10,391 research outputs found

    ONLINE DOA’ FROM AL-QURAN AND HADITH FOR MUSLIM KIDS

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    This paper is prepared to provide an overview on a new approach for Islamic Education Webbased especially for doa’ for young Muslim children range about 5-7 years old. The main objective of this project is to develop a website to educate young Muslim children on the practice of daily doa’. Additionally, a survey has been carried out among 50 respondents and the majority of them are parents and teacher. The aim is to get their opinions in order to identify whether the web-based learning is feasible to be implemented and reliable to be used for the children. Based on the conducted survey, about 54% of respondents that are basically parents and teachers disagreed that teaching about Islam in school are efficient and effective way to be utilized. Therefore, it is believed there should be an alternative method can be used in order to increase their complete understanding about Islam. Hence, about 78% of the respondents agreed that learning about Islam via online is a practical way to be implemented in local market. The usability and interactivity features are the core elements that are going to be focused on. One of the key of interactivity features that is going to be focused is visual narrative. This is because nowadays, people tend to have interest on something that is related to graphic. In the other words, the power of image and narrative enables to allow a great deal of variety in methodology and presentation. However, there is still no existing websites that are offering doa’ as part of teaching module in interactive way based on researches made recently. Therefore, an interview with the experts from Islamic and Multimedia fields are also have been conducted with the intention of getting the needs and requirements before designing the interface so that it could meet the users’ expectations after development process. It can be concluded that it is a great opportunity to develop an Islamic Education Web-based that is focusing on doa’ as to promote the whole Islamic of Life for Muslim children

    A study of the role of CBT [computer based training] and [the] use of CBT in enhancing marine engineering education and training standards

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    The Virtual Runner Learning Game

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    A learning game has been developed which allows learners to study and learn about the significance of three important variables in human physiology (lactate, glycogen, and hydration) and their influence on sports performance during running. The player can control the speed of the runner, and as a consequence the resulting physiological processes are simulated in real-time. The performance degradation of the runner due to these processes requires that different strategies for pacing the running speed are applied by the player, depending on the total length of the run. The game has been positively evaluated in a real learning context of academic physiology teaching

    Developing Educational Software: a professional tool perspective

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    The selection, and use of educational software and its impact in schools are still controversial issues. In this paper we present an alternative conceptualisation of educational software based on considering the software as an instrument for teachers’ professional performance. We review previous work in the areas of the design, development and evaluation of educational software and of the process of educational innovation. The review of these four areas converges to demonstrate the need for knowing and considering the context of use of educational software and for understanding users' perspectives about its roles and possibilities and hence supports a consideration a perspective on educational software which sees it as a professional tool for teachers performance of their teaching role

    Developing Multimedia-based Learning on Avoiding Imprecise COVID-19 Patients

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    Since the Covid-19 pandemic, many doctors are not only facing challenging extra works and longer time in the hospitals, but they also encountering obscured patients who would conceal their experience or even telling lies about what they feel and what they have been doing before coming to the hospitals. This paper is intended to describe a proposed design a mobile multimedia-based learning on avoiding those imprecise Covid-19 patients. This tutorial is as a campaign how to make patients and their families not to be afraid to become stigmatized by the community, and rather chose to be risking the illness. This tutorial is created using ADDIE instructional development method, and during the developing stage, it is conducted using Multimedia Development Life Cycle according to Luther. Subjects of the research are experts in education, medical, communication science and information technology in the preliminary testing. This research is still on going and the researchers would like to present the design of the system. Research findings show that this multimedia-based learning is the most feasible model to be implemented
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