108 research outputs found

    The Vehicle Pattern for Simplifying Cross-Platform Virtual Reality Development

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    Maintaining an application across different virtual reality systems can be difficult and time-consuming. Different systems require different strategies for implementing simple interactions such as locomotion and object manipulation. In this chapter, we describe a pattern that we have used to minimize the interactions between the interaction style (behaviour) with the scene elements, and the specific interaction devices. The vehicle pattern allows the programmer to ignore most of the implementation details of hardware and interaction, and focus on the scene description. They can then easily generate versions of the scene for different systems. We demonstrate the principles of the vehicle pattern with an outline implementation in Unit

    VR Development with InTml

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    An ontological approach to information visualization.

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    Visualization is one of the indispensable means for addressing the rapid explosion of data and information. Although a large collection of visualization techniques have been developed over the past three decades, the majority of ordinary users have little knowledge about these techniques. Despite there being many interactive visualization tools available in the public domain or commercially, producing visualizations remains a skilled and time-consuming task. One approach for cost-effective dissemination of visualization techniques is to use captured expert knowledge for helping ordinary users generate visualizations automatically. In this work, we propose to use captured knowledge in ontologies to reduce the parameter space, providing a more effective automated solution to the dissemination of visualization techniques to ordinary users. As an example, we consider the visualization of music chart data and football statistics on the web, and aim to generate visualizations automatically from the data. The work has three main contributions: Visualisation as Mapping. We consider the visualization process as a mapping task and assess this approach from both a tree-based and graph-based perspective. We discuss techniques for automatic mapping and present a general approach for Information Perceptualisation through mapping which we call Information Realisation. VizThis: Tree-centric Mapping. We have built a tree-based mapping toolkit which provides a pragmatic solution for visualising any XML-based source data using either SVG or X3D (or potentially any other XML-based target format). The toolkit has data cleansing and data analysis features. It also allows automatic mapping through a type-constrained system (AutoMap). If the user wishes to alter mappings, the system gives the users warnings about specific problem areas so that they can be immediately corrected. SeniViz: Graph-centric Mapping. We present an ontology-based pipeline to automatically map tabular data to geometrical data, and to select appropriate visualization tools, styles and parameters. The pipeline is based on three ontologies: a Domain Ontology (DO) captures the knowledge about the subject domain being visualized; a Visual Representation Ontology (VRO) captures the specific representational capabilities of different visualization techniques (e.g.. Tree Map); and a Semantic Bridge Ontology (SBO) captures specific expert-knowledge about valuable mappings between domain and representation concepts. In this way, we have an ontology mapping algorithm which can dynamically score and rank potential visualizations. We also present the results of a user study to assess the validity and effectiveness of the SemViz approach

    Platform Independent Real-Time X3D Shaders and their Applications in Bioinformatics Visualization

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    Since the introduction of programmable Graphics Processing Units (GPUs) and procedural shaders, hardware vendors have each developed their own individual real-time shading language standard. None of these shading languages is fully platform independent. Although this real-time programmable shader technology could be developed into 3D application on a single system, this platform dependent limitation keeps the shader technology away from 3D Internet applications. The primary purpose of this dissertation is to design a framework for translating different shader formats to platform independent shaders and embed them into the eXtensible 3D (X3D) scene for 3D web applications. This framework includes a back-end core shader converter, which translates shaders among different shading languages with a middle XML layer. Also included is a shader library containing a basic set of shaders that developers can load and add shaders to. This framework will then be applied to some applications in Biomolecular Visualization

    Data analysis and navigation in high-dimensional chemical and biological spaces

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    The goal of this master thesis is to develop and validate a visual data-mining approach suitable for the screening of chemicals in the context of REACH [Registration, Evaluation, Authorization and Restriction of Chemicals]. The proposed approach will facilitate the development and validation of non-testing methods via the exploration of environmental endpoints and their relationship with the chemical structure and physicochemical properties of chemicals. The use of an interactive chemical space data exploration tool using 3D visualization and navigation will enrich the information available with additional variables like size, texture and color of the objects of the scene (compounds). The features that distinguish this approach and make it unique are (i) the integration of multiple data sources allowing the recovery in real time of complementary information of the studied compounds, (ii) the integration of several algorithms for the data analysis (dimensional reduction, generation of composite variables and clustering) and (iii) direct user interaction with the data through the virtual navigation mechanism. All this is achieved without the need for specialized hardware or the use of specific devices and high-cost virtual reality and mixed reality

