18,879 research outputs found

    Toward a user-adapted question/answering educational approach

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    This paper addresses the design of a model for Question/Answering in an interactive and mobile learning environment. The learner's question can be made through vocal interaction or typed text and the answer is the generation of a personalized learning path. This takes into account the focus and type of the question and some personal features of the learner extracted both from the question and prosodic features, in case of vocal questions. The response is a learning path that preserves the precedence of the prerequisite relations and contains all the relevant concepts for answering the user's question. The main contribution of the paper is to investigate the possibility to exploit educational concept maps in a Q/A interactive learning system

    Personalized learning paths based on Wikipedia article statistics

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    We propose a new semi-automated method for generating personalized learning paths from the Wikipediaonline encyclopedia by following inter-article hyperlink chains based on various rankings that are retrieved from the statistics of the articles. Alternative perspectives for learning topics are achieved when the next hyperlink to access is selected based on hierarchy of hyperlinks, repetition of hyperlink terms, article size, viewing rate, editing rate, or user-defined weighted mixture of them all. We have implemented the method in a prototype enabling the learner to build independently concept maps following her needs and consideration. A list of related concepts is shown in a desired type of ranking to label new nodes (titles of target articles for current hyperlinks) accompanied with parsed explanation phrases from the sentences surrounding each hyperlink to label directed arcs connecting nodes. In experiments the alternative ranking schemes well supported various learning needs suggesting new pedagogical networking practices.Peer reviewe

    Student-Centered Learning: Functional Requirements for Integrated Systems to Optimize Learning

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    The realities of the 21st-century learner require that schools and educators fundamentally change their practice. "Educators must produce college- and career-ready graduates that reflect the future these students will face. And, they must facilitate learning through means that align with the defining attributes of this generation of learners."Today, we know more than ever about how students learn, acknowledging that the process isn't the same for every student and doesn't remain the same for each individual, depending upon maturation and the content being learned. We know that students want to progress at a pace that allows them to master new concepts and skills, to access a variety of resources, to receive timely feedback on their progress, to demonstrate their knowledge in multiple ways and to get direction, support and feedback from—as well as collaborate with—experts, teachers, tutors and other students.The result is a growing demand for student-centered, transformative digital learning using competency education as an underpinning.iNACOL released this paper to illustrate the technical requirements and functionalities that learning management systems need to shift toward student-centered instructional models. This comprehensive framework will help districts and schools determine what systems to use and integrate as they being their journey toward student-centered learning, as well as how systems integration aligns with their organizational vision, educational goals and strategic plans.Educators can use this report to optimize student learning and promote innovation in their own student-centered learning environments. The report will help school leaders understand the complex technologies needed to optimize personalized learning and how to use data and analytics to improve practices, and can assist technology leaders in re-engineering systems to support the key nuances of student-centered learning

    On conceptualisation and an overview of learning path recommender systems in e-learning.

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    The use of e-learning systems has a long tradition, where students can study online helped by a system. In this context, the use of recommender systems is relatively new. In our research project, we investigated various ways to create a recommender system. They all aim at facilitating the learning and understanding of a student. We present a common concept of the learning path and its learning indicators and embed 5 different recommenders in this context.Consortium 2021-1-PT01-KA220-HED-00002328

    Survey of data mining approaches to user modeling for adaptive hypermedia

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    The ability of an adaptive hypermedia system to create tailored environments depends mainly on the amount and accuracy of information stored in each user model. Some of the difficulties that user modeling faces are the amount of data available to create user models, the adequacy of the data, the noise within that data, and the necessity of capturing the imprecise nature of human behavior. Data mining and machine learning techniques have the ability to handle large amounts of data and to process uncertainty. These characteristics make these techniques suitable for automatic generation of user models that simulate human decision making. This paper surveys different data mining techniques that can be used to efficiently and accurately capture user behavior. The paper also presents guidelines that show which techniques may be used more efficiently according to the task implemented by the applicatio

    ConceptMapWiki - a collaborative framework for agglomerating pedagogical knowledge

