514 research outputs found
Visual Human Tracking and Group Activity Analysis: A Video Mining System for Retail Marketing
Thesis (PhD) - Indiana University, Computer Sciences, 2007In this thesis we present a system for automatic human tracking and activity recognition from
video sequences. The problem of automated analysis of visual information in order to derive descriptors
of high level human activities has intrigued computer vision community for decades and is
considered to be largely unsolved. A part of this interest is derived from the vast range of applications
in which such a solution may be useful. We attempt to find efficient formulations of these tasks
as applied to the extracting customer behavior information in a retail marketing context. Based on
these formulations, we present a system that visually tracks customers in a retail store and performs
a number of activity analysis tasks based on the output from the tracker.
In tracking we introduce new techniques for pedestrian detection, initialization of the body
model and a formulation of the temporal tracking as a global trans-dimensional optimization problem.
Initial human detection is addressed by a novel method for head detection, which incorporates
the knowledge of the camera projection model.The initialization of the human body model is addressed
by newly developed shape and appearance descriptors. Temporal tracking of customer
trajectories is performed by employing a human body tracking system designed as a Bayesian
jump-diffusion filter. This approach demonstrates the ability to overcome model dimensionality
ambiguities as people are leaving and entering the scene.
Following the tracking, we developed a two-stage group activity formulation based upon the
ideas from swarming research. For modeling purposes, all moving actors in the scene are viewed here as simplistic agents in the swarm. This allows to effectively define a set of inter-agent interactions,
which combine to derive a distance metric used in further swarm clustering. This way, in the
first stage the shoppers that belong to the same group are identified by deterministically clustering
bodies to detect short term events and in the second stage events are post-processed to form clusters
of group activities with fuzzy memberships.
Quantitative analysis of the tracking subsystem shows an improvement over the state of the
art methods, if used under similar conditions. Finally, based on the output from the tracker, the
activity recognition procedure achieves over 80% correct shopper group detection, as validated by
the human generated ground truth results
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Mobile localization : approach and applications
textLocalization is critical to a number of wireless network applications. In many situations GPS is not suitable. This dissertation (i) develops novel localization schemes for wireless networks by explicitly incorporating mobility information and (ii) applies localization to physical analytics i.e., understanding shoppers' behavior within retail spaces by leveraging inertial sensors, Wi-Fi and vision enabled by smart glasses. More specifically, we first focus on multi-hop mobile networks, analyze real mobility traces and observe that they exhibit temporal stability and low-rank structure. Motivated by these observations, we develop novel localization algorithms to effectively capture and also adapt to different degrees of these properties. Using extensive simulations and testbed experiments, we demonstrate the accuracy and robustness of our new schemes. Second, we focus on localizing a single mobile node, which may not be connected with multiple nodes (e.g., without network connectivity or only connected with an access point). We propose trajectory-based localization using Wi-Fi or magnetic field measurements. We show that these measurements have the potential to uniquely identify a trajectory. We then develop a novel approach that leverages multi-level wavelet coefficients to first identify the trajectory and then localize to a point on the trajectory. We show that this approach is highly accurate and power efficient using indoor and outdoor experiments. Finally, localization is a critical step in enabling a lot of applications --- an important one is physical analytics. Physical analytics has the potential to provide deep-insight into shoppers' interests and activities and therefore better advertisements, recommendations and a better shopping experience. To enable physical analytics, we build ThirdEye system which first achieves zero-effort localization by leveraging emergent devices like the Google-Glass to build AutoLayout that fuses video, Wi-Fi, and inertial sensor data, to simultaneously localize the shoppers while also constructing and updating the product layout in a virtual coordinate space. Further, ThirdEye comprises of a range of schemes that use a combination of vision and inertial sensing to study mobile users' behavior while shopping, namely: walking, dwelling, gazing and reaching-out. We show the effectiveness of ThirdEye through an evaluation in two large retail stores in the United States.Computer Science
Deep understanding of shopper behaviours and interactions using RGB-D vision
