857 research outputs found
Optimal Collision/Conflict-free Distance-2 Coloring in Synchronous Broadcast/Receive Tree Networks
This article is on message-passing systems where communication is (a)
synchronous and (b) based on the "broadcast/receive" pair of communication
operations. "Synchronous" means that time is discrete and appears as a sequence
of time slots (or rounds) such that each message is received in the very same
round in which it is sent. "Broadcast/receive" means that during a round a
process can either broadcast a message to its neighbors or receive a message
from one of them. In such a communication model, no two neighbors of the same
process, nor a process and any of its neighbors, must be allowed to broadcast
during the same time slot (thereby preventing message collisions in the first
case, and message conflicts in the second case). From a graph theory point of
view, the allocation of slots to processes is know as the distance-2 coloring
problem: a color must be associated with each process (defining the time slots
in which it will be allowed to broadcast) in such a way that any two processes
at distance at most 2 obtain different colors, while the total number of colors
is "as small as possible". The paper presents a parallel message-passing
distance-2 coloring algorithm suited to trees, whose roots are dynamically
defined. This algorithm, which is itself collision-free and conflict-free, uses
colors where is the maximal degree of the graph (hence
the algorithm is color-optimal). It does not require all processes to have
different initial identities, and its time complexity is , where d
is the depth of the tree. As far as we know, this is the first distributed
distance-2 coloring algorithm designed for the broadcast/receive round-based
communication model, which owns all the previous properties.Comment: 19 pages including one appendix. One Figur
Self-stabilizing TDMA Algorithms for Wireless Ad-hoc Networks without External Reference
Time division multiple access (TDMA) is a method for sharing communication
media. In wireless communications, TDMA algorithms often divide the radio time
into timeslots of uniform size, , and then combine them into frames of
uniform size, . We consider TDMA algorithms that allocate at least one
timeslot in every frame to every node. Given a maximal node degree, ,
and no access to external references for collision detection, time or position,
we consider the problem of collision-free self-stabilizing TDMA algorithms that
use constant frame size.
We demonstrate that this problem has no solution when the frame size is , where is the chromatic number for
distance- vertex coloring. As a complement to this lower bound, we focus on
proving the existence of collision-free self-stabilizing TDMA algorithms that
use constant frame size of . We consider basic settings (no hardware
support for collision detection and no prior clock synchronization), and the
collision of concurrent transmissions from transmitters that are at most two
hops apart. In the context of self-stabilizing systems that have no external
reference, we are the first to study this problem (to the best of our
knowledge), and use simulations to show convergence even with computation time
uncertainties
The Energy Complexity of Broadcast
Energy is often the most constrained resource in networks of battery-powered
devices, and as devices become smaller, they spend a larger fraction of their
energy on communication (transceiver usage) not computation. As an imperfect
proxy for true energy usage, we define energy complexity to be the number of
time slots a device transmits/listens; idle time and computation are free.
In this paper we investigate the energy complexity of fundamental
communication primitives such as broadcast in multi-hop radio networks. We
consider models with collision detection (CD) and without (No-CD), as well as
both randomized and deterministic algorithms. Some take-away messages from this
work include:
1. The energy complexity of broadcast in a multi-hop network is intimately
connected to the time complexity of leader election in a single-hop (clique)
network. Many existing lower bounds on time complexity immediately transfer to
energy complexity. For example, in the CD and No-CD models, we need
and energy, respectively.
2. The energy lower bounds above can almost be achieved, given sufficient
() time. In the CD and No-CD models we can solve broadcast using
energy and energy,
respectively.
3. The complexity measures of Energy and Time are in conflict, and it is an
open problem whether both can be minimized simultaneously. We give a tradeoff
showing it is possible to be nearly optimal in both measures simultaneously.
