13,909 research outputs found

    2 P2P or Not 2 P2P?

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    In the hope of stimulating discussion, we present a heuristic decision tree that designers can use to judge the likely suitability of a P2P architecture for their applications. It is based on the characteristics of a wide range of P2P systems from the literature, both proposed and deployed.Comment: 6 pages, 1 figur

    Statistical Classification of Cascading Failures in Power Grids

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    We introduce a new microscopic model of the outages in transmission power grids. This model accounts for the automatic response of the grid to load fluctuations that take place on the scale of minutes, when the optimum power flow adjustments and load shedding controls are unavailable. We describe extreme events, initiated by load fluctuations, which cause cascading failures of loads, generators and lines. Our model is quasi-static in the causal, discrete time and sequential resolution of individual failures. The model, in its simplest realization based on the Directed Current description of the power flow problem, is tested on three standard IEEE systems consisting of 30, 39 and 118 buses. Our statistical analysis suggests a straightforward classification of cascading and islanding phases in terms of the ratios between average number of removed loads, generators and links. The analysis also demonstrates sensitivity to variations in line capacities. Future research challenges in modeling and control of cascading outages over real-world power networks are discussed.Comment: 8 pages, 8 figure

    Micro-CernVM: Slashing the Cost of Building and Deploying Virtual Machines

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    The traditional virtual machine building and and deployment process is centered around the virtual machine hard disk image. The packages comprising the VM operating system are carefully selected, hard disk images are built for a variety of different hypervisors, and images have to be distributed and decompressed in order to instantiate a virtual machine. Within the HEP community, the CernVM File System has been established in order to decouple the distribution from the experiment software from the building and distribution of the VM hard disk images. We show how to get rid of such pre-built hard disk images altogether. Due to the high requirements on POSIX compliance imposed by HEP application software, CernVM-FS can also be used to host and boot a Linux operating system. This allows the use of a tiny bootable CD image that comprises only a Linux kernel while the rest of the operating system is provided on demand by CernVM-FS. This approach speeds up the initial instantiation time and reduces virtual machine image sizes by an order of magnitude. Furthermore, security updates can be distributed instantaneously through CernVM-FS. By leveraging the fact that CernVM-FS is a versioning file system, a historic analysis environment can be easily re-spawned by selecting the corresponding CernVM-FS file system snapshot.Comment: Conference paper at the 2013 Computing in High Energy Physics (CHEP) Conference, Amsterda

    Overlay networks for smart grids

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    Service oriented interactive media (SOIM) engines enabled by optimized resource sharing

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    In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed

    A Multicast Protocol for Content-Based Publish-Subscribe Systems

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    The publish/subscribe (or pub/sub) paradigm is a simple and easy to use model for interconnecting applications in a distributed environment. Many existing pub/sub systems are based on pre-defined subjects, and hence are able to exploit multicast technologies to provide scalability and availability. An emerging alternative to subject-based systems, known as content-based systems, allow information consumers to request events based on the content of published messages. This model is considerably more flexible than subject-based pub/sub, however it was previously not known how to efficiently multicast published messages to interested content-based subscribers within a network of broker (or router) machines. In this paper, we develop and evaluate a novel and efficient technique for multicasting within a network of brokers in a content-based subscription system, thereby showing that content-based pub/sub can be deployed in large or geographically distributed settings
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