    Advanced Scientific Visualization, a Multidisciplinary Technology Based on Engineering and Computer Science

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    Today’s visualization tools are equipped with highly interactive visual aids, which allow analysis and inspection of complex numerical data generated from high-bandwidth data sources such as simulation software, experimental rigs, satellites, scanners, etc. Such tools help scientists and engineers in data extraction, visualization, interpretation and analysis tasks, enabling them to experience a high degree of interaction and effectiveness in solving their design problems, which become more and more complex day by day. As the variety of today’s visualization tools is diversifying, there is a need for their simultaneous use within different engineering software when solving multidisciplinary engineering problems. It is evident that such tools have to be available for a combined use, in order to eliminate many well known problems of sharing, accessing and exchanging design models and the related information content. It is shown that Object-Oriented methodology is a well adapted approach to stream the software development process of future engineering applications. The three European projects ALICE, LASCOT and SERKET are given as examples in which the evolving computer software technologies have been researched and demonstrated to address the evolution of the visualization software in engineering and for information visualization in general

    Compact gml: merging mobile computing and mobile cartography

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    The use of portable devices is moving from "Wireless Applications", typically implemented as browsing-on-the-road, to "Mobile Computing", which aims to exploit increasing processing power of consumer devices. As users get connected with smartphones and PDAs, they look for geographic information and location-aware services. While browser-based approaches have been explored (using static images or graphics formats such as Mobile SVG), a data model tailored for local computation on mobile devices is still missing. This paper presents the Compact Geographic Markup Language (cGML) that enables design and development of specific purpose GIS applications for portable consumer devices where a cGML document can be used as a spatial query result as well

    Mayavi: 3D visualization of scientific data

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    International audienceMayavi is an open-source, general-purpose, 3D scientific visualization package. It seeks to provide easy and interactive tools for data visualization that fit with the scientific user's workflow. For this purpose, Mayavi provides several entry points: a full-blown interactive application; a Python library with both a MATLAB-like interface focused on easy scripting and a feature-rich object hierarchy; widgets associated with these objects for assembling in a domain-specific application, and plugins that work with a general purpose application-building framework. In this article, we present an overview of the various features of Mayavi, we then provide insight on the design and engineering decisions made in implementing Mayavi, and finally discuss a few novel applications

    A Survey of Software Frameworks for Cluster-Based Large High-Resolution Displays

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    Collaborative simulation and scientific big data analysis: Illustration for sustainability in natural hazards management and chemical process engineering

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    Classical approaches for remote visualization and collaboration used in Computer-Aided Design and Engineering (CAD/E) applications are no longer appropriate due to the increasing amount of data generated, especially using standard networks. We introduce a lightweight and computing platform for scientific simulation, collaboration in engineering, 3D visualization and big data management. This ICT based platform provides scientists an “easy-to-integrate” generic tool, thus enabling worldwide collaboration and remote processing for any kind of data. The service-oriented architecture is based on the cloud computing paradigm and relies on standard internet technologies to be efficient on a large panel of networks and clients. In this paper, we discuss the need of innovations in (i) pre and post processing visualization services, (ii) 3D large scientific data set scalable compression and transmission methods, (iii) collaborative virtual environments, and (iv) collaboration in multi-domains of CAD/E. We propose our open platform for collaborative simulation and scientific big data analysis. This platform is now available as an open project with all core components licensed under LGPL V2.1. We provide two examples of usage of the platform in CAD/E for sustainability engineering from one academic application and one industrial case study. Firstly, we consider chemical process engineering showing the development of a domain specific service. With the rise of global warming issues and with growing importance granted to sustainable development, chemical process engineering has turned to think more and more environmentally. Indeed, the chemical engineer has now taken into account not only the engineering and economic criteria of the process, but also its environmental and social performances. Secondly, an example of natural hazards management illustrates the efficiency of our approach for remote collaboration that involves big data exchange and analysis between distant locations. Finally we underline the platform benefits and we open our platform through next activities in innovation techniques and inventive design
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