151 research outputs found

    Hyper‐Heuristics and Metaheuristics for Selected Bio‐Inspired Combinatorial Optimization Problems

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    Many decision and optimization problems arising in bioinformatics field are time demanding, and several algorithms are designed to solve these problems or to improve their current best solution approach. Modeling and implementing a new heuristic algorithm may be time‐consuming but has strong motivations: on the one hand, even a small improvement of the new solution may be worth the long time spent on the construction of a new method; on the other hand, there are problems for which good‐enough solutions are acceptable which could be achieved at a much lower computational cost. In the first case, specially designed heuristics or metaheuristics are needed, while the latter hyper‐heuristics can be proposed. The paper will describe both approaches in different domain problems

    A multi-arm bandit neighbourhood search for routing and scheduling problems

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    Abstract Local search based meta-heuristics such as variable neighbourhood search have achieved remarkable success in solving complex combinatorial problems. Local search techniques are becoming increasingly popular and are used in a wide variety of meta-heuristics, such as genetic algorithms. Typically, local search iteratively improves a solution by making a series of small moves. Traditionally these methods do not employ any learning mechanism. We treat the selection of a local search neighbourhood as a dynamic multi- armed bandit (D-MAB) problem where learning techniques for solving the D-MAB can be used to guide the local search process. We present a D-MAB neighbourhood search (D-MABNS) which can be embedded within any meta- heuristic or hyperheuristic framework. Given a set of neighbourhoods, the aim of D-MABNS is to adapt the search sequence, testing promising solutions rst. We demonstrate the eectiveness of D-MABNS on two vehicle routing and scheduling problems, the real-world geographically distributed mainte- nance problem (GDMP) and the periodic vehicle routing problem (PVRP). We present comparisons to benchmark instances and give a detailed analysis of parameters, performance and behaviour. Keywords Meta-heuristic Local search Vehicle routin

    Development and application of hyperheuristics to personnel scheduling

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    This thesis is concerned with the investigation of hyperheuristic techniques. Hyperheuristics are heuristics which choose heuristics in order to solve a given optimisation problem. In this thesis we investigate and develop a number of hyperheuristic techniques including a hyperheuristic which uses a choice function in order to select which low-level heuristic to apply at each decision point. We demonstrate the effectiveness of our hyperheuristics by means of three personnel scheduling problems taken from the real world. For each application problem, we apply our hyperheuristics to several instances and compare our results with those of other heuristic methods. For all problems, the choice function hyperheuristic appears to be superior to other hyperheuristics considered. It also produces results competitive with those obtained using other sophisticated means. It is hoped that - hyperheuristics can produce solutions of good quality, often competitive with those of modern heuristic techniques, within a short amount of implementation and development time, using only simple and easy-to-implement low-level heuristics. - hyperheuristics are easily re-usable methods as opposed to some metaheuristic methods which tend to use extensive problem-specific information in order to arrive at good solutions. These two latter points constitute the main contributions of this thesis

    Hyper-heuristic decision tree induction

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    A hyper-heuristic is any algorithm that searches or operates in the space of heuristics as opposed to the space of solutions. Hyper-heuristics are increasingly used in function and combinatorial optimization. Rather than attempt to solve a problem using a fixed heuristic, a hyper-heuristic approach attempts to find a combination of heuristics that solve a problem (and in turn may be directly suitable for a class of problem instances). Hyper-heuristics have been little explored in data mining. This work presents novel hyper-heuristic approaches to data mining, by searching a space of attribute selection criteria for decision tree building algorithm. The search is conducted by a genetic algorithm. The result of the hyper-heuristic search in this case is a strategy for selecting attributes while building decision trees. Most hyper-heuristics work by trying to adapt the heuristic to the state of the problem being solved. Our hyper-heuristic is no different. It employs a strategy for adapting the heuristic used to build decision tree nodes according to some set of features of the training set it is working on. We introduce, explore and evaluate five different ways in which this problem state can be represented for a hyper-heuristic that operates within a decisiontree building algorithm. In each case, the hyper-heuristic is guided by a rule set that tries to map features of the data set to be split by the decision tree building algorithm to a heuristic to be used for splitting the same data set. We also explore and evaluate three different sets of low-level heuristics that could be employed by such a hyper-heuristic. This work also makes a distinction between specialist hyper-heuristics and generalist hyper-heuristics. The main difference between these two hyperheuristcs is the number of training sets used by the hyper-heuristic genetic algorithm. Specialist hyper-heuristics are created using a single data set from a particular domain for evolving the hyper-heurisic rule set. Such algorithms are expected to outperform standard algorithms on the kind of data set used by the hyper-heuristic genetic algorithm. Generalist hyper-heuristics are trained on multiple data sets from different domains and are expected to deliver a robust and competitive performance over these data sets when compared to standard algorithms. We evaluate both approaches for each kind of hyper-heuristic presented in this thesis. We use both real data sets as well as synthetic data sets. Our results suggest that none of the hyper-heuristics presented in this work are suited for specialization – in most cases, the hyper-heuristic’s performance on the data set it was specialized for was not significantly better than that of the best performing standard algorithm. On the other hand, the generalist hyper-heuristics delivered results that were very competitive to the best standard methods. In some cases we even achieved a significantly better overall performance than all of the standard methods

