4,418 research outputs found

    Network streaming and compression for mixed reality tele-immersion

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    Bulterman, D.C.A. [Promotor]Cesar, P.S. [Copromotor

    New interaction models for 360º video

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    Esta dissertação tem como principal objectivo a incorporação de um mecanismo de buffering num sistema de multimídia, capaz de oferecer experiências multivista adaptáveis. A incorporação deste mecanismo vem provocar melhorias na qualidade de serviço e na qualidade de experiência. O sistema recorre ao protocolo MPEG-DASH e a uma câmara convencional para detecção dos movimentos da cabeça do utilizador. O sistema incorpora ainda um mecanismo de adaptação automática da qualidade, ajustável às condições da rede. O mecanismo desenvolvido é composto por um proxy e tem o objectivo de minimizar o atraso existente na transição de vistas. O proxy será capaz de enviar três vistas em simultâneo, duas em baixa qualidade, enquanto a vista principal será enviada e apresenta ao utilizador em alta qualidade.Sempre que existe um novo pedido por parte do utilizador, o mecanismo irá comutar entre as vistas enviadas até receber a resposta por parte do servidor. Deste modo, esta dissertação pretende identificar as dificuldades que se colocam relativamente à disponibilização e transmissão eficiente deste tipo de conteúdos, assim como os compromissos necessários ao nível da qualidade de experiência do utilizador.Today, the fast technological evolution and the significant increase in the demand for multimedia content has boosted the development of the transmission mechanisms used for this purpose.This development had repercussions in several areas, such as the immersive experiences that include the 360º contents. Whether through live streaming or using on demand services, the quality of service and experience have become two points whose development has assumed high importance. The capture and reproduction of 360º content allows transmitting an immersive view of reality at a given moment. With this approach, the industry intends to provide a product with better audiovisual quality, more comfortable for the user and that allows a better interaction with the same. An example of this is the choice of the view that most appeals to us in a given event (for example, football matches or concerts). This dissertation has as main objective the incorporation of a buffering mechanism in a multimedia system, able to offer adaptive multivista experiments. The system uses the MPEG-DASH protocol for efficient use of network resources and a conventional camera for detecting the movements of the user's head, selecting the points of view that one wishes to visualize in real time. The system also incorporates an automatic quality adjustment mechanism, adjustable to the network conditions. The buffering mechanism is intended to increase the quality of experience and the quality of service, minimizing the delay in the transition of views. The mechanism will consist of a proxy capable of sending three views simultaneously. Of these views, two will be sent in low quality, while the main view will be sent and presented to the user in high quality. Whenever there is a new request from the user, the mechanism will switch between sent views until it receives the response from the server. Based on these assumptions, the dissertation intends to identify the challenges that are posed regarding the availability and efficient transmission of 360º content, as well as the necessary commitments regarding the quality of user experience. This last point is particularly significant, taking into account the network requirements and the volume of data presented by the transmissions of this type of content

    Foveated Video Streaming for Cloud Gaming

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    Video gaming is generally a computationally intensive application and to provide a pleasant user experience specialized hardware like Graphic Processing Units may be required. Computational resources and power consumption are constraints which limit visually complex gaming on, for example, laptops, tablets and smart phones. Cloud gaming may be a possible approach towards providing a pleasant gaming experience on thin clients which have limited computational and energy resources. In a cloud gaming architecture, the game-play video is rendered and encoded in the cloud and streamed to a client where it is displayed. User inputs are captured at the client and streamed back to the server, where they are relayed to the game. High quality of experience requires the streamed video to be of high visual quality which translates to substantial downstream bandwidth requirements. The visual perception of the human eye is non-uniform, being maximum along the optical axis of the eye and dropping off rapidly away from it. This phenomenon, called foveation, makes the practice of encoding all areas of a video frame with the same resolution wasteful. In this thesis, foveated video streaming from a cloud gaming server to a cloud gaming client is investigated. A prototype cloud gaming system with foveated video streaming is implemented. The cloud gaming server of the prototype is configured to encode gameplay video in a foveated fashion based on gaze location data provided by the cloud gaming client. The effect of foveated encoding on the output bitrate of the streamed video is investigated. Measurements are performed using games from various genres and with different player points of view to explore changes in video bitrate with different parameters of foveation. Latencies involved in foveated video streaming for cloud gaming, including latency of the eye tracker used in the thesis, are also briefly discussed

    Cognition-Based Networks: A New Perspective on Network Optimization Using Learning and Distributed Intelligence

