57,167 research outputs found

    GoFFish: A Sub-Graph Centric Framework for Large-Scale Graph Analytics

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    Large scale graph processing is a major research area for Big Data exploration. Vertex centric programming models like Pregel are gaining traction due to their simple abstraction that allows for scalable execution on distributed systems naturally. However, there are limitations to this approach which cause vertex centric algorithms to under-perform due to poor compute to communication overhead ratio and slow convergence of iterative superstep. In this paper we introduce GoFFish a scalable sub-graph centric framework co-designed with a distributed persistent graph storage for large scale graph analytics on commodity clusters. We introduce a sub-graph centric programming abstraction that combines the scalability of a vertex centric approach with the flexibility of shared memory sub-graph computation. We map Connected Components, SSSP and PageRank algorithms to this model to illustrate its flexibility. Further, we empirically analyze GoFFish using several real world graphs and demonstrate its significant performance improvement, orders of magnitude in some cases, compared to Apache Giraph, the leading open source vertex centric implementation.Comment: Under review by a conference, 201

    A Programming Model and Foundation for Lineage-Based Distributed Computation

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    The most successful systems for "big data'' processing have all adopted functional APIs. We present a new programming model we call function passing designed to provide a more principled substrate, or middleware, upon which to build data-centric distributed systems like Spark. A key idea is to build up a persistent functional data structure representing transformations on distributed immutable data by passing well-typed serializable functions over the wire and applying them to this distributed data. Thus, the function passing model can be thought of as a persistent functional data structure that is distributed, where transformations performed on distributed data are stored in its nodes rather than the distributed data itself. One advantage of this model is that failure recovery is simplified by design--data can be recovered by replaying function applications atop immutable data loaded from stable storage. Deferred evaluation is also central to our model; by incorporating deferred evaluation into our design only at the point of initiating network communication, the function passing model remains easy to reason about while remaining efficient in time and memory. Moreover, we provide a complete formalization of the programming model in order to study the foundations of lineage-based distributed computation. In particular, we develop a theory of safe, mobile lineages based on a subject reduction theorem for a typed core language. Furthermore, we formalize a progress theorem which guarantees the finite materialization of remote, lineage-based data. Thus, the formal model may serve as a basis for further developments of the theory of data-centric distributed programming, including aspects such as fault tolerance. We provide an open-source implementation of our model in and for the Scala programming language, along with a case study of several example frameworks and end-user programs written atop of this model

    User-Defined Data Distributions in High-Level Programming Languages

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    One of the characteristic features of today’s high performance computing systems is a physically distributed memory. Efficient management of locality is essential for meeting key performance requirements for these architectures. The standard technique for dealing with this issue has involved the extension of traditional sequential programming languages with explicit message passing, in the context of a processor-centric view of parallel computation. This has resulted in complex and error-prone assembly-style codes in which algorithms and communication are inextricably interwoven. This paper presents a high-level approach to the design and implementation of data distributions. Our work is motivated by the need to improve the current parallel programming methodology by introducing a paradigm supporting the development of efficient and reusable parallel code. This approach is currently being implemented in the context of a new programming language called Chapel, which is designed in the HPCS project Cascade

    Comparison of JavaSpace and CORBA Technologies

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    With computer industry increasingly moving towards network-centric systems, particularly the Internet, competing technologies that help design and develop such systems are fast emerging in the marketplace. The fundamental characteristics of a networked environment are heterogeneity, partial failure, latency and difficulty of gluing together multiple, independent processes into a robust, scalable application. JavaSpaces, a shared memory paradigm, provides high-level coordination mechanism for Java easing the burden of creating distributed systems. Large class of distributed problems can be approached using Javaspaces\u27 simple framework. JavaSpaces allows processes to communicate even if each was wholly ignorant of the others. CORBA on the other hand is a standard developed by OMG that allows communication between objects written in different programming languages. It provides common message passing mechanism for interchanging data and discovering services. The purpose of this graduate project was to compare JavaSpaces and CORBA technologies by developing an Insertion Sort and comparing their response times. Javaspaces outpaced CORBA in terms of response time. These technologies make the implementation of distributed algorithms reasonably fault tolerant and highly scalable

    Gunrock: GPU Graph Analytics

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU

    Gunrock: A High-Performance Graph Processing Library on the GPU

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We evaluate Gunrock on five key graph primitives and show that Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the previous version v5
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