1,606 research outputs found

    Marshall Avionics Testbed System (MAST)

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    Work accomplished in the summer of 1989 in association with the NASA/ASEE Summer Faculty Research Fellowship Program at Marshall Space Flight Center is summarized. The project was aimed at developing detailed specifications for the Marshall Avionics System Testbed (MAST). This activity was to include the definition of the testbed requirements and the development of specifications for a set of standard network nodes for connecting the testbed to a variety of networks. The project was also to include developing a timetable for the design, implementation, programming and testing of the testbed. Specifications of both hardware and software components for the system were to be included

    Application of expert systems in project management decision aiding

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    The feasibility of developing an expert systems-based project management decision aid to enhance the performance of NASA project managers was assessed. The research effort included extensive literature reviews in the areas of project management, project management decision aiding, expert systems technology, and human-computer interface engineering. Literature reviews were augmented by focused interviews with NASA managers. Time estimation for project scheduling was identified as the target activity for decision augmentation, and a design was developed for an Integrated NASA System for Intelligent Time Estimation (INSITE). The proposed INSITE design was judged feasible with a low level of risk. A partial proof-of-concept experiment was performed and was successful. Specific conclusions drawn from the research and analyses are included. The INSITE concept is potentially applicable in any management sphere, commercial or government, where time estimation is required for project scheduling. As project scheduling is a nearly universal management activity, the range of possibilities is considerable. The INSITE concept also holds potential for enhancing other management tasks, especially in areas such as cost estimation, where estimation-by-analogy is already a proven method

    Hypermedia Knowledge Management for Intelligent Organizations

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    Using a simple model consisting of individual knowledge bases, organization knowledge bases, organization actions, and environment responses, hypermedia is investigated as a technology for knowledge management in intelligent organizations. Cognitive mapping, issue-based information systems, and generalized hypertext methods are reviewed before proposing desirable features of hypermedia organization knowledge management. These desirable features include a variety of typed hypertext nodes and links, process memory, learning support, and both automated and user-directed manipulation of knowledge bases. Interactions of the knowledge bases with organization actions and environmental responses are also discussed

    The sound of 1-bit:technical constraint and musical creativity on the 48k Sinclair ZX Spectrum

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    This article explores constraint as a driver of creativity and innovation in early video game soundtracks. Using what was, perhaps, the most constrained platform of all, the 48k Sinclair ZX Spectrum, as a prism through which to examine the development of an early branch of video game music, the paper explores the creative approaches adopted by programmers to circumvent the Spectrum’s technical limitations so as to coax the hardware into performing feats of musicality that it had never been designed to achieve. These solutions were not without computational or aural cost, however, and their application often imparted a unique characteristic to the sound, which over time came to define the aesthetic of the 8-bit computer soundtrack, a sound which has been developed since as part of the emerging chiptune scene. By discussing pivotal moments in the development of ZX Spectrum music, this article will show how the application of binary impulse trains, granular synthesis, and pulse-width modulation came to shape the sound of 1-bit music

    Digitalization and Innovation

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    Developments in digital technology offer new opportunities to design new products and services. However, creating such digitalized products and services often creates new problems and challenges to firms that are trying to innovate. In this essay, we analyze the impact of digitalization of products and services on innovations. In particular, we argue that digitalization of products will lead to an emergence of new layered product architecture. The layered architecture is characterized by its generative design rules that connect loosely coupled heterogeneous layers. It is pregnant with the potential of unbounded innovations. The new product architecture will require organizations to adopt a new organizing logic of innovation that we dubbed as doubly distributed innovation network. Based on this analysis, we propose five key issues that future researchers need to explore.innovation, innovation, product architecture, design rules

