53 research outputs found

    PDE-based vs. variational methods for perspective shape from shading

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    Variational perspective photometric stereo

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    In this thesis we present a method to estimate the surface orientation of a 3D object. The general technique is called Photometric Stereo (PS) since we use several 2D images taken from the same location while the illumination changes for each image. Therefore, we use the varying intensities for each pixel to estimate the surface normal vector. In order to compute the estimation of the surface normals we used a variational approach and derived an energy functional depending on the Cartesian depth z. This energy functional is like a cost function that we want to minimise to obtain a good estimation of the shape of the test object. For the minimisation technique we used the method of Maurer et al. [MJBB15] to overcome the difficulties in the minimisation of the energy functional and efficiently reach a global minimum. Further, we present three variants of this model that use different illumination models and two model extensions. Finally, we compare the performances of all the variants of the PS model in different experiments

    Robust and Optimal Methods for Geometric Sensor Data Alignment

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    Geometric sensor data alignment - the problem of finding the rigid transformation that correctly aligns two sets of sensor data without prior knowledge of how the data correspond - is a fundamental task in computer vision and robotics. It is inconvenient then that outliers and non-convexity are inherent to the problem and present significant challenges for alignment algorithms. Outliers are highly prevalent in sets of sensor data, particularly when the sets overlap incompletely. Despite this, many alignment objective functions are not robust to outliers, leading to erroneous alignments. In addition, alignment problems are highly non-convex, a property arising from the objective function and the transformation. While finding a local optimum may not be difficult, finding the global optimum is a hard optimisation problem. These key challenges have not been fully and jointly resolved in the existing literature, and so there is a need for robust and optimal solutions to alignment problems. Hence the objective of this thesis is to develop tractable algorithms for geometric sensor data alignment that are robust to outliers and not susceptible to spurious local optima. This thesis makes several significant contributions to the geometric alignment literature, founded on new insights into robust alignment and the geometry of transformations. Firstly, a novel discriminative sensor data representation is proposed that has better viewpoint invariance than generative models and is time and memory efficient without sacrificing model fidelity. Secondly, a novel local optimisation algorithm is developed for nD-nD geometric alignment under a robust distance measure. It manifests a wider region of convergence and a greater robustness to outliers and sampling artefacts than other local optimisation algorithms. Thirdly, the first optimal solution for 3D-3D geometric alignment with an inherently robust objective function is proposed. It outperforms other geometric alignment algorithms on challenging datasets due to its guaranteed optimality and outlier robustness, and has an efficient parallel implementation. Fourthly, the first optimal solution for 2D-3D geometric alignment with an inherently robust objective function is proposed. It outperforms existing approaches on challenging datasets, reliably finding the global optimum, and has an efficient parallel implementation. Finally, another optimal solution is developed for 2D-3D geometric alignment, using a robust surface alignment measure. Ultimately, robust and optimal methods, such as those in this thesis, are necessary to reliably find accurate solutions to geometric sensor data alignment problems

    Interactive visualization of computational fluid dynamics data.

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    This thesis describes a literature study and a practical research in the area of flow visualization, with special emphasis on the interactive visualization of Computational Fluid Dynamics (CFD) datasets. Given the four main categories of flow visualization methodology; direct, geometric, texture-based and feature-based flow visualization, the research focus of our thesis is on the direct, geometric and feature-based techniques. And the feature-based flow visualization is highlighted in this thesis. After we present an overview of the state-of-the-art of the recent developments in the flow visualization in higher spatial dimensions (2.5D, 3D and 4D), we propose a fast, simple, and interactive glyph placement algorithm for investigating and visualizing boundary flow data based on unstructured, adaptive resolution boundary meshes from CFD dataset. Afterward, we propose a novel, automatic mesh-driven vector field clustering algorithm which couples the properties of the vector field and resolution of underlying mesh into a unified distance measure for producing high-level, intuitive and suggestive visualization of large, unstructured, adaptive resolution boundary CFD meshes based vector fields. Next we present a novel application with multiple-coordinated views for interactive information-assisted visualization of multidimensional marine turbine CFD data. Information visualization techniques are combined with user interaction to exploit our cognitive ability for intuitive extraction of flow features from CFD datasets. Later, we discuss the design and implementation of each visualization technique used in our interactive flow visualization framework, such as glyphs, streamlines, parallel coordinate plots, etc. In this thesis, we focus on the interactive visualization of the real-world CFD datasets, and present a number of new methods or algorithms to address several related challenges in flow visualization. We strongly believe that the user interaction is a crucial part of an effective data analysis and visualization of large and complex datasets such as CFD datasets we use in this thesis. In order to demonstrate the use of the proposed techniques in this thesis, CFD domain experts reviews are also provided

    Nonrigid Surface Tracking, Analysis and Evaluation

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    Adaptive Sampling For Efficient Online Modelling

