582 research outputs found

    Infinite games with finite knowledge gaps

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    Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning strategies can be constructed effectively without restricting the direction of information flow. Instead, our condition requires that the players attain common knowledge about the actual state of the game over and over again along every play. We show that it is decidable whether a given game satisfies the condition, and prove tight complexity bounds for the strategy synthesis problem under ω\omega-regular winning conditions given by parity automata.Comment: 39 pages; 2nd revision; submitted to Information and Computatio

    Analysis of Petri Nets and Transition Systems

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    This paper describes a stand-alone, no-frills tool supporting the analysis of (labelled) place/transition Petri nets and the synthesis of labelled transition systems into Petri nets. It is implemented as a collection of independent, dedicated algorithms which have been designed to operate modularly, portably, extensibly, and efficiently.Comment: In Proceedings ICE 2015, arXiv:1508.0459

    Model Checking Spatial Logics for Closure Spaces

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    Spatial aspects of computation are becoming increasingly relevant in Computer Science, especially in the field of collective adaptive systems and when dealing with systems distributed in physical space. Traditional formal verification techniques are well suited to analyse the temporal evolution of programs; however, properties of space are typically not taken into account explicitly. We present a topology-based approach to formal verification of spatial properties depending upon physical space. We define an appropriate logic, stemming from the tradition of topological interpretations of modal logics, dating back to earlier logicians such as Tarski, where modalities describe neighbourhood. We lift the topological definitions to the more general setting of closure spaces, also encompassing discrete, graph-based structures. We extend the framework with a spatial surrounded operator, a propagation operator and with some collective operators. The latter are interpreted over arbitrary sets of points instead of individual points in space. We define efficient model checking procedures, both for the individual and the collective spatial fragments of the logic and provide a proof-of-concept tool

    Verification of Agent-Based Artifact Systems

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    Artifact systems are a novel paradigm for specifying and implementing business processes described in terms of interacting modules called artifacts. Artifacts consist of data and lifecycles, accounting respectively for the relational structure of the artifacts' states and their possible evolutions over time. In this paper we put forward artifact-centric multi-agent systems, a novel formalisation of artifact systems in the context of multi-agent systems operating on them. Differently from the usual process-based models of services, the semantics we give explicitly accounts for the data structures on which artifact systems are defined. We study the model checking problem for artifact-centric multi-agent systems against specifications written in a quantified version of temporal-epistemic logic expressing the knowledge of the agents in the exchange. We begin by noting that the problem is undecidable in general. We then identify two noteworthy restrictions, one syntactical and one semantical, that enable us to find bisimilar finite abstractions and therefore reduce the model checking problem to the instance on finite models. Under these assumptions we show that the model checking problem for these systems is EXPSPACE-complete. We then introduce artifact-centric programs, compact and declarative representations of the programs governing both the artifact system and the agents. We show that, while these in principle generate infinite-state systems, under natural conditions their verification problem can be solved on finite abstractions that can be effectively computed from the programs. Finally we exemplify the theoretical results of the paper through a mainstream procurement scenario from the artifact systems literature

    On Global Types and Multi-Party Session

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    Global types are formal specifications that describe communication protocols in terms of their global interactions. We present a new, streamlined language of global types equipped with a trace-based semantics and whose features and restrictions are semantically justified. The multi-party sessions obtained projecting our global types enjoy a liveness property in addition to the traditional progress and are shown to be sound and complete with respect to the set of traces of the originating global type. Our notion of completeness is less demanding than the classical ones, allowing a multi-party session to leave out redundant traces from an underspecified global type. In addition to the technical content, we discuss some limitations of our language of global types and provide an extensive comparison with related specification languages adopted in different communities

    Counter-constrained finite state machines: modelling component protocols with resource-dependencies

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    This report deals with the specification of software component protocols (i.e., the set of service call sequences). The contribution of this report is twofold: (a) We discuss specific requirements of real-world protocols, especially in the presence of components wich make use of limited resources. (b) We define counter-constrained finite state machines (CC-FSMs), a novel extension of finite state machines, specifically created to model protocols having dependencies between services due to their access to shared resources. We provide a theoretical framework for reasoning and analysing CC-FSMs. Opposed to finite state machines and other approaches, CC-FSMs combine two valuable properties: (a) CC-FSMs are powerful enough to model realistic component protocols with resource allocation, usage, and de-allocation dependencies between methods (as occurring in common abstract datatypes such as stacks or queues) and (b) CC-FSMs have a decidabile equivalence- and inclusion problem as proved in this report by providing algorithms for efficient checking equivalence and inclusion. These algorithms directly lead to efficient checks for component interoperability and substitutability. Keywords: software component protocols, finite state machine extension, decidable inclusion check, interoperability, substitutability

    Combinatorics of Pisot Substitutions

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    Siirretty Doriast

    Decidability and coincidence of equivalences for concurrency

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    There are two fundamental problems concerning equivalence relations in con-currency. One is: for which system classes is a given equivalence decidable? The second is: when do two equivalences coincide? Two well-known equivalences are history preserving bisimilarity (hpb) and hereditary history preserving bisimi-larity (hhpb). These are both ‘independence ’ equivalences: they reflect causal dependencies between events. Hhpb is obtained from hpb by adding a ‘back-tracking ’ requirement. This seemingly small change makes hhpb computationally far harder: hpb is well-known to be decidable for finite-state systems, whereas the decidability of hhpb has been a renowned open problem for several years; only recently it has been shown undecidable. The main aim of this thesis is to gain insights into the decidability problem for hhpb, and to analyse when it coincides with hpb; less technically, we might say, to analyse the power of the interplay between concurrency, causality, and conflict. We first examine the backtracking condition, and see that it has two dimen
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