169 research outputs found

    Advanced Mobile Robotics: Volume 3

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    Mobile robotics is a challenging field with great potential. It covers disciplines including electrical engineering, mechanical engineering, computer science, cognitive science, and social science. It is essential to the design of automated robots, in combination with artificial intelligence, vision, and sensor technologies. Mobile robots are widely used for surveillance, guidance, transportation and entertainment tasks, as well as medical applications. This Special Issue intends to concentrate on recent developments concerning mobile robots and the research surrounding them to enhance studies on the fundamental problems observed in the robots. Various multidisciplinary approaches and integrative contributions including navigation, learning and adaptation, networked system, biologically inspired robots and cognitive methods are welcome contributions to this Special Issue, both from a research and an application perspective

    Neuromuscular Reflex Control for Prostheses and Exoskeletons

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    Recent powered lower-limb prosthetic and orthotic (P/O) devices aim to restore legged mobility for persons with an amputation or spinal cord injury. Though various control strategies have been proposed for these devices, specifically finite-state impedance controllers, natural gait mechanics are not usually achieved. The goal of this project was to invent a biologically-inspired controller for powered P/O devices. We hypothesize that a more muscle-like actuation system, including spinal reflexes and vestibular feedback, can achieve able-bodied walking and also respond to outside perturbations. The outputs of the Virtual Muscle Reflex (VMR) controller are joint torque commands, sent to the electric motors of a P/O device. We identified the controller parameters through optimizations using human experimental data of perturbed walking, in which we minimized the error between the torque produced by our controller and the standard torque trajectories observed in the able-bodied experiments. In simulations, we then compare the VMR controller to a four-phase impedance controller. For both controllers the coefficient of determination R^2 and root-mean-square (RMS) error were calculated as a function of the gait cycle. When simulating the hip, knee, and ankle joints, the RMS error and R^2 across all joints and all trials is 15.65 Nm and 0.28 for the impedance controller, respectively, and for the VMR controller, these values are 15.15 Nm and 0.29, respectively. With similar performance, it was concluded that the VMR controller can reproduce characteristics of human walking in response to perturbations as effectively as an impedance controller. We then implemented the VMR controller on the Parker Hannifin powered exoskeleton and performed standard isokinetic and isometric knee rehabilitation exercises to observe the behavior of the virtual muscle model. In the isometric results, RMS error between the measured and commanded extension and flexion torques are 3.28 Nm and 1.25 Nm, respectively. In the isokinetic trials, we receive RMS error between the measured and commanded extension and flexion torques of 0.73 Nm and 0.24 Nm. Since the onboard virtual muscles demonstrate similar muscle force-length and force-velocity relationships observed in humans, we conclude the model is capable of the same stabilizing capabilities as observed in an impedance controller

    Neuromuscular Reflex Control for Prostheses and Exoskeletons

    Get PDF
    Recent powered lower-limb prosthetic and orthotic (P/O) devices aim to restore legged mobility for persons with an amputation or spinal cord injury. Though various control strategies have been proposed for these devices, specifically finite-state impedance controllers, natural gait mechanics are not usually achieved. The goal of this project was to invent a biologically-inspired controller for powered P/O devices. We hypothesize that a more muscle-like actuation system, including spinal reflexes and vestibular feedback, can achieve able-bodied walking and also respond to outside perturbations. The outputs of the Virtual Muscle Reflex (VMR) controller are joint torque commands, sent to the electric motors of a P/O device. We identified the controller parameters through optimizations using human experimental data of perturbed walking, in which we minimized the error between the torque produced by our controller and the standard torque trajectories observed in the able-bodied experiments. In simulations, we then compare the VMR controller to a four-phase impedance controller. For both controllers the coefficient of determination R^2 and root-mean-square (RMS) error were calculated as a function of the gait cycle. When simulating the hip, knee, and ankle joints, the RMS error and R^2 across all joints and all trials is 15.65 Nm and 0.28 for the impedance controller, respectively, and for the VMR controller, these values are 15.15 Nm and 0.29, respectively. With similar performance, it was concluded that the VMR controller can reproduce characteristics of human walking in response to perturbations as effectively as an impedance controller. We then implemented the VMR controller on the Parker Hannifin powered exoskeleton and performed standard isokinetic and isometric knee rehabilitation exercises to observe the behavior of the virtual muscle model. In the isometric results, RMS error between the measured and commanded extension and flexion torques are 3.28 Nm and 1.25 Nm, respectively. In the isokinetic trials, we receive RMS error between the measured and commanded extension and flexion torques of 0.73 Nm and 0.24 Nm. Since the onboard virtual muscles demonstrate similar muscle force-length and force-velocity relationships observed in humans, we conclude the model is capable of the same stabilizing capabilities as observed in an impedance controller

