69,796 research outputs found

    Learning algorithms for the control of routing in integrated service communication networks

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    There is a high degree of uncertainty regarding the nature of traffic on future integrated service networks. This uncertainty motivates the use of adaptive resource allocation policies that can take advantage of the statistical fluctuations in the traffic demands. The adaptive control mechanisms must be 'lightweight', in terms of their overheads, and scale to potentially large networks with many traffic flows. Adaptive routing is one form of adaptive resource allocation, and this thesis considers the application of Stochastic Learning Automata (SLA) for distributed, lightweight adaptive routing in future integrated service communication networks. The thesis begins with a broad critical review of the use of Artificial Intelligence (AI) techniques applied to the control of communication networks. Detailed simulation models of integrated service networks are then constructed, and learning automata based routing is compared with traditional techniques on large scale networks. Learning automata are examined for the 'Quality-of-Service' (QoS) routing problem in realistic network topologies, where flows may be routed in the network subject to multiple QoS metrics, such as bandwidth and delay. It is found that learning automata based routing gives considerable blocking probability improvements over shortest path routing, despite only using local connectivity information and a simple probabilistic updating strategy. Furthermore, automata are considered for routing in more complex environments spanning issues such as multi-rate traffic, trunk reservation, routing over multiple domains, routing in high bandwidth-delay product networks and the use of learning automata as a background learning process. Automata are also examined for routing of both 'real-time' and 'non-real-time' traffics in an integrated traffic environment, where the non-real-time traffic has access to the bandwidth 'left over' by the real-time traffic. It is found that adopting learning automata for the routing of the real-time traffic may improve the performance to both real and non-real-time traffics under certain conditions. In addition, it is found that one set of learning automata may route both traffic types satisfactorily. Automata are considered for the routing of multicast connections in receiver-oriented, dynamic environments, where receivers may join and leave the multicast sessions dynamically. Automata are shown to be able to minimise the average delay or the total cost of the resulting trees using the appropriate feedback from the environment. Automata provide a distributed solution to the dynamic multicast problem, requiring purely local connectivity information and a simple updating strategy. Finally, automata are considered for the routing of multicast connections that require QoS guarantees, again in receiver-oriented dynamic environments. It is found that the distributed application of learning automata leads to considerably lower blocking probabilities than a shortest path tree approach, due to a combination of load balancing and minimum cost behaviour

    Vehicle Navigation Service Based on Real-Time Traffic Information

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    GNSS-assisted vehicle navigation services are nowadays very common in most of the developed countries. However, most of those services are either delivered through proprietary technologies, or fall short in flexibility because of the limited capability to couple road information with real-time traffic information. This paper presents the motivations and a brief summary of a vehicle navigation service based on real-time traffic information, delivered through an open protocol that is currently under standardization in the Open Mobile Alliance forum

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Cross-layer design of multi-hop wireless networks

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    MULTI -hop wireless networks are usually defined as a collection of nodes equipped with radio transmitters, which not only have the capability to communicate each other in a multi-hop fashion, but also to route each others’ data packets. The distributed nature of such networks makes them suitable for a variety of applications where there are no assumed reliable central entities, or controllers, and may significantly improve the scalability issues of conventional single-hop wireless networks. This Ph.D. dissertation mainly investigates two aspects of the research issues related to the efficient multi-hop wireless networks design, namely: (a) network protocols and (b) network management, both in cross-layer design paradigms to ensure the notion of service quality, such as quality of service (QoS) in wireless mesh networks (WMNs) for backhaul applications and quality of information (QoI) in wireless sensor networks (WSNs) for sensing tasks. Throughout the presentation of this Ph.D. dissertation, different network settings are used as illustrative examples, however the proposed algorithms, methodologies, protocols, and models are not restricted in the considered networks, but rather have wide applicability. First, this dissertation proposes a cross-layer design framework integrating a distributed proportional-fair scheduler and a QoS routing algorithm, while using WMNs as an illustrative example. The proposed approach has significant performance gain compared with other network protocols. Second, this dissertation proposes a generic admission control methodology for any packet network, wired and wireless, by modeling the network as a black box, and using a generic mathematical 0. Abstract 3 function and Taylor expansion to capture the admission impact. Third, this dissertation further enhances the previous designs by proposing a negotiation process, to bridge the applications’ service quality demands and the resource management, while using WSNs as an illustrative example. This approach allows the negotiation among different service classes and WSN resource allocations to reach the optimal operational status. Finally, the guarantees of the service quality are extended to the environment of multiple, disconnected, mobile subnetworks, where the question of how to maintain communications using dynamically controlled, unmanned data ferries is investigated

    Deliverable JRA1.1: Evaluation of current network control and management planes for multi-domain network infrastructure

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    This deliverable includes a compilation and evaluation of available control and management architectures and protocols applicable to a multilayer infrastructure in a multi-domain Virtual Network environment.The scope of this deliverable is mainly focused on the virtualisation of the resources within a network and at processing nodes. The virtualization of the FEDERICA infrastructure allows the provisioning of its available resources to users by means of FEDERICA slices. A slice is seen by the user as a real physical network under his/her domain, however it maps to a logical partition (a virtual instance) of the physical FEDERICA resources. A slice is built to exhibit to the highest degree all the principles applicable to a physical network (isolation, reproducibility, manageability, ...). Currently, there are no standard definitions available for network virtualization or its associated architectures. Therefore, this deliverable proposes the Virtual Network layer architecture and evaluates a set of Management- and Control Planes that can be used for the partitioning and virtualization of the FEDERICA network resources. This evaluation has been performed taking into account an initial set of FEDERICA requirements; a possible extension of the selected tools will be evaluated in future deliverables. The studies described in this deliverable define the virtual architecture of the FEDERICA infrastructure. During this activity, the need has been recognised to establish a new set of basic definitions (taxonomy) for the building blocks that compose the so-called slice, i.e. the virtual network instantiation (which is virtual with regard to the abstracted view made of the building blocks of the FEDERICA infrastructure) and its architectural plane representation. These definitions will be established as a common nomenclature for the FEDERICA project. Other important aspects when defining a new architecture are the user requirements. It is crucial that the resulting architecture fits the demands that users may have. Since this deliverable has been produced at the same time as the contact process with users, made by the project activities related to the Use Case definitions, JRA1 has proposed a set of basic Use Cases to be considered as starting point for its internal studies. When researchers want to experiment with their developments, they need not only network resources on their slices, but also a slice of the processing resources. These processing slice resources are understood as virtual machine instances that users can use to make them behave as software routers or end nodes, on which to download the software protocols or applications they have produced and want to assess in a realistic environment. Hence, this deliverable also studies the APIs of several virtual machine management software products in order to identify which best suits FEDERICA’s needs.Postprint (published version

    Machine Learning in Wireless Sensor Networks: Algorithms, Strategies, and Applications

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    Wireless sensor networks monitor dynamic environments that change rapidly over time. This dynamic behavior is either caused by external factors or initiated by the system designers themselves. To adapt to such conditions, sensor networks often adopt machine learning techniques to eliminate the need for unnecessary redesign. Machine learning also inspires many practical solutions that maximize resource utilization and prolong the lifespan of the network. In this paper, we present an extensive literature review over the period 2002-2013 of machine learning methods that were used to address common issues in wireless sensor networks (WSNs). The advantages and disadvantages of each proposed algorithm are evaluated against the corresponding problem. We also provide a comparative guide to aid WSN designers in developing suitable machine learning solutions for their specific application challenges.Comment: Accepted for publication in IEEE Communications Surveys and Tutorial
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