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    This thesis examines methods enabling autonomous systems to make active sampling and planning decisions in real time. Gaussian Process (GP) regression is chosen as a framework for its non-parametric approach allowing flexibility in unknown environments. The first part of the thesis focuses on depth constrained full coverage bathymetric surveys in unknown environments. Algorithms are developed to find and follow a depth contour, modelled with a GP, and produce a depth constrained boundary. An extension to the Boustrophedon Cellular Decomposition, Discrete Monotone Polygonal Partitioning is developed allowing efficient planning for coverage within this boundary. Efficient computational methods such as incremental Cholesky updates are implemented to allow online Hyper Parameter optimisation and fitting of the GP's. This is demonstrated in simulation and the field on a platform built for the purpose. The second part of this thesis focuses on modelling the surface salinity profiles of estuarine tidal fronts. The standard GP model assumes evenly distributed noise, which does not always hold. This can be handled with Heteroscedastic noise. An efficient new method, Parametric Heteroscedastic Gaussian Process regression, is proposed. This is applied to active sample selection on stationary fronts and adaptive planning on moving fronts where a number of information theoretic methods are compared. The use of a mean function is shown to increase the accuracy of predictions whilst reducing optimisation time. These algorithms are validated in simulation. Algorithmic development is focused on efficient methods allowing deployment on platforms with constrained computational resources. Whilst the application of this thesis is Autonomous Surface Vessels, it is hoped the issues discussed and solutions provided have relevance to other applications in robotics and wider fields such as spatial statistics and machine learning in general

    Sparse Learning for Variable Selection with Structures and Nonlinearities

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    In this thesis we discuss machine learning methods performing automated variable selection for learning sparse predictive models. There are multiple reasons for promoting sparsity in the predictive models. By relying on a limited set of input variables the models naturally counteract the overfitting problem ubiquitous in learning from finite sets of training points. Sparse models are cheaper to use for predictions, they usually require lower computational resources and by relying on smaller sets of inputs can possibly reduce costs for data collection and storage. Sparse models can also contribute to better understanding of the investigated phenomenons as they are easier to interpret than full models.Comment: PhD thesi

    Hybrid modelling of heterogeneous volumetric objects.

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    Heterogeneous multi-material volumetric modelling is an emerging and rapidly developing field. A Heterogeneous object is a volumetric object with interior structure where different physically-based attributes are defined. The attributes can be of different nature: material distributions, density, microstructures, optical properties and others. Heterogeneous objects are widely used where the presence of the interior structures is an important part of the model. Computer-aided design (CAD), additive manufacturing, physical simulations, visual effects, medical visualisation and computer art are examples of such applications. In particular, digital fabrication employing multi-material 3D printing techniques is becoming omnipresent. However, the specific methods and tools for representation, modelling, rendering, animation and fabrication of multi-material volumetric objects with attributes are only starting to emerge. The need for adequate unifying theoretical and practical framework has been obvious. Developing adequate representational schemes for heterogeneous objects is in the core of research in this area. The most widely used representations for defining heterogeneous objects are boundary representation, distance-based representations, function representation and voxels. These representations work well for modelling homogeneous (solid) objects but they all have significant drawbacks when dealing with heterogeneous objects. In particular, boundary representation, while maintaining its prevailing role in computer graphics and geometric modelling, is not inherently natural for dealing with heterogeneous objects especially in the con- text of additive manufacturing and 3D printing, where multi-material properties are paramount as well as in physical simulation where the exact representation rather than an approximate one can be important. In this thesis, we introduce and systematically describe a theoretical and practical framework for modelling volumetric heterogeneous objects on the basis of a novel unifying functionally-based hybrid representation called HFRep. It is based on the function representation (FRep) and several distance-based representations, namely signed distance fields (SDFs), adaptively sampled distance fields (ADFs) and interior distance fields (IDFs). It embraces advantages and circumvents disadvantages of the initial representations. A mathematically substantiated theoretical description of the HFRep with an emphasis on defining functions for HFRep objects’ geometry and attributes is provided. This mathematical framework serves as the basis for developing efficient algorithms for the generation of HFRep objects taking into account both their geometry and attributes. To make the proposed approach practical, a detailed description of efficient algorithmic procedures has been developed. This has required employing a number of novel techniques of different nature, separately and in combination. In particular, an extension of a fast iterative method (FIM) for numerical solving of the eikonal equation on hierarchical grids was developed. This allowed for efficient computation of smooth distance-based attributes. To prove the concept, the main elements of the framework have been implemented and used in several applications of different nature. It was experimentally shown that the developed methods and tools can be used for generating objects with complex interior structure, e.g. microstructures, and different attributes. A special consideration has been devoted to applications of dynamic nature. A novel concept of heterogeneous space-time blending (HSTB) method with an automatic control for metamorphosis of heterogeneous objects with textures, both in 2D and 3D, has been introduced, algorithmised and implemented. We have applied the HSTB in the context of ‘4D Cubism’ project. There are plans to use the developed methods and tools for many other applications
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