    Neuromuscular Reflex Control for Prostheses and Exoskeletons

    Get PDF
    Recent powered lower-limb prosthetic and orthotic (P/O) devices aim to restore legged mobility for persons with an amputation or spinal cord injury. Though various control strategies have been proposed for these devices, specifically finite-state impedance controllers, natural gait mechanics are not usually achieved. The goal of this project was to invent a biologically-inspired controller for powered P/O devices. We hypothesize that a more muscle-like actuation system, including spinal reflexes and vestibular feedback, can achieve able-bodied walking and also respond to outside perturbations. The outputs of the Virtual Muscle Reflex (VMR) controller are joint torque commands, sent to the electric motors of a P/O device. We identified the controller parameters through optimizations using human experimental data of perturbed walking, in which we minimized the error between the torque produced by our controller and the standard torque trajectories observed in the able-bodied experiments. In simulations, we then compare the VMR controller to a four-phase impedance controller. For both controllers the coefficient of determination R^2 and root-mean-square (RMS) error were calculated as a function of the gait cycle. When simulating the hip, knee, and ankle joints, the RMS error and R^2 across all joints and all trials is 15.65 Nm and 0.28 for the impedance controller, respectively, and for the VMR controller, these values are 15.15 Nm and 0.29, respectively. With similar performance, it was concluded that the VMR controller can reproduce characteristics of human walking in response to perturbations as effectively as an impedance controller. We then implemented the VMR controller on the Parker Hannifin powered exoskeleton and performed standard isokinetic and isometric knee rehabilitation exercises to observe the behavior of the virtual muscle model. In the isometric results, RMS error between the measured and commanded extension and flexion torques are 3.28 Nm and 1.25 Nm, respectively. In the isokinetic trials, we receive RMS error between the measured and commanded extension and flexion torques of 0.73 Nm and 0.24 Nm. Since the onboard virtual muscles demonstrate similar muscle force-length and force-velocity relationships observed in humans, we conclude the model is capable of the same stabilizing capabilities as observed in an impedance controller

    Design of a snowboard simulating exercise device

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2005.Includes bibliographical references (p. 177-184).Snowboarding, since its creation, has become one of the most widely practiced winter sports. Unfortunately, most snowboarding enthusiasts are unable to snowboard year round due to geographic and financial limitations. One possible solution to this dilemma is the development of a device that simulates snowboarding. Using a Deterministic Design process developed in MIT's Precision Engineering Research Group, a Snowboarding Exercise Machine is created. This design features a carriage constrained to move back and forth along a curved track. Rotational sensations are created using an angular motion module mounted onto the carriage. The end result of this effort is a proof of concept prototype, which indicates that the output kinematics are desirable. Additional work and sponsorship is required to bring the proof of concept prototype to a commercially available product.by Timothy A. Vanderpoel.S.M

