272,722 research outputs found

    A framework for cooperative engineering

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    This paper discusses a framework for Cooperative Engineering (CE) and itsprototype implementation. Cooperative Engineering concerns the application ofConcurrent Engineering techniques to the design and development of products and oftheir manufacturing systems by a network of companies coming together exclusively forthat purpose. CE is a common practice in many industries such as automotive, aerospace,shipbuilding, defence, and pharmaceutical. This framework provides a formal model forCE. This is done in the context of distributed hybrid systems (DHS), a modelling andcontrol framework for networked systems introduced recently by the control andcomputer science communities

    Scenarios as springboards in design of CSCW

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    Our point of departure is that the relationship between social science, cooperative working and technology is not as much a matter of differences in understanding, as it is a matter of how to accomplish change. This chapter outlines an approach to design of CSCW where change is addressed in terms of ''expansion of the work practice''. To facilitate the change process as a process of expansion, scenarios are used as springboards. Creation and use of scenarios are supported by a conceptual ''toolbox''. The foundation for this toolbox is an understanding of the design process as ``abductive thinking'' consisting of idea generation and systematic reflection, and an understanding of design tools inspired from activity theory. As design processes may involve different communities of practice, we discuss the role of scenarios as boundary objects

    Supporting teachers’ technological pedagogical content knowledge of fractions through co-designing a virtual manipulative

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    This study explores the impact that co-designing a virtual manipulative, Fractions Lab, had on teachers’ professional development. Tapping into an existing community of practice of mathematics specialist teachers, the study identifies how a cooperative enquiry approach utilising workshops and school-based visits challenged 23 competent primary school teachers’ technological, pedagogical and content knowledge of fraction equivalence, addition and subtraction. Verbal and written data from the workshops alongside observations and interviews from the school visits were analysed using the technological, pedagogical and content knowledge (TPACK) framework. The findings show that the assumptions of even experienced teachers were challenged when Fractions Lab was shared as an artefact on which they were asked to co-design and subsequently interact with, using it in subsequent phases of the cooperative inquiry process. Two original aspects of successful co-design of virtual manipulatives through communities of practice are identified and offered to others: (1) careful bootstrapping of the first design iteration that gathers intelligence about the content area and the technological affordances and constraints available; and (2) involvement of highly motivated teachers who perceive themselves as agents of change in the domain area

    Innovation with change: developing a community of practice to help teachers move beyond the 'honeymoon' of pedagogical renovation

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    Background: Physical education has long been caught in a time of ‘innovation without change’. Yet, despite a wealth of pedagogical innovations and policies, which encourage a reconsideration of the ‘traditional pedagogy’, teachers rarely move beyond the honeymoon period of implementation. Purpose: The purpose of this paper is to explore how communities of practice emerge, develop and support innovation that results in pedagogical change. Participants and setting: Six secondary school teachers from a comprehensive secondary school in the UK used the Cooperative Learning model, which was identified as the pedagogical innovation, to teach physical education for a minimum of four units of activity (6–8 lessons each). Teachers were supported by a researcher who acted as a boundary spanner. Research design: To support their understanding and use of Cooperative Learning the teachers' engaged with action research through (a) the analysis of their observations and reflections, (b) dialogue with the boundary spanner and colleagues, and (c) negotiation with their students. Multiple sources of data informed the study including: teacher reflections, a field journal, a Verification Tool, interviews, teacher observations, professional learning meetings, and discussions on social media. Data analysis: Data were analysed through constant comparison, inductive analysis and peer examination. Findings: The boundary spanner was a catalyst for the adoption and sustained use of pedagogical innovation, facilitating teachers' use of action research, driving social energy, and the subsequent emergence of a community of practice. Conclusion: If physical education is to move beyond the traditional pedagogies, then communities of practice are a professional learning strategy that can support pedagogical innovation with change, especially when boundary spanners help to get them started

    Participatory design and participatory development: a comparative review

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    This paper examines literature in the twin domains of participatory interactive systems design and participatory approaches to international development. As interactive systems are increasingly promoted as a possible means of achieving international development goals, designers generally agree that participatory design approaches should be applied. However, review of the literature reveals that these two different traditions have more complex relationships, and questions must be asked about: the aims of participation, the forms of participation that are being advocated, and the skills and strategies required of practitioners. The findings suggest that successful integration of participatory interactive systems design into development will require careful reflection on the nature of development and the approaches adopted.</p

    Concept for a community platform - MPDL CoLab

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    Virtually connected, practically mobile

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    This is the post-print version of the Chapter. The official published version can be accessed from the links below - Copyright @ 2006 SpringerThis chapter addresses a central issue in studies of mobile work and mobile technology – what is the work of mobile workers, and how do they use the resources that they have to undertake this work (i.e. the work they have to do in order to do their work)? In contrast to many of the other papers in this collection, the objective of this chapter is to examine individual mobile work, and not teamwork and co-operation other than where it impacts on the work of individuals. We present data from a study of mobile workers, examining a range of mobile workers to produce a rich picture of their work. Our analysis reveals insights into how mobile workers mix their mobility with their work, home and social lives, their use of mobile technology, the problems – technological and otherwise – inherent in being mobile, and the strategies that they use to manage their work, time, other resources and availability. Our findings demonstrate important issues in understanding mobile work, including the maintenance of communities of practice, the role and management of interpersonal awareness and co-ordination, how environmental resources affect activity, the impact of mobility on family/social relationships and the crossover between the mobile workers’ private and working lives, how preplanning is employed prior to travel, and how mobile workers perform activity multitasking, for example through making use of ‘dead time’. Finally, we turn to the implications of this data for the design and deployment of mobile virtual work (MVW) technologies for individuals and a broader organisational context
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