    A dynamic multiarmed bandit-gene expression programming hyper-heuristic for combinatorial optimization problems

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    Hyper-heuristics are search methodologies that aim to provide high-quality solutions across a wide variety of problem domains, rather than developing tailor-made methodologies for each problem instance/domain. A traditional hyper-heuristic framework has two levels, namely, the high level strategy (heuristic selection mechanism and the acceptance criterion) and low level heuristics (a set of problem specific heuristics). Due to the different landscape structures of different problem instances, the high level strategy plays an important role in the design of a hyper-heuristic framework. In this paper, we propose a new high level strategy for a hyper-heuristic framework. The proposed high-level strategy utilizes a dynamic multiarmed bandit-extreme value-based reward as an online heuristic selection mechanism to select the appropriate heuristic to be applied at each iteration. In addition, we propose a gene expression programming framework to automatically generate the acceptance criterion for each problem instance, instead of using human-designed criteria. Two well-known, and very different, combinatorial optimization problems, one static (exam timetabling) and one dynamic (dynamic vehicle routing) are used to demonstrate the generality of the proposed framework. Compared with state-of-the-art hyper-heuristics and other bespoke methods, empirical results demonstrate that the proposed framework is able to generalize well across both domains. We obtain competitive, if not better results, when compared to the best known results obtained from other methods that have been presented in the scientific literature. We also compare our approach against the recently released hyper-heuristic competition test suite. We again demonstrate the generality of our approach when we compare against other methods that have utilized the same six benchmark datasets from this test suite

    Problem dependent metaheuristic performance in Bayesian network structure learning.

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    Bayesian network (BN) structure learning from data has been an active research area in the machine learning field in recent decades. Much of the research has considered BN structure learning as an optimization problem. However, the finding of optimal BN from data is NP-hard. This fact has driven the use of heuristic algorithms for solving this kind of problem. Amajor recent focus in BN structure learning is on search and score algorithms. In these algorithms, a scoring function is introduced and a heuristic search algorithm is used to evaluate each network with respect to the training data. The optimal network is produced according to the best score evaluated. This thesis investigates a range of search and score algorithms to understand the relationship between technique performance and structure features of the problems. The main contributions of this thesis include (a) Two novel Ant Colony Optimization based search and score algorithms for BN structure learning; (b) Node juxtaposition distribution for studying the relationship between the best node ordering and the optimal BN structure; (c) Fitness landscape analysis for investigating the di erent performances of both chain score function and the CH score function; (d) A classifier method is constructed by utilizing receiver operating characteristic curve with the results on fitness landscape analysis; and finally (e) a selective o -line hyperheuristic algorithm is built for unseen BN structure learning with search and score algorithms. In this thesis, we also construct a new algorithm for producing BN benchmark structures and apply our novel approaches to a range of benchmark problems and real world problem

    Learning How to Search: Generating Exception-Triggering Tests Through Adaptive Fitness Function Selection

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    Search-based test generation is guided by feedback from one or more fitness functions—scoring functions that judge solution optimality. Choosing informative fitness functions is crucial to meeting the goals of a tester. Unfortunately, many goals—such as forcing the class-under-test to throw exceptions— do not have a known fitness function formulation. We propose that meeting such goals requires treating fitness function identification as a secondary optimization step. An adaptive algorithm that can vary the selection of fitness functions could adjust its selection throughout the generation process to maximize goal attainment, based on the current population of test suites. To test this hypothesis, we have implemented two reinforcement learning algorithms in the EvoSuite framework, and used these algorithms to dynamically set the fitness functions used during generation.We have evaluated our framework, EvoSuiteFIT, on a set of 386 real faults. EvoSuiteFIT discovers and retains more exception-triggering input and produces suites that detect a variety of faults missed by the other techniques. The ability to adjust fitness functions allows EvoSuiteFIT to make strategic choices that efficiently produce more effective test suites