    The development of ergonomics design criteria for powered human movement systems

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    This research developed from a concept for a powered exoskeletal system for manipulating a person's posture to provide them with physical sensations as though taking part in an activity in which they otherwise would not be able to participate. The aim for this research was to develop a set of criteria relating to this physical manipulation, which could be used, in conjunction with visual and audio stimuli, to govern the design of a commercial personal entertainment simulator for use by members of the public. Investigations revealed that there is currently no existing system comparable to this proposed simulator. Therefore, various fields were researched, including robotics, physiotherapy, virtual reality, haptics and existing simulators; with a view to combining elements of these fields for the development of a manipulation system appropriate to public entertainment use. A survey was conducted on members of the public to investigate their experiences of sports, theme park rides and virtual reality; their personalities; and their opinions of the proposed simulator. This survey indicated that the likely users of such a system would be sensation-seeking, physically active people. The activities which generated the most interest were those which were hazardous, difficult, or required long distance travel. To be consistent with these findings, practical trials were undertaken using the sport of skiing as the context for conducting practical investigations into postural manipulation. Existing and original studies of the movements involved in skiing revealed the complexity of this activity, and the variety of techniques employed by different skiers. These findings, combined with the survey data and earlier investigations, led to the development of a versatile prototype system which could accommodate this variability and impose customised skiing movements on volunteers. Volunteer trials using this prototype demonstrated that members of the public were willing to have their postures controlled by external forces, and although some participants were apprehensive at first, they all reported the experience to be enjoyable. Tests with different applied movements showed that users were comfortable with manipulations at speeds and accelerations up to and exceeding those employed in skiing for real. The principal criteria concluded from these trials were that it is possible to safely and comfortably manipulate human postures through external technology, and that this external control can be used to provide an enjoyable and exhilarating entertainment experience.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Sports Performance and Health

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    Sports performance is primarily associated with elite sport, however, recreational athletes are increasingly attempting to emulate elite athletes. Performance optimization is distinctly multidisciplinary. Optimized training concepts and the use of state-of-the-art technologies are crucial for improving performance. However, sports performance enhancement is in constant conflict with the protection of athletes’ health. Notwithstanding the known positive effects of physical activity on health, the prevention and management of sports injuries remain major challenges to be addressed. Accordingly, this Special Issue on "Sports Performance and Health" consists of 17 original research papers, one review paper, and one commentary, and covers a wide range of topics related to fatigue, movement asymmetries, optimization of sports performance by training, technique, and/or tactics enhancements, prevention and management of sports injuries, optimization of sports equipment to increase performance and/or decrease the risk of injury, and innovations for sports performance, health, and load monitoring. As this Special Issue offers several new insights and multidisciplinary perspectives on sports performance and health, readers from around the world who work in these areas are expected to benefit from this Special Issue collection

    Fear of crime and victimization among the elderly participating in the self-defence course

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    Purpose. Self-defence training could enhance seniors´ defensive skills and fitness. There is lack of evidence about fear and concerns of seniors participating in the self-defence course. Methods. 18 elderly persons (16 female, 1 male; age 66.2, SD=5.86) participated in the self-defence course lasting 8 training units (each unit 60 minutes). Standardized tool for fear of crime and victimization analysis previously used in Euro-Justis project in the Czech Republic (2011) was used in pretest and posttest. Results. We explored the highest fear of crime by participants in their residence area after dark (mean=2,77; median=3; SD=0,80), lower fear at the night in their homes (mean=2,29; median=2; SD=0,75) and in their residence area at the daytime (mean=2,00; median=2; SD=0,77) at the beginning of the course. We noticed certain decrease of fear of crime after the intervention. Participant were less afraid of crime in their residence area after dark (mean=2,38; median=2; SD=0,77), they felt lower fear of crime at the night in their homes (mean=2,00; median=2; SD=0,48) and in their residence area at the daytime (mean=1,82; median=2; SD=0,63). Conclusions. The approach to self-defence teaching for elderly should be focused not just on the motor development, but also on their emotional state, fear of crime, perception of dangerousness of diverse situations and total wellbeing. Fear of crime analysis can contribute to create tailor made structure of the self-defence course for specific groups of citizens
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