For any constant , broadcast can be solved in
time with
energy, where is the diameter of the network
Many-to-One Communication Protocol for Wireless Sensor Networks
This paper proposes a novel communication protocol, called Many-to-One Sensors-to-Sink (MOSS), tailored to wireless sensor networks (WSNs). It exploits the unique sensors-to-sink traffic pattern to realize low-overhead medium access and low- latency sensors-to-sink routing paths. In conventional schedule-based MAC protocols such as S-MAC, sensor nodes in the proximity of the event generate reports simultaneously, causing unreliable and unpredictable performance during a brief but critical period of time when an event of interest occurs. MOSS is based on time division multiple access (TDMA) that avoids energy waste due to collisions, idle listening and overhearing and avoids unreliable behavior mentioned above. A small test-bed consisting of 12 TelosB motes as well as extensive simulation study based on ns-2 have shown that MOSS reduces the sensor-to-sink latency by as much as 50.5% while consuming only 12.8 ∼ 19.2% of energy compared to conventional TDMA algorithm
Interference-Aware Scheduling for Connectivity in MIMO Ad Hoc Multicast Networks
We consider a multicast scenario involving an ad hoc network of co-channel
MIMO nodes in which a source node attempts to share a streaming message with
all nodes in the network via some pre-defined multi-hop routing tree. The
message is assumed to be broken down into packets, and the transmission is
conducted over multiple frames. Each frame is divided into time slots, and each
link in the routing tree is assigned one time slot in which to transmit its
current packet. We present an algorithm for determining the number of time
slots and the scheduling of the links in these time slots in order to optimize
the connectivity of the network, which we define to be the probability that all
links can achieve the required throughput. In addition to time multiplexing,
the MIMO nodes also employ beamforming to manage interference when links are
simultaneously active, and the beamformers are designed with the maximum
connectivity metric in mind. The effects of outdated channel state information
(CSI) are taken into account in both the scheduling and the beamforming
designs. We also derive bounds on the network connectivity and sum transmit
power in order to illustrate the impact of interference on network performance.
Our simulation results demonstrate that the choice of the number of time slots
is critical in optimizing network performance, and illustrate the significant
advantage provided by multiple antennas in improving network connectivity.Comment: 34 pages, 12 figures, accepted by IEEE Transactions on Vehicular
Technology, Dec. 201
Aggregation Scheduling Algorithms in Wireless Sensor Networks
In Wireless Sensor Networks which consist of tiny
wireless sensor nodes with limited battery power, one of the most
fundamental applications is data aggregation which collects nearby
environmental conditions and aggregates the data to a designated
destination, called a sink node. Important issues concerning the
data aggregation are time efficiency and energy consumption due
to its limited energy, and therefore, the related problem, named
Minimum Latency Aggregation Scheduling (MLAS), has been the
focus of many researchers. Its objective is to compute the minimum
latency schedule, that is, to compute a schedule with the minimum
number of timeslots, such that the sink node can receive the
aggregated data from all the other nodes without any collision or
interference. For the problem, the two interference models, the graph
model and the more realistic physical interference model known as
Signal-to-Interference-Noise-Ratio (SINR), have been adopted with
different power models, uniform-power and non-uniform power (with
power control or without power control), and different antenna
models, omni-directional antenna and directional antenna models.
In this survey article, as the problem has proven to be NP-hard,
we present and compare several state-of-the-art approximation
algorithms in various models on the basis of latency as its
performance measure
Beacon scheduling in cluster-tree IEEE 802.15.4/ZigBee wireless sensor networks
The recently standardized IEEE 802.15.4/Zigbee protocol stack offers great potentials for ubiquitous and
pervasive computing, namely for Wireless Sensor Networks (WSNs). However, there are still some open and
ambiguous issues that turn its practical use a challenging task. One of those issues is how to build a
synchronized multi-hop cluster-tree network, which is quite suitable for QoS support in WSNs. In fact, the
current IEEE 802.15.4/Zigbee specifications restrict the synchronization in the beacon-enabled mode (by the
generation of periodic beacon frames) to star-based networks, while it supports multi-hop networking using
the peer-to-peer mesh topology, but with no synchronization. Even though both specifications mention the
possible use of cluster-tree topologies, which combine multi-hop and synchronization features, the
description on how to effectively construct such a network topology is missing. This report tackles this
problem, unveils the ambiguities regarding the use of the cluster-tree topology and proposes two collisionfree
beacon frame scheduling schemes
- …