    TEACHING CAD PROGRAMMING TO ARCHITECTURE STUDENTS

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    [Ensino da Programação CAD para Estudantes de Arquitetura] O objetivo deste trabalho é discutir a relevância da inclusão de uma disciplina de programação de computadores no currículo de Graduação em Arquitetura e urbanismo. Ele começa explicando como a programação tem sido aplicada em outros contextos educacionais com grande sucesso pedagógico, e descrevendo os princípios de Papert. Em seguida, é apresentado um resumo da evolução do CAD e três exemplos históricos de aplicações da programação no ensino de arquitetura são apresentados, seguidos por um exemplo contemporâneo de grande relevância. Finalmente, é proposta uma metodologia para o ensino de programação para arquitetos, com o objetivo de melhorar a qualidade dos projetos, tornando os conceitos arquitetônicos mais explícitos. Essa metodologia é baseada na experiência da autora de ensino de programação para alunos do curso de graduação em arquitetura na Universidade Estadual de Campinas. O trabalho termina com uma discussão sobre o papel da programação nos dias de hoje, quando a maioria dos programas de CAD são amigáveis. Como conclusão, sugere-se que a introdução da programação no currículo de CAD, dentro de um arcabouço teórico apropriado, pode vir a transformar o conceito de ensino da arquitetura. Palavras-chave: Computer programming; computer-aided design; architectural education. ABSTRACT The objective of this paper is to discuss the relevance of including the discipline of computer programming in the architectural curriculum. To do so I start by explaining how computer programming has been applied in other educational contexts with pedagogical success, describing Seymour Papert's principles. After that, I summarize the historical development of CAD and provide three historical examples of educational applications of computer programming in architecture, followed by a contemporary case that I find of particular relevance. Next, I propose a methodology for teaching programming for architects that aims at improving the quality of designs by making their concepts more explicit. This methodology is based on my own experience teaching computer programming for architecture students at undergraduate and graduate levels at the State University of Campinas, Brazil. The paper ends with a discussion about the role of programming nowadays, when most CAD software are user-friendly and do not require any knowledge of programming for improving performance. I conclude that the introduction of programming in the CAD curriculum within a proper conceptual framework may transform the concept of architectural education. Key-words: Computer programming; computer-aided design; architectural education.The objective of this paper is to discuss the relevance of including the discipline of computer programming in the architectural curriculum. To do so I start by explaining how computer programming has been applied in other educational contexts with pedagogical success, describing Seymour Papert's principles. After that, I summarize the historical development of CAD and provide three historical examples of educational applications of computer programming in architecture, followed by a contemporary case that I find of particular relevance. Next, I propose a methodology for teaching programming for architects that aims at improving the quality of designs by making their concepts more explicit. This methodology is based on my own experience teaching computer programming for architecture students at undergraduate and graduate levels at the State University of Campinas, Brazil. The paper ends with a discussion about the role of programming nowadays, when most CAD software are user-friendly and do not require any knowledge of programming for improving performance. I conclude that the introduction of programming in the CAD curriculum within a proper conceptual framework may transform the concept of architectural education. Key-words: Computer programming; computer-aided design; architectural education

    Analysis of User Activity in Wireless Local Area Network of Petrozavodsk State University

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    Wireless networks are widely used for Internet access in public places, trading centers and educational institutions. The study of users' activity in these places can help solve problems of marketing, security, location, and monitoring of public transport. The article describes an experiment to measure the activity of users in wireless networks of Petrozavodsk State University because some educational and administrative processes are slowed because of a strict speed limit for all users. The authors developed a method to determine users' activity without the access to the service equipment and personal data, as well as a software complex to implement this method. Then they collected and analyzed data on the hours of the highest and lowliest activity, class schedule effect, and the dynamics of users' returns to the network. The information obtained was used to determine the allowed constraints of the Internet access speed for network users. A number of equations take into account the typical behavior of wireless network users, their activity and the capacity of external network channels. Computed rates for speed limits significantly exceed the established indicators in the network of Petrozavodsk University during hours of average and minimum network load. The results obtained can be used in corporate networks to dynamically calculate the permissible speed limit and to improve the quality of user service

    Microcomputer based controller for the Langley 0.3-meter Transonic Cryogenic Tunnel

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    Flow control of the Langley 0.3-meter Transonic Cryogenic Tunnel (TCT) is a multivariable nonlinear control problem. Globally stable control laws were generated to hold tunnel conditions in the presence of geometrical disturbances in the test section and precisely control the tunnel states for small and large set point changes. The control laws are mechanized as four inner control loops for tunnel pressure, temperature, fan speed, and liquid nitrogen supply pressure, and two outer loops for Mach number and Reynolds number. These integrated control laws have been mechanized on a 16-bit microcomputer working on DOS. This document details the model of the 0.3-m TCT, control laws, microcomputer realization, and its performance. The tunnel closed loop responses to small and large set point changes were presented. The controller incorporates safe thermal management of the tunnel cooldown based on thermal restrictions. The controller was shown to provide control of temperature to + or - 0.2K, pressure to + or - 0.07 psia, and Mach number to + or - 0.002 of a given set point during aerodynamic data acquisition in the presence of intrusive geometrical changes like flexwall movement, angle-of-attack changes, and drag rake traverse. The controller also provides a new feature of Reynolds number control. The controller provides a safe, reliable, and economical control of the 0.3-m TCT
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