203 research outputs found
The hierarchy of equivalence relations on the natural numbers under computable reducibility
The notion of computable reducibility between equivalence relations on the
natural numbers provides a natural computable analogue of Borel reducibility.
We investigate the computable reducibility hierarchy, comparing and contrasting
it with the Borel reducibility hierarchy from descriptive set theory.
Meanwhile, the notion of computable reducibility appears well suited for an
analysis of equivalence relations on the c.e.\ sets, and more specifically, on
various classes of c.e.\ structures. This is a rich context with many natural
examples, such as the isomorphism relation on c.e.\ graphs or on computably
presented groups. Here, our exposition extends earlier work in the literature
concerning the classification of computable structures. An abundance of open
questions remains.Comment: To appear in Computabilit
Canonical Quantization of (2+1)-Dimensional Gravity
We consider the quantum dynamics of both open and closed two- dimensional
universes with ``wormholes'' and particles. The wave function is given as a sum
of freely propagating amplitudes, emitted from a network of mapping class
images of the initial state. Interference between these amplitudes gives
non-trivial scattering effects, formally analogous to the optical diffraction
by a multidimensional grating; the ``bright lines'' correspond to the most
probable geometries.Comment: 22 pages, Mexico preprint ICN-UNAM-93-1
Foliations for solving equations in groups: free, virtually free, and hyperbolic groups
We give an algorithm for solving equations and inequations with rational
constraints in virtually free groups. Our algorithm is based on Rips
classification of measured band complexes. Using canonical representatives, we
deduce an algorithm for solving equations and inequations in hyperbolic groups
(maybe with torsion). Additionnally, we can deal with quasi-isometrically
embeddable rational constraints.Comment: 70 pages, 7 figures, revised version. To appear in Journal of
Topolog
Fab + Craft: Synthesis of Maker, Machine, Material
Within contemporary architecture a fundamental disjunction exists between design and building facilitated by the use of advanced computational methods, and the relationship between form, material, and maker. The making of buildings demands an expertise that is familiar with the physical and involves a level of skill that many designers cannot claim to fully possess or practice. This doctorate project presents a study of a design-through-making methodology that incorporates craft with the material exploration of sandwich panels, digital technology and fabrication in the process of âmakingâ architecture. A focus is placed on the development of a specific design intent through the manipulation of materials, using skills and techniques guided by the practiced hand. This interaction between technology, material, and the designer-maker referred to as âfab+craftâ creates a narrative that allows for the physical translation of ideas into the built environment
Inductive and Functional Types in Ludics
Ludics is a logical framework in which types/formulas are modelled by sets of terms with the same computational behaviour. This paper investigates the representation of inductive data types and functional types in ludics. We study their structure following a game semantics approach. Inductive types are interpreted as least fixed points, and we prove an internal completeness result giving an explicit construction for such fixed points. The interactive properties of the ludics interpretation of inductive and functional types are then studied. In particular, we identify which higher-order functions types fail to satisfy type safety, and we give a computational explanation
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