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    IEEE Access Volume 3, 2015, Article number 7217798, Pages 1512-1530 Open Access Cognition-based networks: A new perspective on network optimization using learning and distributed intelligence (Article) Zorzi, M.a , Zanella, A.a, Testolin, A.b, De Filippo De Grazia, M.b, Zorzi, M.bc a Department of Information Engineering, University of Padua, Padua, Italy b Department of General Psychology, University of Padua, Padua, Italy c IRCCS San Camillo Foundation, Venice-Lido, Italy View additional affiliations View references (107) Abstract In response to the new challenges in the design and operation of communication networks, and taking inspiration from how living beings deal with complexity and scalability, in this paper we introduce an innovative system concept called COgnition-BAsed NETworkS (COBANETS). The proposed approach develops around the systematic application of advanced machine learning techniques and, in particular, unsupervised deep learning and probabilistic generative models for system-wide learning, modeling, optimization, and data representation. Moreover, in COBANETS, we propose to combine this learning architecture with the emerging network virtualization paradigms, which make it possible to actuate automatic optimization and reconfiguration strategies at the system level, thus fully unleashing the potential of the learning approach. Compared with the past and current research efforts in this area, the technical approach outlined in this paper is deeply interdisciplinary and more comprehensive, calling for the synergic combination of expertise of computer scientists, communications and networking engineers, and cognitive scientists, with the ultimate aim of breaking new ground through a profound rethinking of how the modern understanding of cognition can be used in the management and optimization of telecommunication network

    Real-time near replica detection over massive streams of shared photos

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    Aquest treball es basa en la detecció en temps real de repliques d'imatges en entorns distribuïts a partir de la indexació de vectors de característiques locals

    Edge Video Analytics: A Survey on Applications, Systems and Enabling Techniques

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    Video, as a key driver in the global explosion of digital information, can create tremendous benefits for human society. Governments and enterprises are deploying innumerable cameras for a variety of applications, e.g., law enforcement, emergency management, traffic control, and security surveillance, all facilitated by video analytics (VA). This trend is spurred by the rapid advancement of deep learning (DL), which enables more precise models for object classification, detection, and tracking. Meanwhile, with the proliferation of Internet-connected devices, massive amounts of data are generated daily, overwhelming the cloud. Edge computing, an emerging paradigm that moves workloads and services from the network core to the network edge, has been widely recognized as a promising solution. The resulting new intersection, edge video analytics (EVA), begins to attract widespread attention. Nevertheless, only a few loosely-related surveys exist on this topic. The basic concepts of EVA (e.g., definition, architectures) were not fully elucidated due to the rapid development of this domain. To fill these gaps, we provide a comprehensive survey of the recent efforts on EVA. In this paper, we first review the fundamentals of edge computing, followed by an overview of VA. The EVA system and its enabling techniques are discussed next. In addition, we introduce prevalent frameworks and datasets to aid future researchers in the development of EVA systems. Finally, we discuss existing challenges and foresee future research directions. We believe this survey will help readers comprehend the relationship between VA and edge computing, and spark new ideas on EVA.Comment: 31 pages, 13 figure

    Application of service composition mechanisms to Future Networks architectures and Smart Grids

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    Aquesta tesi gira entorn de la hipòtesi de la metodologia i mecanismes de composició de serveis i com es poden aplicar a diferents camps d'aplicació per a orquestrar de manera eficient comunicacions i processos flexibles i sensibles al context. Més concretament, se centra en dos camps d'aplicació: la distribució eficient i sensible al context de contingut multimèdia i els serveis d'una xarxa elèctrica intel·ligent. En aquest últim camp es centra en la gestió de la infraestructura, cap a la definició d'una Software Defined Utility (SDU), que proposa una nova manera de gestionar la Smart Grid amb un enfocament basat en programari, que permeti un funcionament molt més flexible de la infraestructura de xarxa elèctrica. Per tant, revisa el context, els requisits i els reptes, així com els enfocaments de la composició de serveis per a aquests camps. Fa especial èmfasi en la combinació de la composició de serveis amb arquitectures Future Network (FN), presentant una proposta de FN orientada a serveis per crear comunicacions adaptades i sota demanda. També es presenten metodologies i mecanismes de composició de serveis per operar sobre aquesta arquitectura, i posteriorment, es proposa el seu ús (en conjunció o no amb l'arquitectura FN) en els dos camps d'estudi. Finalment, es presenta la investigació i desenvolupament realitzat en l'àmbit de les xarxes intel·ligents, proposant diverses parts de la infraestructura SDU amb exemples d'aplicació de composició de serveis per dissenyar seguretat dinàmica i flexible o l'orquestració i gestió de serveis i recursos dins la infraestructura de l'empresa elèctrica.Esta tesis gira en torno a la hipótesis de la metodología y mecanismos de composición de servicios y cómo se pueden aplicar a diferentes campos de aplicación para orquestar de manera eficiente comunicaciones y procesos flexibles y sensibles al contexto. Más concretamente, se centra en dos campos de aplicación: la distribución eficiente y sensible al contexto de contenido multimedia y los servicios de una red eléctrica inteligente. En este último campo se centra en la gestión de la infraestructura, hacia la definición de una Software Defined Utility (SDU), que propone una nueva forma de gestionar la Smart Grid con un enfoque basado en software, que permita un funcionamiento mucho más flexible de la infraestructura de red eléctrica. Por lo tanto, revisa el contexto, los requisitos y los retos, así como los enfoques de la composición de servicios para estos campos. Hace especial hincapié en la combinación de la composición de servicios con arquitecturas Future Network (FN), presentando una propuesta de FN orientada a servicios para crear comunicaciones adaptadas y bajo demanda. También se presentan metodologías y mecanismos de composición de servicios para operar sobre esta arquitectura, y posteriormente, se propone su uso (en conjunción o no con la arquitectura FN) en los dos campos de estudio. Por último, se presenta la investigación y desarrollo realizado en el ámbito de las redes inteligentes, proponiendo varias partes de la infraestructura SDU con ejemplos de aplicación de composición de servicios para diseñar seguridad dinámica y flexible o la orquestación y gestión de servicios y recursos dentro de la infraestructura de la empresa eléctrica.This thesis revolves around the hypothesis the service composition methodology and mechanisms and how they can be applied to different fields of application in order to efficiently orchestrate flexible and context-aware communications and processes. More concretely, it focuses on two fields of application that are the context-aware media distribution and smart grid services and infrastructure management, towards a definition of a Software-Defined Utility (SDU), which proposes a new way of managing the Smart Grid following a software-based approach that enable a much more flexible operation of the power infrastructure. Hence, it reviews the context, requirements and challenges of these fields, as well as the service composition approaches. It makes special emphasis on the combination of service composition with Future Network (FN) architectures, presenting a service-oriented FN proposal for creating context-aware on-demand communication services. Service composition methodology and mechanisms are also presented in order to operate over this architecture, and afterwards, proposed for their usage (in conjunction or not with the FN architecture) in the deployment of context-aware media distribution and Smart Grids. Finally, the research and development done in the field of Smart Grids is depicted, proposing several parts of the SDU infrastructure, with examples of service composition application for designing dynamic and flexible security for smart metering or the orchestration and management of services and data resources within the utility infrastructure

