2,305,973 research outputs found

    Software Design Guidelines for Usability

    Get PDF
    For years, the Human Computer Interaction (HCI) community has crafted usability guidelines that clearly define what
characteristics a software system should have in order to be easy to use. However, in the Software Engineering (SE)
community keep falling short of successfully incorporating these recommendations into software projects. From a SE
perspective, the process of incorporating usability features into software is not always straightforward, as a large number
of these features have heavy implications in the underlying software architecture. For example, successfully including an
“undo” feature in an application requires the design and implementation of many complex interrelated data structures and
functionalities. Our work is focused upon providing developers with a set of software design patterns to assist them in the
process of designing more usable software. This would contribute to the proper inclusion of specific usability features
with high impact on the software design. Preliminary validation data show that usage of the guidelines also has positive
effects on development time and overall software design quality

    Guidelines for the design of haptic widgets

    Get PDF
    Haptic feedback has been shown to improve user performance in Graphical User Interface (GUI) targeting tasks in a number of studies. These studies have typically focused on interactions with individual targets, and it is unclear whether the performance increases reported will generalise to the more realistic situation where multiple targets are presented simultaneously. This paper addresses this issue in two ways. Firstly two empirical studies dealing with groups of haptically augmented widgets are presented. These reveal that haptic augmentations of complex widgets can reduce performance, although carefully designed feedback can result in performance improvements. The results of these studies are then used in conjunction with the previous literature to generate general design guidelines for the creation of haptic widgets

    Structural Design Guidelines for Pervious Concrete Pavements

    Get PDF
    Pervious pavements have gained popularity in recent years as the transportation industry focuses on sustainability and environmental impact. This research investigated the structural design of pervious concrete pavements. There is no standard design method; therefore, the goal was to lessen ambiguity surrounding the use of pervious concrete for pavement structures. By characterization of the rigid pavement design equation from the 1993 AASHTO Structural Design Guide for Design of Pavement Structures through laboratory exploration and review of existing literature, a guide was created to assist engineers in the design of pervious concrete pavements

    Formulation of design guidelines for automated robotic assembly in outerspace

    Get PDF
    The approach for arriving at design guidelines for assembly by robots in outerspace is illustrated. The use of robots in a zero gravity environment necessitates that extra factors over and above normal design guidelines be taken into account. Besides, many of the guidelines for assembly by robots on earth do not apply in space. However, considering the axioms for normal design and assembly as one set, guidelines for design and robotic assembly as another, and guidelines for design and assembly in space as the third set, unions and intersections of these sets can generate guidelines for two or more of these conditions taken together - say design and manual assembly in space. Therein lies the potential to develop expert systems in the future, which would use an exhaustive database and similar guidelines to arrive at those required by a superposition of these conditions

    Two Case Studies of Subsystem Design for General-Purpose CSCW Software Architectures

    Get PDF
    This paper discusses subsystem design guidelines for the software architecture of general-purpose computer supported cooperative work systems, i.e., systems that are designed to be applicable in various application areas requiring explicit collaboration support. In our opinion, guidelines for subsystem level design are rarely given most guidelines currently given apply to the programming language level. We extract guidelines from a case study of the redesign and extension of an advanced commercial workflow management system and place them into the context of existing software engineering research. The guidelines are then validated against the design decisions made in the construction of a widely used web-based groupware system. Our approach is based on the well-known distinction between essential (logical) and physical architectures. We show how essential architecture design can be based on a direct mapping of abstract functional concepts as found in general-purpose systems to modules in the essential architecture. The essential architecture is next mapped to a physical architecture by applying software clustering and replication to achieve the required distribution and performance characteristics

    Ultrasonic wave propagation in cylindrical vessels and implications for ultrasonic reactor design

    Get PDF
    Reactors in which processes are enhanced by ultrasound are hampered by the lack of a theoretical framework on their design. Simulation results of ultrasonic wave propagation in a cylindrical geometry are presented in this work, which are then used to develop guidelines for the design of ultrasonic reactors. These guidelines are used to design a new type of reactor with a novel geometry, operating at a frequency of 27kHz, 39kHz and 82kHz. This reactor is characterized using Weissler's reaction dosimetr

    Design Guidelines for Agent Based Model Visualization

    Get PDF
    In the field of agent-based modeling (ABM), visualizations play an important role in identifying, communicating and understanding important behavior of the modeled phenomenon. However, many modelers tend to create ineffective visualizations of Agent Based Models (ABM) due to lack of experience with visual design. This paper provides ABM visualization design guidelines in order to improve visual design with ABM toolkits. These guidelines will assist the modeler in creating clear and understandable ABM visualizations. We begin by introducing a non-hierarchical categorization of ABM visualizations. This categorization serves as a starting point in the creation of an ABM visualization. We go on to present well-known design techniques in the context of ABM visualization. These techniques are based on Gestalt psychology, semiology of graphics, and scientific visualization. They improve the visualization design by facilitating specific tasks, and providing a common language to critique visualizations through the use of visual variables. Subsequently, we discuss the application of these design techniques to simplify, emphasize and explain an ABM visualization. Finally, we illustrate these guidelines using a simple redesign of a NetLogo ABM visualization. These guidelines can be used to inform the development of design tools that assist users in the creation of ABM visualizations.Visualization, Design, Graphics, Guidelines, Communication, Agent-Based Modeling
    corecore