AbstractIn retail environments, understanding how shoppers move about in a store's spaces and interact with products is very valuable. While the retail environment has several favourable characteristics that support computer vision, such as reasonable lighting, the large number and diversity of products sold, as well as the potential ambiguity of shoppers' movements, mean that accurately measuring shopper behaviour is still challenging. Over the past years, machine-learning and feature-based tools for people counting as well as interactions analytic and re-identification were developed with the aim of learning shopper skills based on occlusion-free RGB-D cameras in a top-view configuration. However, after moving into the era of multimedia big data, machine-learning approaches evolved into deep learning approaches, which are a more powerful and efficient way of dealing with the complexities of human behaviour. In this paper, a novel VRAI deep learning application that uses three convolutional neural networks to count the number of people passing or stopping in the camera area, perform top-view re-identification and measure shopper–shelf interactions from a single RGB-D video flow with near real-time performances has been introduced. The framework is evaluated on the following three new datasets that are publicly available: TVHeads for people counting, HaDa for shopper–shelf interactions and TVPR2 for people re-identification. The experimental results show that the proposed methods significantly outperform all competitive state-of-the-art methods (accuracy of 99.5% on people counting, 92.6% on interaction classification and 74.5% on re-id), bringing to different and significative insights for implicit and extensive shopper behaviour analysis for marketing applications
小売店舗における消費者行動の柔軟な認識システムに関する研究
Tohoku University博士(情報科学)thesi
Hardware dedicado para sistemas empotrados de visión
La constante evolución de las Tecnologías de la Información y las Comunicaciones no solo ha permitido que más de la mitad de la población mundial esté actualmente interconectada a través de Internet, sino que ha sido el caldo de cultivo en el que han surgido nuevos paradigmas, como el ‘Internet de las cosas’ (IoT) o la ‘Inteligencia ambiental’ (AmI), que plantean la necesidad de interconectar objetos con distintas funcionalidades para lograr un entorno digital, sensible y adaptativo, que proporcione servicios de muy distinta índole a sus usuarios. La consecución de este entorno requiere el desarrollo de dispositivos electrónicos de bajo coste que, con tamaño y peso reducido, sean capaces de interactuar con el medio que los rodea, operar con máxima autonomía y proporcionar un elevado nivel de inteligencia. La funcionalidad de muchos de estos dispositivos incluirá la capacidad para adquirir, procesar y transmitir imágenes, extrayendo, interpretando o modificando la información visual que resulte de interés para una determinada aplicación.
En el marco de este desafío surge la presente Tesis Doctoral, cuyo eje central es el desarrollo de hardware dedicado para la implementación de algoritmos de procesamiento de imágenes y secuencias de vídeo usados en sistemas empotrados de visión. El trabajo persigue una doble finalidad. Por una parte, la búsqueda de soluciones que, por sus prestaciones y rendimiento, puedan ser incorporadas en sistemas que satisfagan las estrictas exigencias de funcionalidad, tamaño, consumo de energía y velocidad de operación demandadas por las nuevas aplicaciones. Por otra, el diseño de una serie de bloques funcionales implementados como módulos de propiedad intelectual, que permitan aliviar la carga computacional de las unidades de procesado de los sistemas en los que se integren.
En la Tesis se proponen soluciones específicas para la implementación de dos tipos de operaciones habitualmente presentes en muchos sistemas de visión artificial: la sustracción de fondo y el etiquetado de componentes conexos. Las distintas alternativas surgen como consecuencia de aplicar una adecuada relación de compromiso entre funcionalidad y coste, entendiendo este último criterio en términos de recursos de cómputo, velocidad de operación y potencia consumida, lo que permite cubrir un amplio espectro de aplicaciones. En algunas de las soluciones propuestas se han utilizado además, técnicas de inferencia basadas en Lógica Difusa con idea de mejorar la calidad de los sistemas de visión resultantes.
Para la realización de los diferentes bloques funcionales se ha seguido una metodología de diseño basada en modelos, que ha permitido la realización de todo el ciclo de desarrollo en un único entorno de trabajo. Dicho entorno combina herramientas informáticas que facilitan las etapas de codificación algorítmica, diseño de circuitos, implementación física y verificación funcional y temporal de las distintas alternativas, acelerando con ello todas las fases del flujo de diseño y posibilitando una exploración más eficiente del espacio de posibles soluciones.
Asimismo, con el objetivo de demostrar la funcionalidad de las distintas aportaciones de esta Tesis Doctoral, algunas de las soluciones propuestas han sido integradas en sistemas de vídeo reales, que emplean buses estándares de uso común. Los dispositivos seleccionados para llevar a cabo estos demostradores han sido FPGAs y SoPCs de Xilinx, ya que sus excelentes propiedades para el prototipado y la construcción de sistemas que combinan componentes software y hardware, los convierten en candidatos ideales para dar soporte a la implementación de este tipo de sistemas.The continuous evolution of the Information and Communication Technologies (ICT), not only has allowed more than half of the global population to be currently interconnected through Internet, but it has also been the breeding ground for new paradigms such as Internet of Things (ioT) or Ambient Intelligence (AmI). These paradigms expose the need of interconnecting elements with different functionalities in order to achieve a digital, sensitive, adaptive and responsive environment that provides services of distinct nature to the users.
