3,048 research outputs found

    Review of simulating four classes of window materials for daylighting with non-standard BSDF using the simulation program Radiance

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    This review describes the currently available simulation models for window material to calculate daylighting with the program "Radiance". The review is based on four abstract and general classes of window materials, depending on their scattering and redirecting properties (bidirectional scatter distribution function, BSDF). It lists potential and limits of the older models and includes the most recent additions to the software. All models are demonstrated using an exemplary indoor scene and two typical sky conditions. It is intended as clarification for applying window material models in project work or teaching. The underlying algorithmic problems apply to all lighting simulation programs, so the scenarios of materials and skies are applicable to other lighting programs

    The 500 ks Chandra observation of the z = 6.31 QSO SDSS J1030+0524

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    We present the results from a 500\sim500 ks Chandra observation of the z=6.31z=6.31 QSO SDSS J1030+0524. This is the deepest X-ray observation to date of a z6z\sim6 QSO. The QSO is detected with a total of 125 net counts in the full (0.570.5-7 keV) band and its spectrum can be modeled by a single power-law model with photon index of Γ=1.81±0.18\Gamma = 1.81 \pm 0.18 and full band flux of f=3.95×1015f=3.95\times 10^{-15} erg s1^{-1} cm2^{-2}. When compared with the data obtained by XMM-Newton in 2003, our Chandra observation in 2017 shows a harder (ΔΓ0.6\Delta \Gamma \approx -0.6) spectrum and a 2.5 times fainter flux. Such a variation, in a timespan of 2\sim2 yrs rest-frame, is unexpected for such a luminous QSO powered by a >109M> 10^9 \: M_{\odot} black hole. The observed source hardening and weakening could be related to an intrinsic variation in the accretion rate. However, the limited photon statistics does not allow us to discriminate between an intrinsic luminosity and spectral change, and an absorption event produced by an intervening gas cloud along the line of sight. We also report the discovery of diffuse X-ray emission that extends for 30"x20" southward the QSO with a signal-to-noise ratio of \sim6, hardness ratio of HR=0.030.25+0.20HR=0.03_{-0.25}^{+0.20}, and soft band flux of f0.52keV=1.10.3+0.3×1015f_{0.5-2 \: keV}= 1.1_{-0.3}^{+0.3} \times 10^{-15} erg s1^{-1} cm2^{-2}, that is not associated to a group or cluster of galaxies. We discuss two possible explanations for the extended emission, which may be either associated with the radio lobe of a nearby, foreground radio galaxy (at z12z \approx 1-2), or ascribed to the feedback from the QSO itself acting on its surrounding environment, as proposed by simulations of early black hole formation.Comment: 13 pages, 9 figures, A&A accepte

    Perceptually optimized real-time computer graphics

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    Perceptual optimization, the application of human visual perception models to remove imperceptible components in a graphics system, has been proven effective in achieving significant computational speedup. Previous implementations of this technique have focused on spatial level of detail reduction, which typically results in noticeable degradation of image quality. This thesis introduces refresh rate modulation (RRM), a novel perceptual optimization technique that produces better performance enhancement while more effectively preserving image quality and resolving static scene elements in full detail. In order to demonstrate the effectiveness of this technique, a graphics framework has been developed that interfaces with eye tracking hardware to take advantage of user fixation data in real-time. Central to the framework is a high-performance GPGPU ray-tracing engine written in OpenCL. RRM reduces the frequency with which pixels outside of the foveal region are updated by the ray-tracer. A persistent pixel buffer is maintained such that peripheral data from previous frames provides context for the foveal image in the current frame. Traditional optimization techniques have also been incorporated into the ray-tracer for improved performance. Applying the RRM technique to the ray-tracing engine results in a speedup of 2.27 (252 fps vs. 111 fps at 1080p) for the classic Whitted scene with reflection and transmission enabled. A speedup of 3.41 (140 fps vs. 41 fps at 1080p) is observed for a high-polygon scene that depicts the Stanford Bunny. A small pilot study indicates that RRM achieves these results with minimal impact to perceived image quality. A secondary investigation is conducted regarding the performance benefits of increasing physics engine error tolerance for bounding volume hierarchy based collision detection when the scene elements involved are in the user\u27s periphery. The open-source Bullet Physics Library was used to add accurate collision detection to the full resolution ray-tracing engine. For a scene with a static high-polygon model and 50 moving spheres, a speedup of 1.8 was observed for physics calculations. The development and integration of this subsystem demonstrates the extensibility of the graphics framework

