14,709 research outputs found
Adaptive intermittent control: A computational model explaining motor intermittency observed in human behavior
It is a fundamental question how our brain performs a given motor task in a real-time fashion with the slow sensorimotor system. Computational theory proposed an influential idea of feed-forward control, but it has mainly treated the case that the movement is ballistic (such as reaching) because the motor commands should be calculated in advance of movement execution. As a possible mechanism for operating feed-forward control in continuous motor tasks (such as target tracking), we propose a control model called "adaptive intermittent control" or "segmented control," that brain adaptively divides the continuous time axis into discrete segments and executes feed-forward control in each segment. The idea of intermittent control has been proposed in the fields of control theory, biological modeling and nonlinear dynamical system. Compared with these previous models, the key of the proposed model is that the system speculatively determines the segmentation based on the future prediction and its uncertainty. The result of computer simulation showed that the proposed model realized faithful visuo-manual tracking with realistic sensorimotor delays and with less computational costs (i.e., with fewer number of segments). Furthermore, it replicated "motor intermittency", that is, intermittent discontinuities commonly observed in human movement trajectories. We discuss that the temporally segmented control is an inevitable strategy for brain which has to achieve a given task with small computational (or cognitive) cost, using a slow control system in an uncertain variable environment, and the motor intermittency is the side-effect of this strategy
A lesson from robotics: Modeling infants as autonomous agents
While computational models are playing an increasingly important role in developmental psychology, at least one lesson from robotics is still being learned: modeling epigenetic processes often requires simulating an embodied, autonomous organism. This paper first contrasts prevailing models of infant cognition with an agent-based approach. A series of infant studies by Baillargeon (1986; Baillargeon & DeVos, 1991) is described, and an eye-movement model is then used to simulate infants' visual activity in this study. I conclude by describing three behavioral predictions of the eyemovement model, and discussing the implications of this work for infant cognition research
Visual motion processing and human tracking behavior
The accurate visual tracking of a moving object is a human fundamental skill
that allows to reduce the relative slip and instability of the object's image
on the retina, thus granting a stable, high-quality vision. In order to
optimize tracking performance across time, a quick estimate of the object's
global motion properties needs to be fed to the oculomotor system and
dynamically updated. Concurrently, performance can be greatly improved in terms
of latency and accuracy by taking into account predictive cues, especially
under variable conditions of visibility and in presence of ambiguous retinal
information. Here, we review several recent studies focusing on the integration
of retinal and extra-retinal information for the control of human smooth
pursuit.By dynamically probing the tracking performance with well established
paradigms in the visual perception and oculomotor literature we provide the
basis to test theoretical hypotheses within the framework of dynamic
probabilistic inference. We will in particular present the applications of
these results in light of state-of-the-art computer vision algorithms
Spinal Projection Neurons Control Turning Behaviors in Zebrafish
SummaryDiscrete populations of brainstem spinal projection neurons (SPNs) have been shown to exhibit behavior-specific responses during locomotion [1–9], suggesting that separate descending pathways, each dedicated to a specific behavior, control locomotion. In an alternative model, a large variety of motor outputs could be generated from different combinations of a small number of basic motor pathways. We examined this possibility by studying the precise role of ventromedially located hindbrain SPNs (vSPNs) in generating turning behaviors. We found that unilateral laser ablation of vSPNs reduces the tail deflection and cycle period specifically during the first undulation cycle of a swim bout, whereas later tail movements are unaffected. This holds true during phototaxic [10], optomotor [11], dark-flash-induced [12], and spontaneous turns [13], suggesting a universal role of these neurons in controlling turning behaviors. Importantly, we found that the ablation not only abolishes turns but also results in a dramatic increase in the number of forward swims, suggesting that these neurons transform forward swims into turns by introducing turning kinematics into a basic motor pattern of symmetric tail undulations. Finally, we show that vSPN activity is direction specific and graded by turning angle. Together, these results provide a clear example of how a specific motor pattern can be transformed into different behavioral events by the graded activation of a small set of SPNs
Synthesizing Functional Reactive Programs
Functional Reactive Programming (FRP) is a paradigm that has simplified the
construction of reactive programs. There are many libraries that implement
incarnations of FRP, using abstractions such as Applicative, Monads, and
Arrows. However, finding a good control flow, that correctly manages state and
switches behaviors at the right times, still poses a major challenge to
developers. An attractive alternative is specifying the behavior instead of
programming it, as made possible by the recently developed logic: Temporal
Stream Logic (TSL). However, it has not been explored so far how Control Flow
Models (CFMs), as synthesized from TSL specifications, can be turned into
executable code that is compatible with libraries building on FRP. We bridge
this gap, by showing that CFMs are indeed a suitable formalism to be turned
into Applicative, Monadic, and Arrowized FRP. We demonstrate the effectiveness
of our translations on a real-world kitchen timer application, which we
translate to a desktop application using the Arrowized FRP library Yampa, a web
application using the Monadic threepenny-gui library, and to hardware using the
Applicative hardware description language ClaSH.Comment: arXiv admin note: text overlap with arXiv:1712.0024
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Uncovering temporal structure in hippocampal output patterns.
Place cell activity of hippocampal pyramidal cells has been described as the cognitive substrate of spatial memory. Replay is observed during hippocampal sharp-wave-ripple-associated population burst events (PBEs) and is critical for consolidation and recall-guided behaviors. PBE activity has historically been analyzed as a phenomenon subordinate to the place code. Here, we use hidden Markov models to study PBEs observed in rats during exploration of both linear mazes and open fields. We demonstrate that estimated models are consistent with a spatial map of the environment, and can even decode animals' positions during behavior. Moreover, we demonstrate the model can be used to identify hippocampal replay without recourse to the place code, using only PBE model congruence. These results suggest that downstream regions may rely on PBEs to provide a substrate for memory. Additionally, by forming models independent of animal behavior, we lay the groundwork for studies of non-spatial memory
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