8,710 research outputs found
Rational-operator-based depth-from-defocus approach to scene reconstruction
This paper presents a rational-operator-based approach to depth from defocus (DfD) for the reconstruction of three-dimensional scenes from two-dimensional images, which enables fast DfD computation that is independent of scene textures. Two variants of the approach, one using the Gaussian rational operators (ROs) that are based on the Gaussian point spread function (PSF) and the second based on the generalized Gaussian PSF, are considered. A novel DfD correction method is also presented to further improve the performance of the approach. Experimental results are considered for real scenes and show that both approaches outperform existing RO-based methods
A note on the depth-from-defocus mechanism of jumping spiders
Jumping spiders are capable of estimating the distance to their prey relying only on the information from one of their main eyes. Recently, it has been shown that jumping spiders perform this estimation based on image defocus cues. In order to gain insight into the mechanisms involved in this blur-to-distance mapping as performed by the spider and to judge whether inspirations can be drawn from spider vision for depth-from-defocus computer vision algorithms, we constructed a three-dimensional (3D) model of the anterior median eye of the Metaphidippus aeneolus, a well studied species of jumping spider. We were able to study images of the environment as the spider would see them and to measure the performances of a well known depth-from-defocus algorithm on this dataset. We found that the algorithm performs best when using images that are averaged over the considerable thickness of the spider's receptor layers, thus pointing towards a possible functional role of the receptor thickness for the spider's depth estimation capabilities
Object-based 2D-to-3D video conversion for effective stereoscopic content generation in 3D-TV applications
Three-dimensional television (3D-TV) has gained increasing popularity in the broadcasting domain, as it enables enhanced viewing experiences in comparison to conventional two-dimensional (2D) TV. However, its application has been constrained due to the lack of essential contents, i.e., stereoscopic videos. To alleviate such content shortage, an economical and practical solution is to reuse the huge media resources that are available in monoscopic 2D and convert them to stereoscopic 3D. Although stereoscopic video can be generated from monoscopic sequences using depth measurements extracted from cues like focus blur, motion and size, the quality of the resulting video may be poor as such measurements are usually arbitrarily defined and appear inconsistent with the real scenes. To help solve this problem, a novel method for object-based stereoscopic video generation is proposed which features i) optical-flow based occlusion reasoning in determining depth ordinal, ii) object segmentation using improved region-growing from masks of determined depth layers, and iii) a hybrid depth estimation scheme using content-based matching (inside a small library of true stereo image pairs) and depth-ordinal based regularization. Comprehensive experiments have validated the effectiveness of our proposed 2D-to-3D conversion method in generating stereoscopic videos of consistent depth measurements for 3D-TV applications
Recent Progress in Image Deblurring
This paper comprehensively reviews the recent development of image
deblurring, including non-blind/blind, spatially invariant/variant deblurring
techniques. Indeed, these techniques share the same objective of inferring a
latent sharp image from one or several corresponding blurry images, while the
blind deblurring techniques are also required to derive an accurate blur
kernel. Considering the critical role of image restoration in modern imaging
systems to provide high-quality images under complex environments such as
motion, undesirable lighting conditions, and imperfect system components, image
deblurring has attracted growing attention in recent years. From the viewpoint
of how to handle the ill-posedness which is a crucial issue in deblurring
tasks, existing methods can be grouped into five categories: Bayesian inference
framework, variational methods, sparse representation-based methods,
homography-based modeling, and region-based methods. In spite of achieving a
certain level of development, image deblurring, especially the blind case, is
limited in its success by complex application conditions which make the blur
kernel hard to obtain and be spatially variant. We provide a holistic
understanding and deep insight into image deblurring in this review. An
analysis of the empirical evidence for representative methods, practical
issues, as well as a discussion of promising future directions are also
presented.Comment: 53 pages, 17 figure
Camera System Performance Derived from Natural Scenes
The Modulation Transfer Function (MTF) is a well-established measure of camera system performance, commonly employed to characterize optical and image capture systems. It is a measure based on Linear System Theory; thus, its use relies on the assumption that the system is linear and stationary. This is not the case with modern-day camera systems that incorporate non-linear image signal processes (ISP) to improve the output image. Non-linearities result in variations in camera system performance, which are dependent upon the specific input signals. This paper discusses the development of a novel framework, designed to acquire MTFs directly from images of natural complex scenes, thus making the use of traditional test charts with set patterns redundant. The framework is based on extraction, characterization and classification of edges found within images of natural scenes. Scene derived performance measures aim to characterize non-linear image processes incorporated in modern cameras more faithfully. Further, they can produce ‘live’ performance measures, acquired directly from camera feeds
End-to-End Learning of Representations for Asynchronous Event-Based Data
Event cameras are vision sensors that record asynchronous streams of
per-pixel brightness changes, referred to as "events". They have appealing
advantages over frame-based cameras for computer vision, including high
temporal resolution, high dynamic range, and no motion blur. Due to the sparse,
non-uniform spatiotemporal layout of the event signal, pattern recognition
algorithms typically aggregate events into a grid-based representation and
subsequently process it by a standard vision pipeline, e.g., Convolutional
Neural Network (CNN). In this work, we introduce a general framework to convert
event streams into grid-based representations through a sequence of
differentiable operations. Our framework comes with two main advantages: (i)
allows learning the input event representation together with the task dedicated
network in an end to end manner, and (ii) lays out a taxonomy that unifies the
majority of extant event representations in the literature and identifies novel
ones. Empirically, we show that our approach to learning the event
representation end-to-end yields an improvement of approximately 12% on optical
flow estimation and object recognition over state-of-the-art methods.Comment: To appear at ICCV 201
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
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