    Optics: general-purpose scintillator light response simulation code

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    We present the program optics that simulates the light response of an arbitrarily shaped scintillation particle detector. Predicted light responses of pure CsI polygonal detectors, plastic scintillator staves, cylindrical plastic target scintillators and a Plexiglas light-distribution plate are illustrated. We demonstrate how different bulk and surface optical properties of a scintillator lead to specific volume and temporal light collection probability distributions. High-statistics optics simulations are calibrated against the detector responses measured in a custom-made cosmic muon tomography apparatus. The presented code can also be used to track particles intersecting complex geometrical objects.Comment: RevTeX LaTeX, 37 pages in e-print format, 12 Postscript Figures and 1 Table, also available at http://pibeta.phys.virginia.edu/public_html/preprints/optics.p

    Mathematical retroreflectors

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    Retroreflectors are optical devices that reverse the direction of incident beams of light. Here we present a collection of billiard type retroreflectors consisting of four objects; three of them are asymptotically perfect retroreflectors, and the fourth one is a retroreflector which is very close to perfect. Three objects of the collection have recently been discovered and published or submitted for publication. The fourth object - notched angle - is a new one; a proof of its retroreflectivity is given.Comment: 32 pages, 19 figure

    Numerical Simulation of Diffuse Ultrasonic Waves in Concrete

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    Concrete can be subject to various type of damages. Some damages such as Alkali Silica Reaction (ASR) tend to start from the inside, where there is no easy way to identify or evaluate them in the early stage. The study of ultrasonic waves scatterings in non destructive testing (NDT) methods play a major role in identifying such damages. In an ultrasonic test, high frequency ultrasonic waves are used to interrogate the internal structure of concrete material, where the coarse aggregates and microcracks cause multiple scattering of ultrasonic waves. Experimental studies have demonstrated that diffuse ultrasonic waves scattered by boundaries, coarse aggregates, and microcracks are very sensitive to microstructural change in concrete. There are extensive studies implementing various experimental ultrasonic methods to detect and monitor the small changes within the concrete structure. However, there are not many numerical simulations of wave propagation in concrete to study the effects of such small changes in concrete in the receiving signals. In this Thesis, a numerical method to model concretes with microcracks in different damage stages is proposed. First, a finite element model of a concrete sample that includes mortar and a random set of aggregates is simulated. For each damage stage, a series of randomly sized and oriented cracks that are partially filled with the ASR gel is added to the sample. Each damage stage can be quantified based on the number of cracks in a normalized surface area. At each stage, an elastic wave is sent through the sample, and a series of Coda Wave Interferometry (CWI) and ultrasound diffusion approximation is then used to compare the velocity change, diffusivity, and dissipation of the receiving signals. Results suggest there is a direct relationship between the damage stages and the mentioned ultrasonic wave factors. The proposed method can be used for nondestructive evaluation and quantification of the damage such as ASR in concrete structures. Advisor: Jinying Zh

    Scaling of Island Growth in Pb Overlayers on Cu(001)

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    The growth and ordering of a Pb layer deposited on Cu(001) at 150 K has been studied using atom beam scattering. At low coverage, ordered Pb islands with a large square unit cell and nearly hexagonal internal structure are formed. This is a high order commensurate phase with 30 atoms in the unit cell. From the measurement of the island diffraction peak profiles we find a power law for the mean island - size versus coverage with an exponent n=0.54±0.03n=0.54 \pm 0.03. A scaling behavior of growth is confirmed and a simple model describing island growth is presented. Due to the high degeneracy of the monolayer phase, different islands do not diffract coherently. Therefore, when islands merge they still diffract as separate islands and coalescence effects are thus negligible. From the result for nn we conclude that the island density is approximately a constant in the coverage range 0.1<Θ<0.50.1 < \Theta < 0.5 where the ordered islands are observed. We thus conclude that most islands nucleate at Θ<0.1\Theta < 0.1 and then grow in an approximately self similar fashion as Θ\Theta increases.Comment: 23 pages, 10 Figures (available upon request). SU-PHYS-93-443-375
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