4,103 research outputs found

    The Animated Database Courseware (ADbC) and the Database Design Module

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    There is a need to extend the breadth and depth of database curricula and to find ways to incorporate newer technologies. One way to address this challenge is through supplementary instructional materials. However, very few supporting materials exist that aid in the teaching of teach database concepts. This was the motivation for constructing the Animated Database Courseware (ADbC) that is funded by NSF Grant #0717707. ADbC has four main modules: database design, SQL, database transactions and database security. The software has a low learning curve. It hasbeen made freely available and is located on the Internet at http://adbc.kennesaw.edu. This demonstration focuses on the Database Design Module

    Courseware in academic library user education: a literature review from the GAELS Joint Electronic Library project

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    The use of courseware for information skills teaching in academic libraries has been growing for a number of years. The GAELS project was required to create a set of learning materials to support Joint Electronic Library activity at Glasgow and Strathclyde Universities and conducted a literature review of the subject. This review discovered a range of factors common to successful library courseware implementations, such as the need for practitioners to feel a sense of ownership of the medium, a need for courseware customization to local information environments, and an emphasis on training packages for large bodies of undergraduates. However, we also noted underdeveloped aspects worthy of further attention, such as treatment of pedagogic issues in library CAL implementations and use of hypertextual learning materials for more advanced information skills training. We suggest ways of improving library teaching practice and further areas of research

    Computer-aided learning and use of the internet

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    Courseware in academic library user education: A literature review from the GAELS Joint Electronic Library Project

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    The use of courseware for information skills teaching in academic libraries has been growing for a number of years. In order to create effective courseware packages to support joint electronic library activity at Glasgow and Strathclyde Universities, the GAELS project conducted a literature review of the subject. This review discovered a range of factors common to successful library courseware implementations, such as the need for practitioners to feel a sense of ownership of the medium, a need for courseware customization to local information environments, and an emphasis on training packages for large bodies of undergraduates. However, we also noted underdeveloped aspects worthy of further attention, such as treatment of pedagogic issues in library computer‐aided learning (CAL) implementations and use of hypertextual learning materials for more advanced information skills training. We describe how these findings shaped the packages produced by the project and suggest ways forward for similar types of implementation

    KnowledgePro windows: The order of merit?

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    The producers of KnowledgePro look set with their latest release of KPWIN (KnowledgePro Windows) to fulfil Richard Hale‐Shaw's prophecy that it will become ‘one of the most powerful visual development environments’ (Hale‐Shaw 1992). Comparisons are drawn in this paper between the KPWIN family of products and other authoring tools. The conclusion is that KPWIN is worthy of being included in any courseware developer's tool set. Reasons for preferring a tool from the KnowledgePro family of products for courseware development over three main competitors ‐ Authorware, Toolbook and Visual Basic ‐ are explained, and the merits of KPWIN and KPWIN++ (a version that generates C++ code) are examined

    Developing domain ontologies for courseware content

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    Ontologies have the potential to play an important role in educational technology. They can be used to represent knowledge about educational content, supporting instructors in creating content or learners in accessing content in a knowledge-guided way. While ontologies exist for many subject domains, their quality and suitability for the educational context might be unclear. For numerous subjects, ontologies do not exist. We present a method for domain experts rather than ontology engineers to develop ontologies for use in the delivery of courseware content. We will focus in particular on relationship types that allow us to model rich domains adequately. Our investigation will be supported by a case study

    The implementation and evaluation of an undergraduate virtual reality surveying application

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    Multi-media applications are increasingly being used to enhance the delivery of on-site and distance learning teaching material. However, production costs are often prohibitive, both in terms of capital investment and development time. Hence it is surprising that authors comment on the failure to adequately evaluate new educational software applications. This paper evaluates an interactive multi-media levelling resource, which comprises text-based guides, video instruction, photo-realistic panoramic scenes and multi-row object movies. Students explore 360 degree images of building sites, using traditional computer input devices, and click on hot spots to gather detailed information about the position of the optical level and staff. Readings are taken directly from the staff and students record backsights and foresights as various change points are introduced. On completion of the levelling exercise, 192 first year undergraduate students completed an evaluation based upon a series of statements drawn from technology-based training literature. The findings suggest that the exercise complements traditional learning approaches, maintains student interest, and reinforces understanding. However, significant differences in student ratings for part-time and full-time cohorts emphasise the importance of designing resources that accommodate the needs of varying student profiles. Suggestions for enhanced interactivity are offered and new areas for development allied to construction technology are identified

    FORGE: An eLearning Framework for Remote Laboratory Experimentation on FIRE Testbed Infrastructure

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    The Forging Online Education through FIRE (FORGE) initiative provides educators and learners in higher education with access to world-class FIRE testbed infrastructure. FORGE supports experimentally driven research in an eLearning environment by complementing traditional classroom and online courses with interactive remote laboratory experiments. The project has achieved its objectives by defining and implementing a framework called FORGEBox. This framework offers the methodology, environment, tools and resources to support the creation of HTML-based online educational material capable accessing virtualized and physical FIRE testbed infrastruc- ture easily. FORGEBox also captures valuable quantitative and qualitative learning analytic information using questionnaires and Learning Analytics that can help optimise and support student learning. To date, FORGE has produced courses covering a wide range of networking and communication domains. These are freely available from FORGEBox.eu and have resulted in over 24,000 experiments undertaken by more than 1,800 students across 10 countries worldwide. This work has shown that the use of remote high- performance testbed facilities for hands-on remote experimentation can have a valuable impact on the learning experience for both educators and learners. Additionally, certain challenges in developing FIRE-based courseware have been identified, which has led to a set of recommendations in order to support the use of FIRE facilities for teaching and learning purposes

    Automated tutoring for a database skills training environment

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    Universities are increasingly offering courses online. Feedback, assessment, and guidance are important features of this online courseware. Together, in the absence of a human tutor, they aid the student in the learning process. We present a programming training environment for a database course. It aims to offer a substitute for classroom based learning by providing synchronous automated feedback to the student, along with guidance based on a personalized assessment. The automated tutoring system should promote procedural knowledge acquisition and skills training. An automated tutoring feature is an integral part of this tutoring system
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