4 research outputs found
Designing for Wearability in Animal Biotelemetry
This research presents a preliminary study conducted on a cat fitted with biotelemetry devices. The aim was to explore the feline’s wearability experience of bearing off-the-shelf products. The cat’s reactions to the device presence were recorded and findings suggest the need for a design approach centred on the wearer. A wearer-centred framework to inform the design of biotelemetry interventions for animals is then propose
Developing for non-human users:Reflecting on practical implications in the ubiquitous computing era
Advances in modern technology, such as the Internet of Things (IoT) and ubiquitous computing, open up new exciting opportunities for technology for animals. This is evidenced by the explosion of products and gadgets available for pets, digital enrichment for captive animals in zoos, sensor based smart farming, etc. At the same time, the emerging discipline of Animal-Computer Interaction (ACI) marks a new era in the design and development of animal technologies, promoting a more animal-centric approach, considering the needs of the animal in the development process. In this article, we reflect on the ways in which ideas of animal-centric development may impact the development of technology for animals in practice. We start by looking at the process of development for and with animals, and propose a development model facilitating the principles of Agility, Welfare of Animals, and eXperts’ involvement (AWAX) within the development lifecycle. While promoting the animal-centric approach, it is important to acknowledge that an animal usually uses technology through humans and in a particular environment. We further extend the AWAX model to include considerations of the human in the loop and the environment, and discuss some practical implications of this view, including aspects such as security and privacy
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A Wearer-Centred Framework to Design for Wearability in Animal Biotelemetry
In a technological era, monitoring animals for scientific, husbandry, or caring reasons is often done by using tracking systems attached to the animals’ bodies. Remote data acquisition from animals has enhanced the knowledge about their biology and ecology. However, there is evidence that carrying biotelemetry tags affects the welfare of animal wearers and interferes with the validity of recorded data.
On welfare and scientific grounds, animal scientists have advocated for the re-design of physical and functional aspects of tags, proposing guidelines aimed at minimising device-induced impacts. However, such guidelines are dispersed and difficult to apply systematically. Hence, there is a need for an approach to systematising the design of animal-borne tags in order to minimise their impact on the wearer.
This thesis addresses such a challenge. It draws on the concept of wearability and proposes it as a design goal to develop devices that afford a better wearer experience (WX) for animals. The thesis develops a wearer-centred design framework (WCF) and applies it to demonstrate its usefulness to systematically design for good wearability.
Specifically, after the framework’s elements were derived by analysing relevant information in the biotelemetry and interaction design literature, the framework was administered to teams of workshop participants who implemented it to perform a requirements analysis for a cat-tracking device. Workshop requirements served to produce a feline-centred prototype which was tested with cat wearers to investigate their experience of wearing it and thus evaluate its wearability. Outcomes show improvements of the prototype in relation to off-the-shelf devices which were tested in a parallel study. This study established a baseline for investigating a cat WX and highlighted various wearability issues with the off-the-shelf tags.
Lastly, this research demonstrates that designers can systematically design for wearability using the WCF therefore supporting the thesis that the reduction of device-related impacts is achievable
Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction
As technologies diversify and become embedded in everyday lives, the technologies we expose to animals, and the new technologies being developed for animals within the field of Animal Computer Interaction (ACI) are increasing. As we approach seven years since the ACI manifesto, which grounded the field within Human Computer Interaction and Computer Science, this thematic literature review looks at the technologies developed for (non-human) animals. Technologies that are analysed include tangible and physical, haptic and wearable, olfactory, screen technology and tracking systems. The conversation explores what exactly ACI is whilst questioning what it means to be animal by considering the impact and loop between machine and animal interactivity. The findings of this review are expected to form the first grounding foundation of ACI technologies informing future research in animal computing as well as suggesting future areas for exploratio