    Ant algorithm hyperheuristic approaches for scheduling problems

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    For decades, optimisation research has investigated methods to find optimal solutions to many problems in the fields of scheduling, timetabling and rostering. A family of abstract methods known as metaheuristics have been developed and applied to many of these problems, but their application to specific problems requires problem-specific coding and parameter adjusting to produce the best results for that problem. Such specialisation makes code difficult to adapt to new problem instances or new problems. One methodology that intended to increase the generality of state of the art algorithms is known as hyperheuristics. Hyperheuristics are algorithms which construct algorithms: using "building block" heuristics, the higher-level algorithm chooses between heuristics to move around the solution space, learning how to use the heuristics to find better solutions. We introduce a new hyperheuristic based upon the well-known ant algorithm metaheuristic, and apply it towards several real-world problems without parameter tuning, producing results that are competitive with other hyperheuristic methods and established bespoke metaheuristic techniques

    Ant algorithm hyperheuristic approaches for scheduling problems

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    For decades, optimisation research has investigated methods to find optimal solutions to many problems in the fields of scheduling, timetabling and rostering. A family of abstract methods known as metaheuristics have been developed and applied to many of these problems, but their application to specific problems requires problem-specific coding and parameter adjusting to produce the best results for that problem. Such specialisation makes code difficult to adapt to new problem instances or new problems. One methodology that intended to increase the generality of state of the art algorithms is known as hyperheuristics. Hyperheuristics are algorithms which construct algorithms: using "building block" heuristics, the higher-level algorithm chooses between heuristics to move around the solution space, learning how to use the heuristics to find better solutions. We introduce a new hyperheuristic based upon the well-known ant algorithm metaheuristic, and apply it towards several real-world problems without parameter tuning, producing results that are competitive with other hyperheuristic methods and established bespoke metaheuristic techniques

    A Systematic Investigation of Multi-Objective Evolutionary Algorithms Applied to the Water Distribution System Problem

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    Water distribution systems (WDSs) are one of society’s most important infrastructure assets. They consist of a great number of pumps, valves, junctions and a tremendous number of pipes that connect these nodes within the system, all of which induce a significant capital cost at the time of construction. However, there is no singular option for designing a WDS, and each potential design affects the cost and performance of the system differently (i.e., the pressure at each node and flow rates for each pipe). To identify solutions with a better trade-off between the cost and performance, multi-objective evolutionary algorithms (MOEAs) provide a robust optimisation tool to solve this type of problem. This PhD thesis focuses on improving and developing a more effective MOEA for WDS problems, and optimisation problems in general. The first stage of the research is to study the impact of select critical processes in MOEAs on algorithm performance and understand the reasons behind the performance observations. There are two chapters related to the first stage. The second stage is to develop a proposed General Multi-Objective Evolutionary Algorithm (GMOEA) and compare this with existing MOEAs for WDS problems. This is associated with the third content chapter. In the first paper, the impact of the operators on an algorithm’s performance has been studied. The operators are the key component for exchange of information between solutions in populations to produce offspring solutions, thereby exploring alternative regions of the search space. These have a significant impact on an algorithm’s search behaviour. However, the composition and number of operators that should be included in an MOEA is generally fixed, based on choices made by the developers of these algorithms. To explore this issue, an assessment was conducted via comprehensive numerical experiments that isolate the influence of the size of the operator set, as well as its composition. In addition, the relative influence of other search processes affecting search behaviour (e.g., the selection strategy and hyperheuristic) have been studied. It has been found that operator set size is a dominant factor affecting algorithm performance, having a greater influence than operator set composition and other search processes affecting algorithm search behaviour. Moreover, it was also found that an existing MOEAs’ performance can be improved by simply increasing the number of operators used within the algorithm. This finding can be applied to justify the usage of operators for designing a new MOEA in the future. In the second paper, a new convex hull contribution selection strategy for population-based MOEAs (termed CHCGen) has been proposed and compared with existing MOEAs in order to study the impact of the selection strategy on MOEA performance. It has been found that the CHCGen selection strategy is able to emphasise selection of the population of solutions on the convex hull of the non-dominated set of solutions. The CHCGen selection strategy has demonstrated that it can also improve an existing MOEAs’ performance. The finding suggests different selection strategies have an impact on MOEA performance. In addition, CHCGen can be used for developing a new MOEA in the future. In the third paper, a new multi-objective evolutionary algorithm, called GMOEA(CHCGen,12,T,A)1 has been proposed by conducting comprehensive numerical experiments to determine the optimised component configuration for each MOEA process. The components considered within the algorithm construction include: the selection strategy, hyperheuristic, and operator set size. The numerical experiments not only explore the impact of each process’s component on algorithm performance comprehensively, but also investigate the correlation of each pairwise combination of the process’s components. In addition, the optimal form of the algorithm GMOEA(CHCGen,12,T,A) was compared with seven other existing MOEAs with an extended computational budget for a range of WDS problems. From the results, GMOEA(CHCGen,12,T,A) was shown not only to have outperformed all other MOEAs considered, but also to find a greater number of new Pareto front solutions for intermediate and large scale problems.Thesis (Ph.D.) -- University of Adelaide, School of Civil, Environmental and Mining Engineering, 202
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