1,484 research outputs found
An Analysis of Interactive Technology’s Effect on the Appreciation of Traditional Chinese Painting: A Review of Case Studies
From a perspective of safeguarding Intangible Cultural Heritage, this paper discusses how to enhance the appreciation of traditional Chinese painting through the support of interactive technology. The author analyses extensive yet current case studies based on the findings from the interactive appreciation of and engagement with paintings. The author then summarises four aspects of how to design interactive technology in order to support the appreciation of and engagement with traditional Chinese paintings: (1) deepening the aesthetic understanding of traditional Chinese paintings should not be a neglected aspect during the design process; (2) current case studies have not considered distinguishing the user experience between professional artists and amateurs (who are unskilled at painting); (3) it is vital to exploit interactive technology to improve the originality and subtlety of traditional Chinese painting; and (4) employing interactive systems to engage users in participatory appreciation (through encouraging them to talk about art or discussing their understanding of it) could provide potential design insights for future studies
Enhancing the Appreciation of Traditional Chinese Painting Using Interactive Technology
In this paper, we present a two-part study. The first part was a cultural appreciation study. Through this study, we explored the specific approach of cross-cultural aesthetic appreciation and mapped out the potential insights for a prototype design. In the second part, we carried out a design-led study. We designed a tablet application and conducted focus group studies to explore the interactive technology that assists in the support of cross-cultural audiences’ aesthetic appreciation and engagement of traditional Chinese painting. Based on these findings, we went on to further explore an approach of interactive engagement which is specific to supporting cross-cultural appreciation, while also reflecting upon the interactive design suggestions for the development of aesthetic appreciation to offer various transferable insights to the Human–Computer Interaction (HCI) community
A study of temporal visual composition
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2007.Includes bibliographical references (p. 175-182).With the rapid growth of digital art, the temporal dimension is becoming a more and more important aspect of visual creations. This thesis is an effort to contribute to the construction of a disciplined basis for the composition of visual creations along the temporal dimension. It studies new perceptual phenomena and compositional issues introduced by temporal visual composition; it proposes and develops a set theory-based composition approach; it also presents the applications of this approach in compositional experiments at different levels of abstraction. As another aspect of contributing to the temporal visual composition research, this thesis designs and develops a temporal visual composition interface and a system for color generation and manipulation based on spectral information. This interface and system serve as an indispensable support for the composition experiments in this study. They also present to artists a new level of control over both graphical materials and the composition process. Furthermore, they suggest new creative potentials in temporal art.by Xiaohua Sun.Ph.D
Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D Visualizations
We introduce Artifact-Based Rendering (ABR), a framework of tools,
algorithms, and processes that makes it possible to produce real, data-driven
3D scientific visualizations with a visual language derived entirely from
colors, lines, textures, and forms created using traditional physical media or
found in nature. A theory and process for ABR is presented to address three
current needs: (i) designing better visualizations by making it possible for
non-programmers to rapidly design and critique many alternative data-to-visual
mappings; (ii) expanding the visual vocabulary used in scientific
visualizations to depict increasingly complex multivariate data; (iii) bringing
a more engaging, natural, and human-relatable handcrafted aesthetic to data
visualization. New tools and algorithms to support ABR include front-end
applets for constructing artifact-based colormaps, optimizing 3D scanned meshes
for use in data visualization, and synthesizing textures from artifacts. These
are complemented by an interactive rendering engine with custom algorithms and
interfaces that demonstrate multiple new visual styles for depicting point,
line, surface, and volume data. A within-the-research-team design study
provides early evidence of the shift in visualization design processes that ABR
is believed to enable when compared to traditional scientific visualization
systems. Qualitative user feedback on applications to climate science and brain
imaging support the utility of ABR for scientific discovery and public
communication.Comment: Published in IEEE VIS 2019, 9 pages of content with 2 pages of
references, 12 figure
Finding the Grammar of Generative Craft
Art and craft design is challenging even with the assistance of computer-aided design tools. Despite the increasing availability and intelligence of software and hardware, artists continue to find gaps between their practices and tools when designing physical craft artifacts. In many craft domains, artists need to acquire domain knowledge and develop skills in design-aid tools separately. Despite their power and versatility, generic design tools pose various challenges, such as requiring workarounds for specific crafts and having steep learning curves. Compared to generic design-aid tools, craft-specific systems can offer reasonable solutions to specific design tasks because they can offer domain-specific support. Nevertheless, craft-specific tools often have limited flexibility.
In this dissertation, I introduce Grammar-driven Craft Design Tools (GCDTs), which explicitly embed and utilize craft domain knowledge (i.e., ``grammar" of the craft) as their primary mechanisms and interfaces. Like other types of information, craft knowledge is processable and organizable data. In this dissertation, I develop and examine a framework to document, process, preserve, and utilize craft domain knowledge. GCDTs are craft-specific tools. By explicitly embedding and utilizing craft domain knowledge, GCDTs bridge the gap between design-aid tools and craft domain knowledge. GCDTs also have additional benefits such as supporting generative design, facilitating learning, and preserving domain knowledge. This dissertation gives an overview of how the next generation of design-aid tools can help artists find their creative expressions. It presents the GCDT framework and introduces three GCDTs developed for distinct domains. InfiniteLayer assists the design of multilayer sculpture, which is a form of sculpture made with layers of material. Then, MarkMakerSquare helps designers to invent unconventional and creative mark-making tools using various fabrication strategies. Lastly, ThreadPlotter supports the design and fabrication of plotter-based delicate punch needle embroidery.PHDInformationUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/169800/1/heslicia_1.pd
Breaking Barriers to Creative Expression: Co-Designing and Implementing an Accessible Text-to-Image Interface
Text-to-image generation models have grown in popularity due to their ability
to produce high-quality images from a text prompt. One use for this technology
is to enable the creation of more accessible art creation software. In this
paper, we document the development of an alternative user interface that
reduces the typing effort needed to enter image prompts by providing
suggestions from a large language model, developed through iterative design and
testing within the project team. The results of this testing demonstrate how
generative text models can support the accessibility of text-to-image models,
enabling users with a range of abilities to create visual art.Comment: 12 pages, 2 figure
Painting an apple with an apple : a tangible tabletop interface for painting with physical objects
We introduce UnicrePaint, a digital painting system that allows the user to paint with physical objects by acquiring three parameters from the interacting object: the form, the color pattern and the contact pressure. The design of the system is motivated by a hypothesis that integrating direct input from physical objects with digital painting offers unique creative experiences to the user. A major technical challenge in implementing UnicrePaint is to resolve the conflict between input and output, i.e., to be able to capture the form and color pattern of contacting objects from a camera, while at the same time be able to present the captured data using a projector. We present a solution for this problem. We implemented a prototype and carried out a user study with fifteen novice users. Additionally, five professional users with art-related backgrounds participated in a user study to obtain insights into how professionals might view our system. The results show that UnicrePaint offers unique experiences with painting in a creative manner. Also, its potentials beyond mere artwork are suggested
English for Design Students
В пособии содержатся тексты из оригинальных источников, раскрывающие фундаментальные понятия изобразительного искусства и рассказывающие об основных направлениях в искусстве и дизайне. Тексты сопровождаются комплексом упражнений, помогающих обучаемым совершенствовать навыки и умения работы с текстом.
Предназначено для эффективной организации самостоятельной работы
студентов специальности «Дизайн»
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