3,752 research outputs found

    Dagstuhl Reports : Volume 1, Issue 2, February 2011

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    Online Privacy: Towards Informational Self-Determination on the Internet (Dagstuhl Perspectives Workshop 11061) : Simone Fischer-Hübner, Chris Hoofnagle, Kai Rannenberg, Michael Waidner, Ioannis Krontiris and Michael Marhöfer Self-Repairing Programs (Dagstuhl Seminar 11062) : Mauro Pezzé, Martin C. Rinard, Westley Weimer and Andreas Zeller Theory and Applications of Graph Searching Problems (Dagstuhl Seminar 11071) : Fedor V. Fomin, Pierre Fraigniaud, Stephan Kreutzer and Dimitrios M. Thilikos Combinatorial and Algorithmic Aspects of Sequence Processing (Dagstuhl Seminar 11081) : Maxime Crochemore, Lila Kari, Mehryar Mohri and Dirk Nowotka Packing and Scheduling Algorithms for Information and Communication Services (Dagstuhl Seminar 11091) Klaus Jansen, Claire Mathieu, Hadas Shachnai and Neal E. Youn

    Heuristic generation via parameter tuning for online bin packing

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    Online bin packing requires immediate decisions to be made for placing an incoming item one at a time into bins of fixed capacity without causing any overflow. The goal is to maximise the average bin fullness after placement of a long stream of items. A recent work describes an approach for solving this problem based on a ‘policy matrix’ representation in which each decision option is independently given a value and the highest value option is selected. A policy matrix can also be viewed as a heuristic with many parameters and then the search for a good policy matrix can be treated as a parameter tuning process. In this study, we show that the Irace parameter tuning algorithm produces heuristics which outperform the standard human designed heuristics for various instances of the online bin packing problem

    CHAMP: Creating Heuristics via Many Parameters for online bin packing

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    The online bin packing problem is a well-known bin packing variant which requires immediate decisions to be made for the placement of a lengthy sequence of arriving items of various sizes one at a time into fixed capacity bins without any overflow. The overall goal is maximising the average bin fullness. We investigate a ‘policy matrix’ representation which assigns a score for each decision option independently and the option with the highest value is chosen for one dimensional online bin packing. A policy matrix might also be considered as a heuristic with many parameters, where each parameter value is a score. We hence investigate a framework which can be used for creating heuristics via many parameters. The proposed framework combines a Genetic Algorithm optimiser, which searches the space of heuristics in policy matrix form, and an online bin packing simulator, which acts as the evaluation function. The empirical results indicate the success of the proposed approach, providing the best solutions for almost all item sequence generators used during the experiments. We also present a novel fitness landscape analysis on the search space of policies. This study hence gives evidence of the potential for automated discovery by intelligent systems of powerful heuristics for online problems; reducing the need for expensive use of human expertise

    Hindsight Learning for MDPs with Exogenous Inputs

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    Many resource management problems require sequential decision-making under uncertainty, where the only uncertainty affecting the decision outcomes are exogenous variables outside the control of the decision-maker. We model these problems as Exo-MDPs (Markov Decision Processes with Exogenous Inputs) and design a class of data-efficient algorithms for them termed Hindsight Learning (HL). Our HL algorithms achieve data efficiency by leveraging a key insight: having samples of the exogenous variables, past decisions can be revisited in hindsight to infer counterfactual consequences that can accelerate policy improvements. We compare HL against classic baselines in the multi-secretary and airline revenue management problems. We also scale our algorithms to a business-critical cloud resource management problem -- allocating Virtual Machines (VMs) to physical machines, and simulate their performance with real datasets from a large public cloud provider. We find that HL algorithms outperform domain-specific heuristics, as well as state-of-the-art reinforcement learning methods.Comment: 53 pages, 6 figure

    Proposing Optimus Scheduler Algorithm for Virtual Machine Placement Within a Data Center

