151 research outputs found

    Fair Scheduling in Networks Through Packet Election

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    We consider the problem of designing a fair scheduling algorithm for discrete-time constrained queuing networks. Each queue has dedicated exogenous packet arrivals. There are constraints on which queues can be served simultaneously. This model effectively describes important special instances like network switches, interference in wireless networks, bandwidth sharing for congestion control and traffic scheduling in road roundabouts. Fair scheduling is required because it provides isolation to different traffic flows; isolation makes the system more robust and enables providing quality of service. Existing work on fairness for constrained networks concentrates on flow based fairness. As a main result, we describe a notion of packet based fairness by establishing an analogy with the ranked election problem: packets are voters, schedules are candidates and each packet ranks the schedules based on its priorities. We then obtain a scheduling algorithm that achieves the described notion of fairness by drawing upon the seminal work of Goodman and Markowitz (1952). This yields the familiar Maximum Weight (MW) style algorithm. As another important result we prove that algorithm obtained is throughput optimal. There is no reason a priori why this should be true, and the proof requires non-traditional methods.Comment: 14 pages (double column), submitted to IEEE Transactions on Information Theor

    Traffic Management for Next Generation Transport Networks

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    Degree-sequenced matching algorithms for input-queued switches

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    Telecommunication Systems, 34(1-2): pp. 37-49.This paper presents a class of algorithms for scheduling packets in input-queued switches. As opposed to previously known algorithms that focus only on achieving high throughput, these algorithms seek to achieve low average delay without compromising the throughput achieved. Packet scheduling in input-queued switches based on the virtual-output-queued architecture is a bipartite graph matching problem wherein ports are represented by vertices and the traffic flows by the edges. The set of matched edges determine the packets that are to be transferred from the input ports to the output ports. Current matching algorithms implicitly prioritize high-degree vertices, i.e., ports with a large number of flows, causing longer delays at ports with a smaller number of flows. Motivated by this observation, we present three matching algorithms based on explicitly prioritizing low-degree vertices and the edges through them. Using both real gateway traffic traces as well as synthetically generated traffic, we present simulation results showing that this class of algorithms achieves a low average delay as compared to other scheduling algorithms of equivalent complexity while still achieving similar throughput. We also show that these algorithms determine the maximum size matching in almost all cases

    Reconfiguration in an Optical Multiring Interconnection Network - Masters Thesis, December 2002

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    The advent of optical technology that can feasibly support extremely high bandwidth chip-to-chip communication raises a host of architectural questions in the design of digital systems. Terabit per second (and higher) bandwidths have not been previously available at the chip level. In this thesis, we examine the use of this technology in two different scenarios, viz., as the interconnection network in a multiprocessor system and as a switch fabric in network routers. Specifically, we examine the performance gains associated with utilizing the bandwidth reconfiguration capabilities of a system based on this technology

    Towards Terabit Carrier Ethernet and Energy Efficient Optical Transport Networks

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    Providing flow based performance guarantees for buffered crossbar switches

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    Buffered crossbar switches are a special type of com-bined input-output queued switches with each crosspoint of the crossbar having small on-chip buffers. The introduc-tion of crosspoint buffers greatly simplifies the scheduling process of buffered crossbar switches, and furthermore en-ables buffered crossbar switches with speedup of two to eas-ily provide port based performance guarantees. However, recent research results have indicated that, in order to pro-vide flow based performance guarantees, buffered crossbar switches have to either increase the speedup of the cross-bar to three or greatly increase the total number of cross-point buffers, both adding significant hardware complexity. In this paper, we present scheduling algorithms for buffered crossbar switches to achieve flow based performance guar-antees with speedup of two and with only one or two buffers at each crosspoint. When there is no crosspoint blocking in a specific time slot, only the simple and distributed in-put scheduling and output scheduling are necessary. Other-wise, the special urgent matching is introduced to guarantee the on-time delivery of crosspoint blocked cells. With the proposed algorithms, buffered crossbar switches can pro-vide flow based performance guarantees by emulating push-in-first-out output queued switches, and we use the counting method to formally prove the perfect emulation. For the special urgent matching, we present sequential and paral-lel matching algorithms. Both algorithms converge with N iterations in the worst case, and the latter needs less itera-tions in the average case. Finally, we discuss an alternative backup-buffer implementation scheme to the bypass path, and compare our algorithms with existing algorithms in the literature
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