The development of low cost devices, with small size, light weight and a high level of autonomy, processing power and ability for interaction is required to obtain this environment. Attending to this last feature, many of these devices will include the capacity to acquire, process and transmit images, extracting, interpreting and modifying the visual information that could be of interest for a certain application.
This PhD Thesis, focused on the development of dedicated hardware for the implementation of image and video processing algorithms used in embedded systems, attempts to response to this challenge. The work has a two-fold purpose: on one hand, the search of solutions that, for its performance and properties, could be integrated on systems with strict requirements of functionality, size, power consumption and speed of operation; on the other hand, the design of a set of blocks that, packaged and implemented as IP-modules, allow to alleviate the computational load of the processing units of the systems where they could be integrated.
In this Thesis, specific solutions for the implementation of two kinds of usual operations in many computer vision systems are provided. These operations are background subtraction and connected component labelling. Different solutions are created as the result of applying a good performance/cost trade-off (approaching this last criteria in terms of area, speed and consumed power), able to cover a wide range of applications. Inference techniques based on Fuzzy Logic have been applied to some of the proposed solutions in order to improve the quality of the resulting systems.
To obtain the mentioned solutions, a model based-design methodology has been applied. This fact has allowed us to carry out all the design flow from a single work environment. That environment combines CAD tools that facilitate the stages of code programming, circuit design, physical implementation and functional and temporal verification of the different algorithms, thus accelerating the overall processes and making it possible to explore the space of solutions.
Moreover, aiming to demonstrate the functionality of this PhD Thesis’s contributions, some of the proposed solutions have been integrated on real video systems that employ common and standard buses. The devices selected to perform these demonstrators have been FPGA and SoPCs (manufactured by Xilinx) since, due to their excellent properties for prototyping and creating systems that combine software and hardware components, they are ideal to develop these applications
Advances in Human-Robot Interaction
Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers
Learning Visual Patterns: Imposing Order on Objects, Trajectories and Networks
Fundamental to many tasks in the field of computer vision, this work considers the understanding of observed visual patterns in static images and dynamic scenes . Within this broad domain, we focus on three particular subtasks, contributing novel solutions to:
(a) the subordinate categorization of objects (avian species specifically),
(b) the analysis of multi-agent interactions using the agent trajectories, and
(c) the estimation of camera network topology.
In contrast to object recognition, where the presence or absence of certain parts is generally indicative of basic-level category, the problem of subordinate categorization rests on the ability to establish salient distinctions amongst the characteristics of those parts which comprise the basic-level category. Focusing on an avian domain due to the fine-grained structure of the category taxonomy, we explore a pose-normalized appearance model based on a volumetric poselet scheme. The variation in shape and appearance properties of these parts across a taxonomy provides the cues needed for subordinate categorization. Our model associates the underlying image pattern parameters used for detection with corresponding volumetric part location, scale and orientation parameters. These parameters implicitly define a mapping from the image pixels into a pose-normalized appearance space, removing view and pose dependencies, facilitating fine-grained categorization with relatively few training examples.
We next examine the problem of leveraging trajectories to understand interactions in dynamic multi-agent environments. We focus on perceptual tasks, those for which an agent's behavior is governed largely by the individuals and objects around them. We introduce kinetic accessibility, a model for evaluating the perceived, and thus anticipated, movements of other agents. This new model is then applied to the analysis of basketball footage. The kinetic accessibility measures are coupled with low-level visual cues and domain-specific knowledge for determining which player has possession of the ball and for recognizing events such as passes, shots and turnovers.
Finally, we present two differing approaches for estimating camera network topology. The first technique seeks to partition a set of observations made in the camera network into individual object trajectories. As exhaustive consideration of the partition space is intractable, partitions are considered incrementally, adding observations while pruning unlikely partitions. Partition likelihood is determined by the evaluation of a probabilistic graphical model, balancing the consistency of appearances across a hypothesized trajectory with the latest predictions of camera adjacency. A primarily benefit of estimating object trajectories is that higher-order statistics, as opposed to just first-order adjacency, can be derived, yielding resilience to camera failure and the potential for improved tracking performance between cameras. Unlike the former centralized technique, the latter takes a decentralized approach, estimating the global network topology with local computations using sequential Bayesian estimation on a modified multinomial distribution. Key to this method is an information-theoretic appearance model for observation weighting. The inherently distributed nature of the approach allows the simultaneous utilization of all sensors as processing agents in collectively recovering the network topology
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