1,151 research outputs found
Beyond rules: The next generation of expert systems
The PARAGON Representation, Management, and Manipulation system is introduced. The concepts of knowledge representation, knowledge management, and knowledge manipulation are combined in a comprehensive system for solving real world problems requiring high levels of expertise in a real time environment. In most applications the complexity of the problem and the representation used to describe the domain knowledge tend to obscure the information from which solutions are derived. This inhibits the acquisition of domain knowledge verification/validation, places severe constraints on the ability to extend and maintain a knowledge base while making generic problem solving strategies difficult to develop. A unique hybrid system was developed to overcome these traditional limitations
Puzzle Level Generation with Answer Set Programming
Swappy is a puzzle game that requires different character tokens to cooperatively navigate a maze to reach their goals. Swappy characters are special in that whenever they are collinear with another character, they may swap places. In practice, generating levels manually may take upwards of 20 hours, and is error prone. By employing Answer Set Programming (ASP), it is possible to generate and constrain level creation such that levels are solvable, meet an aesthetic standard, and follow the rules of the game. Using the grounder/solver tool, Clingo, level creation can be done in a matter of seconds or minutes. The expressive power of rules and constraints allows the developer to more clearly see their game for the abstract ruleset that it is. In this project we explore the use of ASP Prolog to generate artifacts useful for level generation for the puzzle game Swappy - finding succinct and expressive ways to do so compared to traditional programming languages
A comparison of languages which operationalise and formalise {KADS} models of expertise
In the field of Knowledge Engineering, dissatisfaction with the rapid-prototyping approach has led to a number of more principled methodologies for the construction of knowledge-based systems. Instead of immediately implementing the gathered and interpreted knowledge in a given implementation formalism according to the rapid-prototyping approach, many such methodologies centre around the notion of a conceptual model: an abstract, implementation independent description of the relevant problem solving expertise. A conceptual model should describe the task which is solved by the system and the knowledge which is required by it. Although such conceptual models have often been formulated in an informal way, recent years have seen the advent of formal and operational languages to describe such conceptual models more precisely, and operationally as a means for model evaluation. In this paper, we study a number of such formal and operational languages for specifying conceptual models. In order to enable a meaningful comparison of such languages, we focus on languages which are all aimed at the same underlying conceptual model, namely that from the KADS method for building KBS. We describe eight formal languages for KADS models of expertise, and compare these languages with respect to their modelling primitives, their semantics, their implementations and their applications. Future research issues in the area of formal and operational specification languages for KBS are identified as the result of studying these languages. The paper also contains an extensive bibliography of research in this area
Monitoring Agents for Assisting NASA Engineers with Shuttle Ground Processing
The Spaceport Processing Systems Branch at NASA Kennedy Space Center has designed, developed, and deployed a rule-based agent to monitor the Space Shuttle's ground processing telemetry stream. The NASA Engineering Shuttle Telemetry Agent increases situational awareness for system and hardware engineers during ground processing of the Shuttle's subsystems. The agent provides autonomous monitoring of the telemetry stream and automatically alerts system engineers when user defined conditions are satisfied. Efficiency and safety are improved through increased automation. Sandia National Labs' Java Expert System Shell is employed as the agent's rule engine. The shell's predicate logic lends itself well to capturing the heuristics and specifying the engineering rules within this domain. The declarative paradigm of the rule-based agent yields a highly modular and scalable design spanning multiple subsystems of the Shuttle. Several hundred monitoring rules have been written thus far with corresponding notifications sent to Shuttle engineers. This chapter discusses the rule-based telemetry agent used for Space Shuttle ground processing. We present the problem domain along with design and development considerations such as information modeling, knowledge capture, and the deployment of the product. We also present ongoing work with other condition monitoring agents
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Facilitating teacher participation in intelligent computer tutor design : tools and design methods.
This work addresses the widening gap between research in intelligent tutoring systems (ITSs) and practical use of this technology by the educational community. In order to ensure that ITSs are effective, teachers must be involved in their design and evaluation. We have followed a user participatory design process to build a set of ITS knowledge acquisition tools that facilitate rapid prototyping and testing of curriculum, and are tailored for usability by teachers. The system (called KAFITS) also serves as a test-bed for experimentation with multiple tutoring strategies. The design includes novel methodologies for tutoring strategy representation (Parameterized Action Networks) and overlay student modeling (a layered student model), and incorporates considerations from instructional design theory. It also allows for considerable student control over the content and style of the information presented. Highly interactive graphics-based tools were built to facilitate design, inspection, and modification of curriculum and tutoring strategies, and to monitor the progress of the tutoring session. Evaluation of the system includes a sixteen-month case study of three educators (one being the domain expert) using the system to build a tutor for statics (forty topics representing about four hours of on-line instruction), testing the tutor on a dozen students, and using test results to iteratively improve the tutor. Detailed throughput analysis indicates that the amount of effort to build the statics tutor was, surprisingly, comparable to similar figures for building (non-intelligent) conventional computer aided instructional systems. Few ITS projects focus on educator participation and this work is the first to empirically study knowledge acquisition for ITSs. Results of the study also include: a recommended design process for building ITSs with educator participation; guidelines for training educators; recommendations for conducting knowledge acquisition sessions; and design tradeoffs for knowledge representation architectures and knowledge acquisition interfaces
Current and Future Challenges in Knowledge Representation and Reasoning
Knowledge Representation and Reasoning is a central, longstanding, and active
area of Artificial Intelligence. Over the years it has evolved significantly;
more recently it has been challenged and complemented by research in areas such
as machine learning and reasoning under uncertainty. In July 2022 a Dagstuhl
Perspectives workshop was held on Knowledge Representation and Reasoning. The
goal of the workshop was to describe the state of the art in the field,
including its relation with other areas, its shortcomings and strengths,
together with recommendations for future progress. We developed this manifesto
based on the presentations, panels, working groups, and discussions that took
place at the Dagstuhl Workshop. It is a declaration of our views on Knowledge
Representation: its origins, goals, milestones, and current foci; its relation
to other disciplines, especially to Artificial Intelligence; and on its
challenges, along with key priorities for the next decade
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