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    With the evolution of the Internet, we are witnessing the birth of an increasing number of applications that rely on the network; what was previously executed on the user's computers as stand-alone programs has been redesigned to be executed on servers with permanent connections to the Internet, making the information available from any device that has network access. Instead of buying a copy of a program, users can now pay to obtain access to it through the network, which is one of the models of cloud computing, Software as a Service (SaaS). The continuous growth of Internet bandwidth has also given rise to new multimedia applications, such as social networks and video over the Internet; and to complete this new paradigm, mobile platforms provide the ubiquity of information that allows people to stay connected. Service providers may own servers and data centers or, alternatively, may contract infrastructure providers that use economies of scale to offer access to servers as a service in the cloud computing model, i.e., Infrastructure as a Service (IaaS). As users become more dependent on cloud services and mobile platforms increase the ubiquity of the cloud, the quality of service becomes increasingly important. A fundamental metric that defines the quality of service is the delay of the information as it travels between the user computers and the servers, and between the servers themselves. Along with the quality of service and the costs, the energy consumption and the CO2 emissions are fundamental considerations in regard to planning cloud computing networks. In this research work, an Optimus Scheduler algorithm to be proposed for Add, Remove or Resize an application by using Tabu Search Algorithm

    Learning Physically Realizable Skills for Online Packing of General 3D Shapes

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    We study the problem of learning online packing skills for irregular 3D shapes, which is arguably the most challenging setting of bin packing problems. The goal is to consecutively move a sequence of 3D objects with arbitrary shapes into a designated container with only partial observations of the object sequence. Meanwhile, we take physical realizability into account, involving physics dynamics and constraints of a placement. The packing policy should understand the 3D geometry of the object to be packed and make effective decisions to accommodate it in the container in a physically realizable way. We propose a Reinforcement Learning (RL) pipeline to learn the policy. The complex irregular geometry and imperfect object placement together lead to huge solution space. Direct training in such space is prohibitively data intensive. We instead propose a theoretically-provable method for candidate action generation to reduce the action space of RL and the learning burden. A parameterized policy is then learned to select the best placement from the candidates. Equipped with an efficient method of asynchronous RL acceleration and a data preparation process of simulation-ready training sequences, a mature packing policy can be trained in a physics-based environment within 48 hours. Through extensive evaluation on a variety of real-life shape datasets and comparisons with state-of-the-art baselines, we demonstrate that our method outperforms the best-performing baseline on all datasets by at least 12.8% in terms of packing utility.Comment: ACM Transactions on Graphics (TOG

    The Generalized Bin Packing Problem with bin-dependent item profits

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    In this paper, we introduce the Generalized Bin Packing Problem with bin-dependent item profits (GBPPI), a variant of the Generalized Bin Packing Problem. In GBPPI, various bin types are available with their own capacities and costs. A set of compulsory and non-compulsory items are also given, with volume and bin-dependent profits. The aim of GBPPI is to determine an assignment of items to bins such that the overall net cost is minimized. The importance of GBPPI is confirmed by a number of applications. The introduction of bin-dependent item profits enables the application of GBPPI to cross-country and multi-modal transportation problems at strategic and tactical levels as well as in last-mile logistic environments. Having provided a Mixed Integer Programming formulation of the problem, we introduce efficient heuristics that can effectively address GBPPI for instances involving up to 1000 items and problems with a mixed objective function. Extensive computational tests demonstrate the accuracy of the proposed heuristics. Finally, we present a case study of a well-known international courier operating in northern Italy. The problem approached by the international courier is GBPPI. In this case study, our methodology outperforms the policies of the company

    Two-dimensional placement compaction using an evolutionary approach: a study

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    The placement problem of two-dimensional objects over planar surfaces optimizing given utility functions is a combinatorial optimization problem. Our main drive is that of surveying genetic algorithms and hybrid metaheuristics in terms of final positioning area compaction of the solution. Furthermore, a new hybrid evolutionary approach, combining a genetic algorithm merged with a non-linear compaction method is introduced and compared with referenced literature heuristics using both randomly generated instances and benchmark problems. A wide variety of experiments is made, and the respective results and discussions are presented. Finally, conclusions are drawn, and future research is defined
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