4 --- fault protection --- p.15Chapter 2.4 --- Hub --- p.16Chapter 2.5 --- Host & Network Interface Card --- p.17Chapter 3 --- Protocol --- p.19Chapter 3.1 --- Design Overview --- p.19Chapter 3.2 --- Layering --- p.20Chapter 3.3 --- "Segment, Datagram, and Packet Format" --- p.21Chapter 3.3.1 --- IP/VCI field --- p.23Chapter 3.4 --- Data Link --- p.23Chapter 3.4.1 --- byte format and data link synchronization --- p.23Chapter 3.4.2 --- access control byte --- p.24Chapter 3.4.3 --- packet/frame boundary --- p.26Chapter 3.5 --- Fast Packet Routing Protocol --- p.26Chapter 3.5.1 --- Level-2/Level-l Bridge/Router --- p.27Chapter 3.5.2 --- Level-1 Hub --- p.29Chapter 3.5.3 --- Local Host NIC --- p.29Chapter 3.6 --- Media Access Control Protocol I : ACTA --- p.30Chapter 3.7 --- Media Access Control Protocol II: Hub Polling --- p.34Chapter 3.8 --- Protocol Implementation on CUM LAUDE NET --- p.36Chapter 4 --- Hardware Implementation & Performance of Routers and NIC --- p.40Chapter 4.1 --- Functionality of Router --- p.40Chapter 4.2 --- Important Components Used in the Router Design --- p.43Chapter 4.2.1 --- TAXI Transmitter and Receiver --- p.43Chapter 4.2.2 --- First-In-First-Out Memory (FIFO) --- p.44Chapter 4.3 --- Design of Router --- p.45Chapter 4.3.1 --- Version 1 --- p.45Chapter 4.3.2 --- Version 2 --- p.47Chapter 4.3.3 --- Version 3 --- p.50Chapter 4.4 --- Lessons Learned from the High Speed Router Design --- p.57Chapter 5 --- Conclusion --- p.61Bibliography --- p.6

    Network time : synchronisation in real time distributed computing systems

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    In the past, network clock synchronization has been sufficient for the needs of traditional distributed systems, for such purposes as maintaining Network File Systems, enabling Internet mail services and supporting other applications that require a degree of clock synchronization. Increasingly real time systems arc requiring high degrees of time synchronization. Where this is required, the common approach up until now has been to distribute the clock to each processor by means of hardware (e.g. GPS and cesium clocks) or to distribute time by means of an additional dedicated timing network. Whilst this has proved successful for real time systems, the use of present day high speed networks with definable quality of service from the protocol layers has lead to the possibility of using the existing data network to distribute the time. This thesis demonstrates that by using system integration and implementation of commercial off the shelf (COTS) products it is possible to distribute and coordinate the time of the computer time clocks to microsecond range. Thus providing close enough synchronization to support real time systems whilst avoiding the additional time, infrastructure and money needed to build and maintain a specialized timing network

    An Integrated Network Architecture for a High Speed Distributed Multimedia System.

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    Computer communication demands for higher bandwidth and smaller delays are increasing rapidly as the march into the twenty-first century gains momentum. These demands are generated by visualization applications which model complex real time phenomena in visual form, electronic document imaging and manipulation, concurrent engineering, on-line databases and multimedia applications which integrate audio, video and data. The convergence of the computer and video worlds is leading to the emergence of a distributed multimedia environment. This research investigates an integrated approach in the design of a high speed computer-video local area network for a distributed multimedia environment. The initial step in providing multimedia services over computer networks is to ensure bandwidth availability for these services. The bandwidth needs based on traffic generated in a distributed multimedia environment is computationally characterized by a model. This model is applied to the real-time problem of designing a backbone for a distributed multimedia environment at the NASA Classroom of the Future Program. The network incorporates legacy LANs and the latest high speed switching technologies. Performance studies have been conducted with different network topologies for various multimedia application scenarios to establish benchmarks for the operation of the network. In these performance studies it has been observed that network topologies play an important role in ensuring that sufficient bandwidth is available for multimedia traffic. After the implementation of the network and the performance studies, it was found that for true quality of service guarantees, some modifications will have to be made in the multimedia operating systems used in client workstations. These modifications would gather knowledge of the channel between source and destination and reserve resources for multimedia communication based on specified requirements. A scheme for reserving resources in a network consisting legacy LAN and ATM is presented to guarantee quality of service for multimedia applications

    HIGHLY SYNCHRONOUS COMMUNICATION - CHARACTERIZATION, MODELING AND CONTROL

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    There exists a class of systems with requirements for real-time data delivery, limits on end-to-end delay, and limits on jitter. These systems can have components distributed across a wide area. In addition, the components distributed across a wide area require that the arrival and departure of data occur synchronously. To support these classes of systems, the communication systems must be able to transmit the required information within a pre-determined window of time. Due to the synchronous nature and requirements of these classes of systems, they are referred to as being Synchronous Dependent (SD). This research models and characterizes a serial communication link for application in a strict time constraint environment. These applications will also have limitations on jitter and delay, relative to the need to synchronize with other components of the system. Additionally, the research provides the modeling of users that utilize applications with relaxed constraints. The communication link will be able to support multiple users with varying requirements, from highly periodic control data to aperiodic general data. The network link is a modified T-channel, with resource reservation applying to both bandwidth and size allocation of a data frame. In contrast to a standard T-channel, the link has adjustable channel sizes, as well as the capability to shift a transmission out of the assigned channel into a channel either earlier or later than the previously assigned channel. In addition, a user may use more than one consecutive channel for the transmission of a single instance of information, i.e., multiple channels can be viewed as concatenated for use by a single user. The purpose of the channel is to provide a dedicated time slot available to the user that needs to transmit at a specific time that is also periodic. Through the modeling of the user's communications across the link, it is possible to examine the potential effects of the various characteristics of the individual user on the other users requesting access to the link. Assuming no adverse affects and to insure that time sensitive data are delivered on time, a method to determine the acceptability of the admission of the given user has been designed to determine which users will have access to the link and those that will not
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