    Enhanced Multimedia Exchanges over the Internet

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    Although the Internet was not originally designed for exchanging multimedia streams, consumers heavily depend on it for audiovisual data delivery. The intermittent nature of multimedia traffic, the unguaranteed underlying communication infrastructure, and dynamic user behavior collectively result in the degradation of Quality-of-Service (QoS) and Quality-of-Experience (QoE) perceived by end-users. Consequently, the volume of signalling messages is inevitably increased to compensate for the degradation of the desired service qualities. Improved multimedia services could leverage adaptive streaming as well as blockchain-based solutions to enhance media-rich experiences over the Internet at the cost of increased signalling volume. Many recent studies in the literature provide signalling reduction and blockchain-based methods for authenticated media access over the Internet while utilizing resources quasi-efficiently. To further increase the efficiency of multimedia communications, novel signalling overhead and content access latency reduction solutions are investigated in this dissertation including: (1) the first two research topics utilize steganography to reduce signalling bandwidth utilization while increasing the capacity of the multimedia network; and (2) the third research topic utilizes multimedia content access request management schemes to guarantee throughput values for servicing users, end-devices, and the network. Signalling of multimedia streaming is generated at every layer of the communication protocol stack; At the highest layer, segment requests are generated, and at the lower layers, byte tracking messages are exchanged. Through leveraging steganography, essential signalling information is encoded within multimedia payloads to reduce the amount of resources consumed by non-payload data. The first steganographic solution hides signalling messages within multimedia payloads, thereby freeing intermediate node buffers from queuing non-payload packets. Consequently, source nodes are capable of delivering control information to receiving nodes at no additional network overhead. A utility function is designed to minimize the volume of overhead exchanged while minimizing visual artifacts. Therefore, the proposed scheme is designed to leverage the fidelity of the multimedia stream to reduce the largest amount of control overhead with the lowest negative visual impact. The second steganographic solution enables protocol translation through embedding packet header information within payload data to alternatively utilize lightweight headers. The protocol translator leverages a proposed utility function to enable the maximum number of translations while maintaining QoS and QoE requirements in terms of packet throughput and playback bit-rate. As the number of multimedia users and sources increases, decentralized content access and management over a blockchain-based system is inevitable. Blockchain technologies suffer from large processing latencies; consequently reducing the throughput of a multimedia network. Reducing blockchain-based access latencies is therefore essential to maintaining a decentralized scalable model with seamless functionality and efficient utilization of resources. Adapting blockchains to feeless applications will then port the utility of ledger-based networks to audiovisual applications in a faultless manner. The proposed transaction processing scheme will enable ledger maintainers in sustaining desired throughputs necessary for delivering expected QoS and QoE values for decentralized audiovisual platforms. A block slicing algorithm is designed to ensure that the ledger maintenance strategy is benefiting the operations of the blockchain-based multimedia network. Using the proposed algorithm, the throughput and latency of operations within the multimedia network are then maintained at a desired level
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