35,153 research outputs found

    A Methodology for Engineering Collaborative and ad-hoc Mobile Applications using SyD Middleware

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    Today’s web applications are more collaborative and utilize standard and ubiquitous Internet protocols. We have earlier developed System on Mobile Devices (SyD) middleware to rapidly develop and deploy collaborative applications over heterogeneous and possibly mobile devices hosting web objects. In this paper, we present the software engineering methodology for developing SyD-enabled web applications and illustrate it through a case study on two representative applications: (i) a calendar of meeting application, which is a collaborative application and (ii) a travel application which is an ad-hoc collaborative application. SyD-enabled web objects allow us to create a collaborative application rapidly with limited coding effort. In this case study, the modular software architecture allowed us to hide the inherent heterogeneity among devices, data stores, and networks by presenting a uniform and persistent object view of mobile objects interacting through XML/SOAP requests and responses. The performance results we obtained show that the application scales well as we increase the group size and adapts well within the constraints of mobile devices

    Implementing a distributed mobile calculus using the IMC framework

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    In the last decade, many calculi for modelling distributed mobile code have been proposed. To assess their merits and encourage use, implementations of the calculi have often been proposed. These implementations usually consist of a limited part dealing with mechanisms that are specific of the proposed calculus and of a significantly larger part handling recurrent mechanisms that are common to many calculi. Nevertheless, also the "classic" parts are often re-implemented from scratch. In this paper we show how to implement a well established representative of the family of mobile calculi, the distributed [pi]-calculus, by using a Java middleware (called IMC - Implementing Mobile Calculi) where recurrent mechanisms of distributed and mobile systems are already implemented. By means of the case study, we illustrate a methodology to accelerate the development of prototype implementations while concentrating only on the features that are specific of the calculus under consideration and relying on the common framework for all the recurrent mechanisms like network connections, code mobility, name handling, etc

    Sound and Precise Malware Analysis for Android via Pushdown Reachability and Entry-Point Saturation

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    We present Anadroid, a static malware analysis framework for Android apps. Anadroid exploits two techniques to soundly raise precision: (1) it uses a pushdown system to precisely model dynamically dispatched interprocedural and exception-driven control-flow; (2) it uses Entry-Point Saturation (EPS) to soundly approximate all possible interleavings of asynchronous entry points in Android applications. (It also integrates static taint-flow analysis and least permissions analysis to expand the class of malicious behaviors which it can catch.) Anadroid provides rich user interface support for human analysts which must ultimately rule on the "maliciousness" of a behavior. To demonstrate the effectiveness of Anadroid's malware analysis, we had teams of analysts analyze a challenge suite of 52 Android applications released as part of the Auto- mated Program Analysis for Cybersecurity (APAC) DARPA program. The first team analyzed the apps using a ver- sion of Anadroid that uses traditional (finite-state-machine-based) control-flow-analysis found in existing malware analysis tools; the second team analyzed the apps using a version of Anadroid that uses our enhanced pushdown-based control-flow-analysis. We measured machine analysis time, human analyst time, and their accuracy in flagging malicious applications. With pushdown analysis, we found statistically significant (p < 0.05) decreases in time: from 85 minutes per app to 35 minutes per app in human plus machine analysis time; and statistically significant (p < 0.05) increases in accuracy with the pushdown-driven analyzer: from 71% correct identification to 95% correct identification.Comment: Appears in 3rd Annual ACM CCS workshop on Security and Privacy in SmartPhones and Mobile Devices (SPSM'13), Berlin, Germany, 201

    Typing Context-Dependent Behavioural Variation

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    Context Oriented Programming (COP) concerns the ability of programs to adapt to changes in their running environment. A number of programming languages endowed with COP constructs and features have been developed. However, some foundational issues remain unclear. This paper proposes adopting static analysis techniques to reason on and predict how programs adapt their behaviour. We introduce a core functional language, ContextML, equipped with COP primitives for manipulating contexts and for programming behavioural variations. In particular, we specify the dispatching mechanism, used to select the program fragments to be executed in the current active context. Besides the dynamic semantics we present an annotated type system. It guarantees that the well-typed programs adapt to any context, i.e. the dispatching mechanism always succeeds at run-time.Comment: In Proceedings PLACES 2012, arXiv:1302.579

    Policy issues in interconnecting networks

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    To support the activities of the Federal Research Coordinating Committee (FRICC) in creating an interconnected set of networks to serve the research community, two workshops were held to address the technical support of policy issues that arise when interconnecting such networks. The workshops addressed the required and feasible technologies and architectures that could be used to satisfy the desired policies for interconnection. The results of the workshop are documented

    Software Engineering Timeline: major areas of interest and multidisciplinary trends

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    Ingeniería del software. EvolucionSociety today cannot run without software and by extension, without Software Engineering. Since this discipline emerged in 1968, practitioners have learned valuable lessons that have contributed to current practices. Some have become outdated but many are still relevant and widely used. From the personal and incomplete perspective of the authors, this paper not only reviews the major milestones and areas of interest in the Software Engineering timeline helping software engineers to appreciate the state of things, but also tries to give some insights into the trends that this complex engineering will see in the near future
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