582 research outputs found
Infinite games with finite knowledge gaps
Infinite games where several players seek to coordinate under imperfect
information are deemed to be undecidable, unless the information is
hierarchically ordered among the players.
We identify a class of games for which joint winning strategies can be
constructed effectively without restricting the direction of information flow.
Instead, our condition requires that the players attain common knowledge about
the actual state of the game over and over again along every play.
We show that it is decidable whether a given game satisfies the condition,
and prove tight complexity bounds for the strategy synthesis problem under
-regular winning conditions given by parity automata.Comment: 39 pages; 2nd revision; submitted to Information and Computatio
Analysis of Petri Nets and Transition Systems
This paper describes a stand-alone, no-frills tool supporting the analysis of
(labelled) place/transition Petri nets and the synthesis of labelled transition
systems into Petri nets. It is implemented as a collection of independent,
dedicated algorithms which have been designed to operate modularly, portably,
extensibly, and efficiently.Comment: In Proceedings ICE 2015, arXiv:1508.0459
Model Checking Spatial Logics for Closure Spaces
Spatial aspects of computation are becoming increasingly relevant in Computer
Science, especially in the field of collective adaptive systems and when
dealing with systems distributed in physical space. Traditional formal
verification techniques are well suited to analyse the temporal evolution of
programs; however, properties of space are typically not taken into account
explicitly. We present a topology-based approach to formal verification of
spatial properties depending upon physical space. We define an appropriate
logic, stemming from the tradition of topological interpretations of modal
logics, dating back to earlier logicians such as Tarski, where modalities
describe neighbourhood. We lift the topological definitions to the more general
setting of closure spaces, also encompassing discrete, graph-based structures.
We extend the framework with a spatial surrounded operator, a propagation
operator and with some collective operators. The latter are interpreted over
arbitrary sets of points instead of individual points in space. We define
efficient model checking procedures, both for the individual and the collective
spatial fragments of the logic and provide a proof-of-concept tool
Verification of Agent-Based Artifact Systems
Artifact systems are a novel paradigm for specifying and implementing
business processes described in terms of interacting modules called artifacts.
Artifacts consist of data and lifecycles, accounting respectively for the
relational structure of the artifacts' states and their possible evolutions
over time. In this paper we put forward artifact-centric multi-agent systems, a
novel formalisation of artifact systems in the context of multi-agent systems
operating on them. Differently from the usual process-based models of services,
the semantics we give explicitly accounts for the data structures on which
artifact systems are defined. We study the model checking problem for
artifact-centric multi-agent systems against specifications written in a
quantified version of temporal-epistemic logic expressing the knowledge of the
agents in the exchange. We begin by noting that the problem is undecidable in
general. We then identify two noteworthy restrictions, one syntactical and one
semantical, that enable us to find bisimilar finite abstractions and therefore
reduce the model checking problem to the instance on finite models. Under these
assumptions we show that the model checking problem for these systems is
EXPSPACE-complete. We then introduce artifact-centric programs, compact and
declarative representations of the programs governing both the artifact system
and the agents. We show that, while these in principle generate infinite-state
systems, under natural conditions their verification problem can be solved on
finite abstractions that can be effectively computed from the programs. Finally
we exemplify the theoretical results of the paper through a mainstream
procurement scenario from the artifact systems literature
On Global Types and Multi-Party Session
Global types are formal specifications that describe communication protocols
in terms of their global interactions. We present a new, streamlined language
of global types equipped with a trace-based semantics and whose features and
restrictions are semantically justified. The multi-party sessions obtained
projecting our global types enjoy a liveness property in addition to the
traditional progress and are shown to be sound and complete with respect to the
set of traces of the originating global type. Our notion of completeness is
less demanding than the classical ones, allowing a multi-party session to leave
out redundant traces from an underspecified global type. In addition to the
technical content, we discuss some limitations of our language of global types
and provide an extensive comparison with related specification languages
adopted in different communities
Counter-constrained finite state machines: modelling component protocols with resource-dependencies
This report deals with the specification of software component
protocols (i.e., the set of service call sequences). The
contribution of this report is twofold: (a) We discuss specific
requirements of real-world protocols, especially in the presence
of components wich make use of limited resources. (b) We define
counter-constrained finite state machines (CC-FSMs), a novel
extension of finite state machines, specifically created to
model protocols having dependencies between services due to
their access to shared resources. We provide a theoretical
framework for reasoning and analysing CC-FSMs. Opposed to finite
state machines and other approaches, CC-FSMs combine two
valuable properties: (a) CC-FSMs are powerful enough to model
realistic component protocols with resource allocation, usage,
and de-allocation dependencies between methods (as occurring in
common abstract datatypes such as stacks or queues) and (b)
CC-FSMs have a decidabile equivalence- and inclusion problem as
proved in this report by providing algorithms for efficient
checking equivalence and inclusion. These algorithms directly
lead to efficient checks for component interoperability and
substitutability.
Keywords: software component protocols, finite state machine
extension, decidable inclusion check, interoperability,
substitutability
Decidability and coincidence of equivalences for concurrency
There are two fundamental problems concerning equivalence relations in con-currency. One is: for which system classes is a given equivalence decidable? The second is: when do two equivalences coincide? Two well-known equivalences are history preserving bisimilarity (hpb) and hereditary history preserving bisimi-larity (hhpb). These are both ‘independence ’ equivalences: they reflect causal dependencies between events. Hhpb is obtained from hpb by adding a ‘back-tracking ’ requirement. This seemingly small change makes hhpb computationally far harder: hpb is well-known to be decidable for finite-state systems, whereas the decidability of hhpb has been a renowned open problem for several years; only recently it has been shown undecidable. The main aim of this thesis is to gain insights into the decidability problem for hhpb, and to analyse when it coincides with hpb; less technically, we might say, to analyse the power of the interplay between concurrency, causality, and conflict. We first examine the backtracking condition, and see that it has two dimen
PLACES'10: The 3rd Workshop on Programmng Language Approaches to concurrency and Communication-Centric Software
Paphos, Cyprus. March 201
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