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    We propose a new educational framework,ConceptMapWiki, that is a wiki representing pedagogicalknowledge with a collection of concept maps which iscollaboratively created, edited and browsed. The learners andeducators provide complementing contribution to evolvingshared knowledge structures that are stored in a relationaldatabase forming together inter-connected overlappingontologies. Every contribution is stored supplied with timestamps and a user profile enabling to analyze maturing ofknowledge according to various learner-driven criteria.Pedagogically motivated learning paths can be collaborativelydefined and evaluated, and educational games can beincorporated based on browsing and editing concept maps.The proposed framework is believed to be the first wikiarchitecture of it's kind, designed for personalized learningwith an evolving knowledge repository relying on adaptivevisual representations and sound pedagogical motivation.Initial experiments with a functional online prototype indicatepromising educational gain and suggest further research.Peer reviewe

    Automated user modeling for personalized digital libraries

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    Digital libraries (DL) have become one of the most typical ways of accessing any kind of digitalized information. Due to this key role, users welcome any improvements on the services they receive from digital libraries. One trend used to improve digital services is through personalization. Up to now, the most common approach for personalization in digital libraries has been user-driven. Nevertheless, the design of efficient personalized services has to be done, at least in part, in an automatic way. In this context, machine learning techniques automate the process of constructing user models. This paper proposes a new approach to construct digital libraries that satisfy user’s necessity for information: Adaptive Digital Libraries, libraries that automatically learn user preferences and goals and personalize their interaction using this information

    RiPLE: Recommendation in Peer-Learning Environments Based on Knowledge Gaps and Interests

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    Various forms of Peer-Learning Environments are increasingly being used in post-secondary education, often to help build repositories of student generated learning objects. However, large classes can result in an extensive repository, which can make it more challenging for students to search for suitable objects that both reflect their interests and address their knowledge gaps. Recommender Systems for Technology Enhanced Learning (RecSysTEL) offer a potential solution to this problem by providing sophisticated filtering techniques to help students to find the resources that they need in a timely manner. Here, a new RecSysTEL for Recommendation in Peer-Learning Environments (RiPLE) is presented. The approach uses a collaborative filtering algorithm based upon matrix factorization to create personalized recommendations for individual students that address their interests and their current knowledge gaps. The approach is validated using both synthetic and real data sets. The results are promising, indicating RiPLE is able to provide sensible personalized recommendations for both regular and cold-start users under reasonable assumptions about parameters and user behavior.Comment: 25 pages, 7 figures. The paper is accepted for publication in the Journal of Educational Data Minin

    Adaptive hypermedia for education and training

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    Adaptive hypermedia (AH) is an alternative to the traditional, one-size-fits-all approach in the development of hypermedia systems. AH systems build a model of the goals, preferences, and knowledge of each individual user; this model is used throughout the interaction with the user to adapt to the needs of that particular user (Brusilovsky, 1996b). For example, a student in an adaptive educational hypermedia system will be given a presentation that is adapted specifically to his or her knowledge of the subject (De Bra & Calvi, 1998; Hothi, Hall, & Sly, 2000) as well as a suggested set of the most relevant links to proceed further (Brusilovsky, Eklund, & Schwarz, 1998; Kavcic, 2004). An adaptive electronic encyclopedia will personalize the content of an article to augment the user's existing knowledge and interests (Bontcheva & Wilks, 2005; Milosavljevic, 1997). A museum guide will adapt the presentation about every visited object to the user's individual path through the museum (Oberlander et al., 1998; Stock et al., 2007). Adaptive hypermedia belongs to the class of user-adaptive systems (Schneider-Hufschmidt, Kühme, & Malinowski, 1993). A distinctive feature of an adaptive system is an explicit user model that represents user knowledge, goals, and interests, as well as other features that enable the system to adapt to different users with their own specific set of goals. An adaptive system collects data for the user model from various sources that can include implicitly observing user interaction and explicitly requesting direct input from the user. The user model is applied to provide an adaptation effect, that is, tailor interaction to different users in the same context. In different kinds of adaptive systems, adaptation effects could vary greatly. In AH systems, it is limited to three major adaptation technologies: adaptive content selection, adaptive navigation support, and adaptive presentation. The first of these three technologies comes from the fields of adaptive information retrieval (IR) and intelligent tutoring systems (ITS). When the user searches for information, the system adaptively selects and prioritizes the most relevant items (Brajnik, Guida, & Tasso, 1987; Brusilovsky, 1992b)

    It's Not a Matter of Time: Highlights From the 2011 Competency-Based Learning Summit

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    Outlines discussions about the potential and challenges of competency-based learning in transforming the current time-based system, including issues of accountability, equity, personalization, and aligning policy and practice. Includes case summaries
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